mirror of
https://github.com/magicbug/Cloudlog
synced 2024-11-22 17:52:16 +00:00
234 lines
7.0 KiB
JavaScript
234 lines
7.0 KiB
JavaScript
/*
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* Utility functions to decode/encode numbers and array's of numbers
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* to/from strings (Google maps polyline encoding)
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*
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* Extends the L.Polyline and L.Polygon object with methods to convert
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* to and create from these strings.
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*
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* Jan Pieter Waagmeester <jieter@jieter.nl>
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*
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* Original code from:
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* http://facstaff.unca.edu/mcmcclur/GoogleMaps/EncodePolyline/
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* (which is down as of december 2014)
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*/
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(function () {
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'use strict';
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var defaultOptions = function (options) {
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if (typeof options === 'number') {
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// Legacy
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options = {
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precision: options
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};
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} else {
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options = options || {};
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}
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options.precision = options.precision || 5;
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options.factor = options.factor || Math.pow(10, options.precision);
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options.dimension = options.dimension || 2;
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return options;
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};
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var PolylineUtil = {
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encode: function (points, options) {
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options = defaultOptions(options);
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var flatPoints = [];
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for (var i = 0, len = points.length; i < len; ++i) {
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var point = points[i];
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if (options.dimension === 2) {
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flatPoints.push(point.lat || point[0]);
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flatPoints.push(point.lng || point[1]);
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} else {
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for (var dim = 0; dim < options.dimension; ++dim) {
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flatPoints.push(point[dim]);
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}
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}
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}
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return this.encodeDeltas(flatPoints, options);
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},
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decode: function (encoded, options) {
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options = defaultOptions(options);
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var flatPoints = this.decodeDeltas(encoded, options);
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var points = [];
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for (var i = 0, len = flatPoints.length; i + (options.dimension - 1) < len;) {
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var point = [];
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for (var dim = 0; dim < options.dimension; ++dim) {
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point.push(flatPoints[i++]);
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}
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points.push(point);
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}
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return points;
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},
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encodeDeltas: function (numbers, options) {
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options = defaultOptions(options);
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var lastNumbers = [];
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for (var i = 0, len = numbers.length; i < len;) {
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for (var d = 0; d < options.dimension; ++d, ++i) {
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var num = numbers[i].toFixed(options.precision);
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var delta = num - (lastNumbers[d] || 0);
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lastNumbers[d] = num;
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numbers[i] = delta;
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}
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}
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return this.encodeFloats(numbers, options);
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},
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decodeDeltas: function (encoded, options) {
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options = defaultOptions(options);
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var lastNumbers = [];
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var numbers = this.decodeFloats(encoded, options);
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for (var i = 0, len = numbers.length; i < len;) {
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for (var d = 0; d < options.dimension; ++d, ++i) {
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numbers[i] = Math.round((lastNumbers[d] = numbers[i] + (lastNumbers[d] || 0)) * options.factor) / options.factor;
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}
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}
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return numbers;
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},
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encodeFloats: function (numbers, options) {
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options = defaultOptions(options);
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for (var i = 0, len = numbers.length; i < len; ++i) {
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numbers[i] = Math.round(numbers[i] * options.factor);
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}
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return this.encodeSignedIntegers(numbers);
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},
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decodeFloats: function (encoded, options) {
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options = defaultOptions(options);
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var numbers = this.decodeSignedIntegers(encoded);
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for (var i = 0, len = numbers.length; i < len; ++i) {
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numbers[i] /= options.factor;
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}
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return numbers;
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},
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encodeSignedIntegers: function (numbers) {
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for (var i = 0, len = numbers.length; i < len; ++i) {
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var num = numbers[i];
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numbers[i] = (num < 0) ? ~(num << 1) : (num << 1);
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}
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return this.encodeUnsignedIntegers(numbers);
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},
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decodeSignedIntegers: function (encoded) {
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var numbers = this.decodeUnsignedIntegers(encoded);
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for (var i = 0, len = numbers.length; i < len; ++i) {
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var num = numbers[i];
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numbers[i] = (num & 1) ? ~(num >> 1) : (num >> 1);
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}
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return numbers;
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},
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encodeUnsignedIntegers: function (numbers) {
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var encoded = '';
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for (var i = 0, len = numbers.length; i < len; ++i) {
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encoded += this.encodeUnsignedInteger(numbers[i]);
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}
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return encoded;
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},
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decodeUnsignedIntegers: function (encoded) {
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var numbers = [];
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var current = 0;
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var shift = 0;
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for (var i = 0, len = encoded.length; i < len; ++i) {
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var b = encoded.charCodeAt(i) - 63;
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current |= (b & 0x1f) << shift;
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if (b < 0x20) {
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numbers.push(current);
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current = 0;
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shift = 0;
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} else {
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shift += 5;
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}
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}
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return numbers;
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},
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encodeSignedInteger: function (num) {
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num = (num < 0) ? ~(num << 1) : (num << 1);
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return this.encodeUnsignedInteger(num);
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},
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// This function is very similar to Google's, but I added
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// some stuff to deal with the double slash issue.
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encodeUnsignedInteger: function (num) {
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var value, encoded = '';
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while (num >= 0x20) {
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value = (0x20 | (num & 0x1f)) + 63;
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encoded += (String.fromCharCode(value));
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num >>= 5;
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}
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value = num + 63;
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encoded += (String.fromCharCode(value));
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return encoded;
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}
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};
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// Export Node module
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if (typeof module === 'object' && typeof module.exports === 'object') {
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module.exports = PolylineUtil;
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}
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// Inject functionality into Leaflet
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if (typeof L === 'object') {
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if (!(L.Polyline.prototype.fromEncoded)) {
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L.Polyline.fromEncoded = function (encoded, options) {
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return L.polyline(PolylineUtil.decode(encoded), options);
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};
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}
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if (!(L.Polygon.prototype.fromEncoded)) {
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L.Polygon.fromEncoded = function (encoded, options) {
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return L.polygon(PolylineUtil.decode(encoded), options);
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};
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}
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var encodeMixin = {
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encodePath: function () {
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return PolylineUtil.encode(this.getLatLngs());
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}
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};
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if (!L.Polyline.prototype.encodePath) {
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L.Polyline.include(encodeMixin);
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}
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if (!L.Polygon.prototype.encodePath) {
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L.Polygon.include(encodeMixin);
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}
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L.PolylineUtil = PolylineUtil;
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}
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})();
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