PowerToys/NOTICE.md

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2020-03-11 22:46:48 +00:00
# NOTICES AND INFORMATION
2020-04-28 17:42:16 +00:00
This software incorporates material from third parties.
2020-03-11 22:46:48 +00:00
Preview Handler for developer files (#15138) * Create Readme.md * Update Readme.md * Rebased to master * started integrating * Resolve merge conflict * Fixed merge conflict * Edited expect.txt * Tried implementig interfaces * Push * Push * push * push * Deleted no longer used files * push * push * Thanks @jaimecbernando for helping * can load via url * getting stuff semi stubbed out * full render without passing vars * making sure we clearly label the file was us * push * push * push (does not work) * Push * push * Added file size limit of 3 Kilobyte in standalone App (MoncaoPreview) * Added monacosrc to excludes.txt (spell checker) * Fixed XAMLHost loading issue and changed namespace of Settings.cs * push * Restructred some code in MonacoPreviewHandler (not functional) * MonacoPreview changes: Added maximal file size and error message as values in Settings.cs Increased maxFileSize to 10 KB Renamed variables and formed code according to style guidelines Added many comments Deleted usused code Added unimplemented(?) NavigationStarted method to prevent navigation in WebView Fixed scrollbar issues (Not beautiful, but still better) Removed never seen laoding window Added some debug information as well as some Exceptions. MonacoPreviewHandler Changes: Changed order of code executions (still not usable) * Push * Push * Push * push * Oh my god, it works * Added loading screen and resize * Added some comments, changed variable names and integrated some stuff from MonacoPreview to MonacoPreviewHandler; * Monaco Preview Handler: * Removed accessibilityhelpurl * Made background of loading screen like theme selected * dev tools open now in Debug mode automatically * Fixed error message for too big file size * push * Fixed a tiny bug * Updated a NuGet Pasckage * Removed some to-do points in FileHandler.cs and added them to #14957 * Removed some to-do points in FileHandler.cs and added them to #14957. Supressed a warning and styled a function better in PrebiewHandlerCommon * Fixed 2 comment typos and a font that didn't load. (Sadly his required enable CORS again :( ) * Removed old standalone project * Removed old unused files & rebase to master #1 * Deleted everything from the monaco source code expect the minified version * Push * Added summary of all functions. Restructred/simplified/clarified some code. * Added resources * Update bug_report.yml * Update translation_issue.yml * Update expect.txt * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/index.html Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/Resources.resx Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Added some additional file types * Added additional file types * Moved to a json file for the available languages and some other changes * Added error message when WebView2 is not installed * Remoing throw error * Update expect.txt * Update excludes.txt * Update excludes.txt * Integrate Monaco preview handler into PowerToys * Update excludes.txt * Ignore .svg extension * Update signing list * Update signing list #2 * Changed monaco string * fix * Fixed wrong JSON field and changed date of Copyright * Added check if WebView is installed * Added error when webview2 is not installed * Increased file size limit to 50kb * Added new file generator for languages.json * Remove unvisible symbol at the beggining of the file * Regenerate resx file * Update MonacoPreviewHandler.csproj * tweaking script to ignore 1.0 check on theme dll * Update src/modules/previewpane/MonacoPreviewHandler/Properties/Resources.resx Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/modules/previewpane/MonacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/modules/previewpane/MonacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/settings-ui/Settings.UI/Strings/en-us/Resources.resw Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update excludes.txt * Update src/modules/previewpane/powerpreview/Resources.resx Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Check and install WebView2 if needed * Run spellcheck script * Update ESRPSigning_core.json adding font * Update versionAndSignCheck.ps1 adding fonts to verify * Adding in Monaco usage * Update NOTICE.md * Update ESRPSigning_core.json * expect.txt update * Use Common.UI/ThemeManager.cs * No user facing strings should reference Monaco * Fix build error * monaco devdocs (#15691) * Create update-monaco-editor.md * Update and rename update-monaco-editor.md to readme.md * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update readme.md * Update readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Fix WebView installer condition * Using system.text.json * Update ESRPSigning_core.json * Remove Newtonsoft.Json.dll from installer * Revert "WinUI bump (#15707)" This reverts commit b6a207c4b69b797dc5589aebbe162ef1f95fe83f. * Revert "Update Settings.UI.csproj (#15704)" This reverts commit 1a25dacc735621dc62a060fd8e6f52c86a1013cc. Co-authored-by: Clint Rutkas <clint@rutkas.com> Co-authored-by: Aaron Junker <aaron.junker@sus.schulen-stadtsh.ch> Co-authored-by: Clint Rutkas <crutkas@microsoft.com> Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> Co-authored-by: Stefan Markovic <stefan@janeasystems.com> Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
2022-01-25 20:02:10 +00:00
- Color Picker
- File Explorer Add-ins
- ImageResizer
- PowerToys Run
- Installer/Runner
[New PowerToy] Add Screen Ruler module for measuring screen contents (#19701) * [MeasureTool] initial commit * [chore] clean up needless WindowsTargetPlatformVersion overrides from projects * [MeasureTool] initial implementation * Fix build errors * Update vsconfig for needed Windows 10 SDK versions * fix spellchecker * another spellcheck fix * more spellcheck errors * Fix measurement being off by 1 on both ends * UI fixes * Add feet to crosses * Remove anti-aliasing, as it's creating artifacts * Use pixel tolerance from settings * Tooltip updates * Restore antialiasing to draw the tooltip * remove comment for spell check * Updated icons * Icon updates * Improve measurement accuracy and display * Fix spellchecker * Add less precise drawing on continuous warning * Add setting for turning cross feet on * Swap LMB/RMB for interaction * Uncheck active tool's RadioButton when it exits * activation hotkey toggles UI instead of just launching it * track runner process and exit when it exits * add proj ref * toolbar is interactive during measurements * always open toolbar on the main display * refactor colors * refactor edge detection & overlay ui * refactor overlay ui even more * simplify state structs * multimonitor preparation: eliminate global state * prepare for merge * spelling * proper thread termination + minor fixes * multimonitor: launch tools on all monitors * multimonitor support: track cursor position * spell * fix powertoys! * ScreenSize -> Box * add shadow effect for textbox * spell * fix debug mode * dynamic text box size based on text layout metrics * add mouse wheel to adjust pixel tolerance + per channel detection algorithm setting * spelling * fix per channel distance calculations * update installer deps + spelling * tool activation telemetry * update assets and try to fix build * use × instead of x * allow multiple measurements with bounds tool with shift-click * move #define DEBUG_OVERLAY in an appropriate space * spell-checked * update issue template + refactor text box drawing * implement custom renderer and make × semiopaque * spelling * pass dpiScale to x renderer * add sse2neon license * update OOBE * move license to NOTICE * appropriate module preview image * localization for AutomationPeer * increase default pixel tolerance from 5 to 30 * add PowerToys.MeasureToolUI.exe to bugreport * explicitly set texture dims * clarify continuous capture description * fix a real spelling error! * cleanup * clean up x2 * debug texture * fix texture access * fix saveasbitmap * improve sum of all channel diffs method score calc * optimize * ContinuousCapture is enabled by default to avoid confusion * build fix * draw captured screen in a non continuous mode * cast a spell... * merge fix * disable stroboscopic effect * split global/perScreen measure state and minor improvements * spelling * fix comment * primary monitor debug also active for the bounds tool * dpi from rt for custom renderer * add comment * fix off by 1 * make backround convertion success for non continuous mode non-essential * fix spelling * overlay window covers taskbar * fix CI * revert taskbar covering * fix CI * fix ci again * fix 2 * fix ci * CI fix * fix arm ci * cleanup cursor convertion between coordinate spaces * fix spelling * Fix signing * Fix MeasureToolUI version * Fix core version * fix race condition in system internals which happens during concurrent d3d/d2d resource creation Co-authored-by: Jaime Bernardo <jaime@janeasystems.com> Co-authored-by: Niels Laute <niels.laute@live.nl>
2022-08-26 23:17:20 +00:00
- Measure tool
- Peek
Preview Handler for developer files (#15138) * Create Readme.md * Update Readme.md * Rebased to master * started integrating * Resolve merge conflict * Fixed merge conflict * Edited expect.txt * Tried implementig interfaces * Push * Push * push * push * Deleted no longer used files * push * push * Thanks @jaimecbernando for helping * can load via url * getting stuff semi stubbed out * full render without passing vars * making sure we clearly label the file was us * push * push * push (does not work) * Push * push * Added file size limit of 3 Kilobyte in standalone App (MoncaoPreview) * Added monacosrc to excludes.txt (spell checker) * Fixed XAMLHost loading issue and changed namespace of Settings.cs * push * Restructred some code in MonacoPreviewHandler (not functional) * MonacoPreview changes: Added maximal file size and error message as values in Settings.cs Increased maxFileSize to 10 KB Renamed variables and formed code according to style guidelines Added many comments Deleted usused code Added unimplemented(?) NavigationStarted method to prevent navigation in WebView Fixed scrollbar issues (Not beautiful, but still better) Removed never seen laoding window Added some debug information as well as some Exceptions. MonacoPreviewHandler Changes: Changed order of code executions (still not usable) * Push * Push * Push * push * Oh my god, it works * Added loading screen and resize * Added some comments, changed variable names and integrated some stuff from MonacoPreview to MonacoPreviewHandler; * Monaco Preview Handler: * Removed accessibilityhelpurl * Made background of loading screen like theme selected * dev tools open now in Debug mode automatically * Fixed error message for too big file size * push * Fixed a tiny bug * Updated a NuGet Pasckage * Removed some to-do points in FileHandler.cs and added them to #14957 * Removed some to-do points in FileHandler.cs and added them to #14957. Supressed a warning and styled a function better in PrebiewHandlerCommon * Fixed 2 comment typos and a font that didn't load. (Sadly his required enable CORS again :( ) * Removed old standalone project * Removed old unused files & rebase to master #1 * Deleted everything from the monaco source code expect the minified version * Push * Added summary of all functions. Restructred/simplified/clarified some code. * Added resources * Update bug_report.yml * Update translation_issue.yml * Update expect.txt * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/index.html Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/Resources.resx Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Added some additional file types * Added additional file types * Moved to a json file for the available languages and some other changes * Added error message when WebView2 is not installed * Remoing throw error * Update expect.txt * Update excludes.txt * Update excludes.txt * Integrate Monaco preview handler into PowerToys * Update excludes.txt * Ignore .svg extension * Update signing list * Update signing list #2 * Changed monaco string * fix * Fixed wrong JSON field and changed date of Copyright * Added check if WebView is installed * Added error when webview2 is not installed * Increased file size limit to 50kb * Added new file generator for languages.json * Remove unvisible symbol at the beggining of the file * Regenerate resx file * Update MonacoPreviewHandler.csproj * tweaking script to ignore 1.0 check on theme dll * Update src/modules/previewpane/MonacoPreviewHandler/Properties/Resources.resx Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/modules/previewpane/MonacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/modules/previewpane/MonacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/settings-ui/Settings.UI/Strings/en-us/Resources.resw Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update excludes.txt * Update src/modules/previewpane/powerpreview/Resources.resx Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Check and install WebView2 if needed * Run spellcheck script * Update ESRPSigning_core.json adding font * Update versionAndSignCheck.ps1 adding fonts to verify * Adding in Monaco usage * Update NOTICE.md * Update ESRPSigning_core.json * expect.txt update * Use Common.UI/ThemeManager.cs * No user facing strings should reference Monaco * Fix build error * monaco devdocs (#15691) * Create update-monaco-editor.md * Update and rename update-monaco-editor.md to readme.md * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update readme.md * Update readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Fix WebView installer condition * Using system.text.json * Update ESRPSigning_core.json * Remove Newtonsoft.Json.dll from installer * Revert "WinUI bump (#15707)" This reverts commit b6a207c4b69b797dc5589aebbe162ef1f95fe83f. * Revert "Update Settings.UI.csproj (#15704)" This reverts commit 1a25dacc735621dc62a060fd8e6f52c86a1013cc. Co-authored-by: Clint Rutkas <clint@rutkas.com> Co-authored-by: Aaron Junker <aaron.junker@sus.schulen-stadtsh.ch> Co-authored-by: Clint Rutkas <crutkas@microsoft.com> Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> Co-authored-by: Stefan Markovic <stefan@janeasystems.com> Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
2022-01-25 20:02:10 +00:00
## Utility: Color Picker
### Martin Chrzan's Color Picker
**Source**: https://github.com/martinchrzan/ColorPicker
MIT License
Copyright (c) 2020 martinchrzan
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Preview Handler for developer files (#15138) * Create Readme.md * Update Readme.md * Rebased to master * started integrating * Resolve merge conflict * Fixed merge conflict * Edited expect.txt * Tried implementig interfaces * Push * Push * push * push * Deleted no longer used files * push * push * Thanks @jaimecbernando for helping * can load via url * getting stuff semi stubbed out * full render without passing vars * making sure we clearly label the file was us * push * push * push (does not work) * Push * push * Added file size limit of 3 Kilobyte in standalone App (MoncaoPreview) * Added monacosrc to excludes.txt (spell checker) * Fixed XAMLHost loading issue and changed namespace of Settings.cs * push * Restructred some code in MonacoPreviewHandler (not functional) * MonacoPreview changes: Added maximal file size and error message as values in Settings.cs Increased maxFileSize to 10 KB Renamed variables and formed code according to style guidelines Added many comments Deleted usused code Added unimplemented(?) NavigationStarted method to prevent navigation in WebView Fixed scrollbar issues (Not beautiful, but still better) Removed never seen laoding window Added some debug information as well as some Exceptions. MonacoPreviewHandler Changes: Changed order of code executions (still not usable) * Push * Push * Push * push * Oh my god, it works * Added loading screen and resize * Added some comments, changed variable names and integrated some stuff from MonacoPreview to MonacoPreviewHandler; * Monaco Preview Handler: * Removed accessibilityhelpurl * Made background of loading screen like theme selected * dev tools open now in Debug mode automatically * Fixed error message for too big file size * push * Fixed a tiny bug * Updated a NuGet Pasckage * Removed some to-do points in FileHandler.cs and added them to #14957 * Removed some to-do points in FileHandler.cs and added them to #14957. Supressed a warning and styled a function better in PrebiewHandlerCommon * Fixed 2 comment typos and a font that didn't load. (Sadly his required enable CORS again :( ) * Removed old standalone project * Removed old unused files & rebase to master #1 * Deleted everything from the monaco source code expect the minified version * Push * Added summary of all functions. Restructred/simplified/clarified some code. * Added resources * Update bug_report.yml * Update translation_issue.yml * Update expect.txt * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/index.html Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/Resources.resx Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Added some additional file types * Added additional file types * Moved to a json file for the available languages and some other changes * Added error message when WebView2 is not installed * Remoing throw error * Update expect.txt * Update excludes.txt * Update excludes.txt * Integrate Monaco preview handler into PowerToys * Update excludes.txt * Ignore .svg extension * Update signing list * Update signing list #2 * Changed monaco string * fix * Fixed wrong JSON field and changed date of Copyright * Added check if WebView is installed * Added error when webview2 is not installed * Increased file size limit to 50kb * Added new file generator for languages.json * Remove unvisible symbol at the beggining of the file * Regenerate resx file * Update MonacoPreviewHandler.csproj * tweaking script to ignore 1.0 check on theme dll * Update src/modules/previewpane/MonacoPreviewHandler/Properties/Resources.resx Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/modules/previewpane/MonacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/modules/previewpane/MonacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/settings-ui/Settings.UI/Strings/en-us/Resources.resw Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update excludes.txt * Update src/modules/previewpane/powerpreview/Resources.resx Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Check and install WebView2 if needed * Run spellcheck script * Update ESRPSigning_core.json adding font * Update versionAndSignCheck.ps1 adding fonts to verify * Adding in Monaco usage * Update NOTICE.md * Update ESRPSigning_core.json * expect.txt update * Use Common.UI/ThemeManager.cs * No user facing strings should reference Monaco * Fix build error * monaco devdocs (#15691) * Create update-monaco-editor.md * Update and rename update-monaco-editor.md to readme.md * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update readme.md * Update readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Fix WebView installer condition * Using system.text.json * Update ESRPSigning_core.json * Remove Newtonsoft.Json.dll from installer * Revert "WinUI bump (#15707)" This reverts commit b6a207c4b69b797dc5589aebbe162ef1f95fe83f. * Revert "Update Settings.UI.csproj (#15704)" This reverts commit 1a25dacc735621dc62a060fd8e6f52c86a1013cc. Co-authored-by: Clint Rutkas <clint@rutkas.com> Co-authored-by: Aaron Junker <aaron.junker@sus.schulen-stadtsh.ch> Co-authored-by: Clint Rutkas <crutkas@microsoft.com> Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> Co-authored-by: Stefan Markovic <stefan@janeasystems.com> Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
2022-01-25 20:02:10 +00:00
## Utility: File Explorer Add-ins
### Monaco Editor
**Source**: https://github.com/Microsoft/monaco-editor
**Additional third party notifications:** https://github.com/microsoft/monaco-editor/blob/main/ThirdPartyNotices.txt
The MIT License (MIT)
Copyright (c) 2016 - present Microsoft Corporation
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
### The Quite OK Image Format reference decoder
**Source**: https://github.com/phoboslab/qoi
**Note**: [@pedrolamas](https://github.com/pedrolamas) translated and adapted the reference decoder code to C# that is in PowerToys from the original C++ implementation.
MIT License
Copyright (c) 2022 Dominic Szablewski
Permission is hereby granted, free of charge, to any person obtaining a copy
Preview Handler for developer files (#15138) * Create Readme.md * Update Readme.md * Rebased to master * started integrating * Resolve merge conflict * Fixed merge conflict * Edited expect.txt * Tried implementig interfaces * Push * Push * push * push * Deleted no longer used files * push * push * Thanks @jaimecbernando for helping * can load via url * getting stuff semi stubbed out * full render without passing vars * making sure we clearly label the file was us * push * push * push (does not work) * Push * push * Added file size limit of 3 Kilobyte in standalone App (MoncaoPreview) * Added monacosrc to excludes.txt (spell checker) * Fixed XAMLHost loading issue and changed namespace of Settings.cs * push * Restructred some code in MonacoPreviewHandler (not functional) * MonacoPreview changes: Added maximal file size and error message as values in Settings.cs Increased maxFileSize to 10 KB Renamed variables and formed code according to style guidelines Added many comments Deleted usused code Added unimplemented(?) NavigationStarted method to prevent navigation in WebView Fixed scrollbar issues (Not beautiful, but still better) Removed never seen laoding window Added some debug information as well as some Exceptions. MonacoPreviewHandler Changes: Changed order of code executions (still not usable) * Push * Push * Push * push * Oh my god, it works * Added loading screen and resize * Added some comments, changed variable names and integrated some stuff from MonacoPreview to MonacoPreviewHandler; * Monaco Preview Handler: * Removed accessibilityhelpurl * Made background of loading screen like theme selected * dev tools open now in Debug mode automatically * Fixed error message for too big file size * push * Fixed a tiny bug * Updated a NuGet Pasckage * Removed some to-do points in FileHandler.cs and added them to #14957 * Removed some to-do points in FileHandler.cs and added them to #14957. Supressed a warning and styled a function better in PrebiewHandlerCommon * Fixed 2 comment typos and a font that didn't load. (Sadly his required enable CORS again :( ) * Removed old standalone project * Removed old unused files & rebase to master #1 * Deleted everything from the monaco source code expect the minified version * Push * Added summary of all functions. Restructred/simplified/clarified some code. * Added resources * Update bug_report.yml * Update translation_issue.yml * Update expect.txt * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/index.html Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/Resources.resx Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Added some additional file types * Added additional file types * Moved to a json file for the available languages and some other changes * Added error message when WebView2 is not installed * Remoing throw error * Update expect.txt * Update excludes.txt * Update excludes.txt * Integrate Monaco preview handler into PowerToys * Update excludes.txt * Ignore .svg extension * Update signing list * Update signing list #2 * Changed monaco string * fix * Fixed wrong JSON field and changed date of Copyright * Added check if WebView is installed * Added error when webview2 is not installed * Increased file size limit to 50kb * Added new file generator for languages.json * Remove unvisible symbol at the beggining of the file * Regenerate resx file * Update MonacoPreviewHandler.csproj * tweaking script to ignore 1.0 check on theme dll * Update src/modules/previewpane/MonacoPreviewHandler/Properties/Resources.resx Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/modules/previewpane/MonacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/modules/previewpane/MonacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/settings-ui/Settings.UI/Strings/en-us/Resources.resw Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update excludes.txt * Update src/modules/previewpane/powerpreview/Resources.resx Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Check and install WebView2 if needed * Run spellcheck script * Update ESRPSigning_core.json adding font * Update versionAndSignCheck.ps1 adding fonts to verify * Adding in Monaco usage * Update NOTICE.md * Update ESRPSigning_core.json * expect.txt update * Use Common.UI/ThemeManager.cs * No user facing strings should reference Monaco * Fix build error * monaco devdocs (#15691) * Create update-monaco-editor.md * Update and rename update-monaco-editor.md to readme.md * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update readme.md * Update readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Fix WebView installer condition * Using system.text.json * Update ESRPSigning_core.json * Remove Newtonsoft.Json.dll from installer * Revert "WinUI bump (#15707)" This reverts commit b6a207c4b69b797dc5589aebbe162ef1f95fe83f. * Revert "Update Settings.UI.csproj (#15704)" This reverts commit 1a25dacc735621dc62a060fd8e6f52c86a1013cc. Co-authored-by: Clint Rutkas <clint@rutkas.com> Co-authored-by: Aaron Junker <aaron.junker@sus.schulen-stadtsh.ch> Co-authored-by: Clint Rutkas <crutkas@microsoft.com> Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> Co-authored-by: Stefan Markovic <stefan@janeasystems.com> Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
2022-01-25 20:02:10 +00:00
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
### UTF Unknown
We use the UTF.Unknown NuGet package for detecting encoding in text/code files.
**Source**: https://github.com/CharsetDetector/UTF-unknown
```
MOZILLA PUBLIC LICENSE
Version 1.1
---------------
1. Definitions.
1.0.1. "Commercial Use" means distribution or otherwise making the
Covered Code available to a third party.
1.1. "Contributor" means each entity that creates or contributes to
the creation of Modifications.
1.2. "Contributor Version" means the combination of the Original
Code, prior Modifications used by a Contributor, and the Modifications
made by that particular Contributor.
1.3. "Covered Code" means the Original Code or Modifications or the
combination of the Original Code and Modifications, in each case
including portions thereof.
1.4. "Electronic Distribution Mechanism" means a mechanism generally
accepted in the software development community for the electronic
transfer of data.
1.5. "Executable" means Covered Code in any form other than Source
Code.
1.6. "Initial Developer" means the individual or entity identified
as the Initial Developer in the Source Code notice required by Exhibit
A.
1.7. "Larger Work" means a work which combines Covered Code or
portions thereof with code not governed by the terms of this License.
1.8. "License" means this document.
1.8.1. "Licensable" means having the right to grant, to the maximum
extent possible, whether at the time of the initial grant or
subsequently acquired, any and all of the rights conveyed herein.
1.9. "Modifications" means any addition to or deletion from the
substance or structure of either the Original Code or any previous
Modifications. When Covered Code is released as a series of files, a
Modification is:
A. Any addition to or deletion from the contents of a file
containing Original Code or previous Modifications.
B. Any new file that contains any part of the Original Code or
previous Modifications.
1.10. "Original Code" means Source Code of computer software code
which is described in the Source Code notice required by Exhibit A as
Original Code, and which, at the time of its release under this
License is not already Covered Code governed by this License.
1.10.1. "Patent Claims" means any patent claim(s), now owned or
hereafter acquired, including without limitation, method, process,
and apparatus claims, in any patent Licensable by grantor.
1.11. "Source Code" means the preferred form of the Covered Code for
making modifications to it, including all modules it contains, plus
any associated interface definition files, scripts used to control
compilation and installation of an Executable, or source code
differential comparisons against either the Original Code or another
well known, available Covered Code of the Contributor's choice. The
Source Code can be in a compressed or archival form, provided the
appropriate decompression or de-archiving software is widely available
for no charge.
1.12. "You" (or "Your") means an individual or a legal entity
exercising rights under, and complying with all of the terms of, this
License or a future version of this License issued under Section 6.1.
For legal entities, "You" includes any entity which controls, is
controlled by, or is under common control with You. For purposes of
this definition, "control" means (a) the power, direct or indirect,
to cause the direction or management of such entity, whether by
contract or otherwise, or (b) ownership of more than fifty percent
(50%) of the outstanding shares or beneficial ownership of such
entity.
2. Source Code License.
2.1. The Initial Developer Grant.
The Initial Developer hereby grants You a world-wide, royalty-free,
non-exclusive license, subject to third party intellectual property
claims:
(a) under intellectual property rights (other than patent or
trademark) Licensable by Initial Developer to use, reproduce,
modify, display, perform, sublicense and distribute the Original
Code (or portions thereof) with or without Modifications, and/or
as part of a Larger Work; and
(b) under Patents Claims infringed by the making, using or
selling of Original Code, to make, have made, use, practice,
sell, and offer for sale, and/or otherwise dispose of the
Original Code (or portions thereof).
(c) the licenses granted in this Section 2.1(a) and (b) are
effective on the date Initial Developer first distributes
Original Code under the terms of this License.
(d) Notwithstanding Section 2.1(b) above, no patent license is
granted: 1) for code that You delete from the Original Code; 2)
separate from the Original Code; or 3) for infringements caused
by: i) the modification of the Original Code or ii) the
combination of the Original Code with other software or devices.
2.2. Contributor Grant.
Subject to third party intellectual property claims, each Contributor
hereby grants You a world-wide, royalty-free, non-exclusive license
(a) under intellectual property rights (other than patent or
trademark) Licensable by Contributor, to use, reproduce, modify,
display, perform, sublicense and distribute the Modifications
created by such Contributor (or portions thereof) either on an
unmodified basis, with other Modifications, as Covered Code
and/or as part of a Larger Work; and
(b) under Patent Claims infringed by the making, using, or
selling of Modifications made by that Contributor either alone
and/or in combination with its Contributor Version (or portions
of such combination), to make, use, sell, offer for sale, have
made, and/or otherwise dispose of: 1) Modifications made by that
Contributor (or portions thereof); and 2) the combination of
Modifications made by that Contributor with its Contributor
Version (or portions of such combination).
(c) the licenses granted in Sections 2.2(a) and 2.2(b) are
effective on the date Contributor first makes Commercial Use of
the Covered Code.
(d) Notwithstanding Section 2.2(b) above, no patent license is
granted: 1) for any code that Contributor has deleted from the
Contributor Version; 2) separate from the Contributor Version;
3) for infringements caused by: i) third party modifications of
Contributor Version or ii) the combination of Modifications made
by that Contributor with other software (except as part of the
Contributor Version) or other devices; or 4) under Patent Claims
infringed by Covered Code in the absence of Modifications made by
that Contributor.
3. Distribution Obligations.
3.1. Application of License.
The Modifications which You create or to which You contribute are
governed by the terms of this License, including without limitation
Section 2.2. The Source Code version of Covered Code may be
distributed only under the terms of this License or a future version
of this License released under Section 6.1, and You must include a
copy of this License with every copy of the Source Code You
distribute. You may not offer or impose any terms on any Source Code
version that alters or restricts the applicable version of this
License or the recipients' rights hereunder. However, You may include
an additional document offering the additional rights described in
Section 3.5.
3.2. Availability of Source Code.
Any Modification which You create or to which You contribute must be
made available in Source Code form under the terms of this License
either on the same media as an Executable version or via an accepted
Electronic Distribution Mechanism to anyone to whom you made an
Executable version available; and if made available via Electronic
Distribution Mechanism, must remain available for at least twelve (12)
months after the date it initially became available, or at least six
(6) months after a subsequent version of that particular Modification
has been made available to such recipients. You are responsible for
ensuring that the Source Code version remains available even if the
Electronic Distribution Mechanism is maintained by a third party.
3.3. Description of Modifications.
You must cause all Covered Code to which You contribute to contain a
file documenting the changes You made to create that Covered Code and
the date of any change. You must include a prominent statement that
the Modification is derived, directly or indirectly, from Original
Code provided by the Initial Developer and including the name of the
Initial Developer in (a) the Source Code, and (b) in any notice in an
Executable version or related documentation in which You describe the
origin or ownership of the Covered Code.
3.4. Intellectual Property Matters
(a) Third Party Claims.
If Contributor has knowledge that a license under a third party's
intellectual property rights is required to exercise the rights
granted by such Contributor under Sections 2.1 or 2.2,
Contributor must include a text file with the Source Code
distribution titled "LEGAL" which describes the claim and the
party making the claim in sufficient detail that a recipient will
know whom to contact. If Contributor obtains such knowledge after
the Modification is made available as described in Section 3.2,
Contributor shall promptly modify the LEGAL file in all copies
Contributor makes available thereafter and shall take other steps
(such as notifying appropriate mailing lists or newsgroups)
reasonably calculated to inform those who received the Covered
Code that new knowledge has been obtained.
(b) Contributor APIs.
If Contributor's Modifications include an application programming
interface and Contributor has knowledge of patent licenses which
are reasonably necessary to implement that API, Contributor must
also include this information in the LEGAL file.
(c) Representations.
Contributor represents that, except as disclosed pursuant to
Section 3.4(a) above, Contributor believes that Contributor's
Modifications are Contributor's original creation(s) and/or
Contributor has sufficient rights to grant the rights conveyed by
this License.
3.5. Required Notices.
You must duplicate the notice in Exhibit A in each file of the Source
Code. If it is not possible to put such notice in a particular Source
Code file due to its structure, then You must include such notice in a
location (such as a relevant directory) where a user would be likely
to look for such a notice. If You created one or more Modification(s)
You may add your name as a Contributor to the notice described in
Exhibit A. You must also duplicate this License in any documentation
for the Source Code where You describe recipients' rights or ownership
rights relating to Covered Code. You may choose to offer, and to
charge a fee for, warranty, support, indemnity or liability
obligations to one or more recipients of Covered Code. However, You
may do so only on Your own behalf, and not on behalf of the Initial
Developer or any Contributor. You must make it absolutely clear than
any such warranty, support, indemnity or liability obligation is
offered by You alone, and You hereby agree to indemnify the Initial
Developer and every Contributor for any liability incurred by the
Initial Developer or such Contributor as a result of warranty,
support, indemnity or liability terms You offer.
3.6. Distribution of Executable Versions.
You may distribute Covered Code in Executable form only if the
requirements of Section 3.1-3.5 have been met for that Covered Code,
and if You include a notice stating that the Source Code version of
the Covered Code is available under the terms of this License,
including a description of how and where You have fulfilled the
obligations of Section 3.2. The notice must be conspicuously included
in any notice in an Executable version, related documentation or
collateral in which You describe recipients' rights relating to the
Covered Code. You may distribute the Executable version of Covered
Code or ownership rights under a license of Your choice, which may
contain terms different from this License, provided that You are in
compliance with the terms of this License and that the license for the
Executable version does not attempt to limit or alter the recipient's
rights in the Source Code version from the rights set forth in this
License. If You distribute the Executable version under a different
license You must make it absolutely clear that any terms which differ
from this License are offered by You alone, not by the Initial
Developer or any Contributor. You hereby agree to indemnify the
Initial Developer and every Contributor for any liability incurred by
the Initial Developer or such Contributor as a result of any such
terms You offer.
3.7. Larger Works.
You may create a Larger Work by combining Covered Code with other code
not governed by the terms of this License and distribute the Larger
Work as a single product. In such a case, You must make sure the
requirements of this License are fulfilled for the Covered Code.
4. Inability to Comply Due to Statute or Regulation.
If it is impossible for You to comply with any of the terms of this
License with respect to some or all of the Covered Code due to
statute, judicial order, or regulation then You must: (a) comply with
the terms of this License to the maximum extent possible; and (b)
describe the limitations and the code they affect. Such description
must be included in the LEGAL file described in Section 3.4 and must
be included with all distributions of the Source Code. Except to the
extent prohibited by statute or regulation, such description must be
sufficiently detailed for a recipient of ordinary skill to be able to
understand it.
5. Application of this License.
This License applies to code to which the Initial Developer has
attached the notice in Exhibit A and to related Covered Code.
6. Versions of the License.
6.1. New Versions.
Netscape Communications Corporation ("Netscape") may publish revised
and/or new versions of the License from time to time. Each version
will be given a distinguishing version number.
6.2. Effect of New Versions.
Once Covered Code has been published under a particular version of the
License, You may always continue to use it under the terms of that
version. You may also choose to use such Covered Code under the terms
of any subsequent version of the License published by Netscape. No one
other than Netscape has the right to modify the terms applicable to
Covered Code created under this License.
6.3. Derivative Works.
If You create or use a modified version of this License (which you may
only do in order to apply it to code which is not already Covered Code
governed by this License), You must (a) rename Your license so that
the phrases "Mozilla", "MOZILLAPL", "MOZPL", "Netscape",
"MPL", "NPL" or any confusingly similar phrase do not appear in your
license (except to note that your license differs from this License)
and (b) otherwise make it clear that Your version of the license
contains terms which differ from the Mozilla Public License and
Netscape Public License. (Filling in the name of the Initial
Developer, Original Code or Contributor in the notice described in
Exhibit A shall not of themselves be deemed to be modifications of
this License.)
7. DISCLAIMER OF WARRANTY.
COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
WITHOUT LIMITATION, WARRANTIES THAT THE COVERED CODE IS FREE OF
DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING.
THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED CODE
IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT,
YOU (NOT THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE
COST OF ANY NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER
OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF
ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
8. TERMINATION.
8.1. This License and the rights granted hereunder will terminate
automatically if You fail to comply with terms herein and fail to cure
such breach within 30 days of becoming aware of the breach. All
sublicenses to the Covered Code which are properly granted shall
survive any termination of this License. Provisions which, by their
nature, must remain in effect beyond the termination of this License
shall survive.
8.2. If You initiate litigation by asserting a patent infringement
claim (excluding declatory judgment actions) against Initial Developer
or a Contributor (the Initial Developer or Contributor against whom
You file such action is referred to as "Participant") alleging that:
(a) such Participant's Contributor Version directly or indirectly
infringes any patent, then any and all rights granted by such
Participant to You under Sections 2.1 and/or 2.2 of this License
shall, upon 60 days notice from Participant terminate prospectively,
unless if within 60 days after receipt of notice You either: (i)
agree in writing to pay Participant a mutually agreeable reasonable
royalty for Your past and future use of Modifications made by such
Participant, or (ii) withdraw Your litigation claim with respect to
the Contributor Version against such Participant. If within 60 days
of notice, a reasonable royalty and payment arrangement are not
mutually agreed upon in writing by the parties or the litigation claim
is not withdrawn, the rights granted by Participant to You under
Sections 2.1 and/or 2.2 automatically terminate at the expiration of
the 60 day notice period specified above.
(b) any software, hardware, or device, other than such Participant's
Contributor Version, directly or indirectly infringes any patent, then
any rights granted to You by such Participant under Sections 2.1(b)
and 2.2(b) are revoked effective as of the date You first made, used,
sold, distributed, or had made, Modifications made by that
Participant.
8.3. If You assert a patent infringement claim against Participant
alleging that such Participant's Contributor Version directly or
indirectly infringes any patent where such claim is resolved (such as
by license or settlement) prior to the initiation of patent
infringement litigation, then the reasonable value of the licenses
granted by such Participant under Sections 2.1 or 2.2 shall be taken
into account in determining the amount or value of any payment or
license.
8.4. In the event of termination under Sections 8.1 or 8.2 above,
all end user license agreements (excluding distributors and resellers)
which have been validly granted by You or any distributor hereunder
prior to termination shall survive termination.
9. LIMITATION OF LIABILITY.
UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, WHETHER TORT
(INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE, SHALL YOU, THE INITIAL
DEVELOPER, ANY OTHER CONTRIBUTOR, OR ANY DISTRIBUTOR OF COVERED CODE,
OR ANY SUPPLIER OF ANY OF SUCH PARTIES, BE LIABLE TO ANY PERSON FOR
ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY
CHARACTER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL,
WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER
COMMERCIAL DAMAGES OR LOSSES, EVEN IF SUCH PARTY SHALL HAVE BEEN
INFORMED OF THE POSSIBILITY OF SUCH DAMAGES. THIS LIMITATION OF
LIABILITY SHALL NOT APPLY TO LIABILITY FOR DEATH OR PERSONAL INJURY
RESULTING FROM SUCH PARTY'S NEGLIGENCE TO THE EXTENT APPLICABLE LAW
PROHIBITS SUCH LIMITATION. SOME JURISDICTIONS DO NOT ALLOW THE
EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO
THIS EXCLUSION AND LIMITATION MAY NOT APPLY TO YOU.
10. U.S. GOVERNMENT END USERS.
The Covered Code is a "commercial item," as that term is defined in
48 C.F.R. 2.101 (Oct. 1995), consisting of "commercial computer
software" and "commercial computer software documentation," as such
terms are used in 48 C.F.R. 12.212 (Sept. 1995). Consistent with 48
C.F.R. 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (June 1995),
all U.S. Government End Users acquire Covered Code with only those
rights set forth herein.
11. MISCELLANEOUS.
This License represents the complete agreement concerning subject
matter hereof. If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent
necessary to make it enforceable. This License shall be governed by
California law provisions (except to the extent applicable law, if
any, provides otherwise), excluding its conflict-of-law provisions.
With respect to disputes in which at least one party is a citizen of,
or an entity chartered or registered to do business in the United
States of America, any litigation relating to this License shall be
subject to the jurisdiction of the Federal Courts of the Northern
District of California, with venue lying in Santa Clara County,
California, with the losing party responsible for costs, including
without limitation, court costs and reasonable attorneys' fees and
expenses. The application of the United Nations Convention on
Contracts for the International Sale of Goods is expressly excluded.
Any law or regulation which provides that the language of a contract
shall be construed against the drafter shall not apply to this
License.
12. RESPONSIBILITY FOR CLAIMS.
As between Initial Developer and the Contributors, each party is
responsible for claims and damages arising, directly or indirectly,
out of its utilization of rights under this License and You agree to
work with Initial Developer and Contributors to distribute such
responsibility on an equitable basis. Nothing herein is intended or
shall be deemed to constitute any admission of liability.
13. MULTIPLE-LICENSED CODE.
Initial Developer may designate portions of the Covered Code as
"Multiple-Licensed". "Multiple-Licensed" means that the Initial
Developer permits you to utilize portions of the Covered Code under
Your choice of the NPL or the alternative licenses, if any, specified
by the Initial Developer in the file described in Exhibit A.
EXHIBIT A -Mozilla Public License.
The contents of this file are subject to the Mozilla Public License
Version 1.1 (the "License"); you may not use this file except in
compliance with the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/
Software distributed under the License is distributed on an "AS IS"
basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
License for the specific language governing rights and limitations
under the License.
The Original Code is ______________________________________.
The Initial Developer of the Original Code is ________________________.
Portions created by ______________________ are Copyright (C) ______
_______________________. All Rights Reserved.
Contributor(s): ______________________________________.
Alternatively, the contents of this file may be used under the terms
of the _____ license (the "[___] License"), in which case the
provisions of [______] License are applicable instead of those
above. If you wish to allow use of your version of this file only
under the terms of the [____] License and not to allow others to use
your version of this file under the MPL, indicate your decision by
deleting the provisions above and replace them with the notice and
other provisions required by the [___] License. If you do not delete
the provisions above, a recipient may use your version of this file
under either the MPL or the [___] License."
[NOTE: The text of this Exhibit A may differ slightly from the text of
the notices in the Source Code files of the Original Code. You should
use the text of this Exhibit A rather than the text found in the
Original Code Source Code for Your Modifications.]
```
Preview Handler for developer files (#15138) * Create Readme.md * Update Readme.md * Rebased to master * started integrating * Resolve merge conflict * Fixed merge conflict * Edited expect.txt * Tried implementig interfaces * Push * Push * push * push * Deleted no longer used files * push * push * Thanks @jaimecbernando for helping * can load via url * getting stuff semi stubbed out * full render without passing vars * making sure we clearly label the file was us * push * push * push (does not work) * Push * push * Added file size limit of 3 Kilobyte in standalone App (MoncaoPreview) * Added monacosrc to excludes.txt (spell checker) * Fixed XAMLHost loading issue and changed namespace of Settings.cs * push * Restructred some code in MonacoPreviewHandler (not functional) * MonacoPreview changes: Added maximal file size and error message as values in Settings.cs Increased maxFileSize to 10 KB Renamed variables and formed code according to style guidelines Added many comments Deleted usused code Added unimplemented(?) NavigationStarted method to prevent navigation in WebView Fixed scrollbar issues (Not beautiful, but still better) Removed never seen laoding window Added some debug information as well as some Exceptions. MonacoPreviewHandler Changes: Changed order of code executions (still not usable) * Push * Push * Push * push * Oh my god, it works * Added loading screen and resize * Added some comments, changed variable names and integrated some stuff from MonacoPreview to MonacoPreviewHandler; * Monaco Preview Handler: * Removed accessibilityhelpurl * Made background of loading screen like theme selected * dev tools open now in Debug mode automatically * Fixed error message for too big file size * push * Fixed a tiny bug * Updated a NuGet Pasckage * Removed some to-do points in FileHandler.cs and added them to #14957 * Removed some to-do points in FileHandler.cs and added them to #14957. Supressed a warning and styled a function better in PrebiewHandlerCommon * Fixed 2 comment typos and a font that didn't load. (Sadly his required enable CORS again :( ) * Removed old standalone project * Removed old unused files & rebase to master #1 * Deleted everything from the monaco source code expect the minified version * Push * Added summary of all functions. Restructred/simplified/clarified some code. * Added resources * Update bug_report.yml * Update translation_issue.yml * Update expect.txt * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/index.html Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/Resources.resx Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Added some additional file types * Added additional file types * Moved to a json file for the available languages and some other changes * Added error message when WebView2 is not installed * Remoing throw error * Update expect.txt * Update excludes.txt * Update excludes.txt * Integrate Monaco preview handler into PowerToys * Update excludes.txt * Ignore .svg extension * Update signing list * Update signing list #2 * Changed monaco string * fix * Fixed wrong JSON field and changed date of Copyright * Added check if WebView is installed * Added error when webview2 is not installed * Increased file size limit to 50kb * Added new file generator for languages.json * Remove unvisible symbol at the beggining of the file * Regenerate resx file * Update MonacoPreviewHandler.csproj * tweaking script to ignore 1.0 check on theme dll * Update src/modules/previewpane/MonacoPreviewHandler/Properties/Resources.resx Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/modules/previewpane/MonacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/modules/previewpane/MonacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/settings-ui/Settings.UI/Strings/en-us/Resources.resw Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update excludes.txt * Update src/modules/previewpane/powerpreview/Resources.resx Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Check and install WebView2 if needed * Run spellcheck script * Update ESRPSigning_core.json adding font * Update versionAndSignCheck.ps1 adding fonts to verify * Adding in Monaco usage * Update NOTICE.md * Update ESRPSigning_core.json * expect.txt update * Use Common.UI/ThemeManager.cs * No user facing strings should reference Monaco * Fix build error * monaco devdocs (#15691) * Create update-monaco-editor.md * Update and rename update-monaco-editor.md to readme.md * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update readme.md * Update readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Fix WebView installer condition * Using system.text.json * Update ESRPSigning_core.json * Remove Newtonsoft.Json.dll from installer * Revert "WinUI bump (#15707)" This reverts commit b6a207c4b69b797dc5589aebbe162ef1f95fe83f. * Revert "Update Settings.UI.csproj (#15704)" This reverts commit 1a25dacc735621dc62a060fd8e6f52c86a1013cc. Co-authored-by: Clint Rutkas <clint@rutkas.com> Co-authored-by: Aaron Junker <aaron.junker@sus.schulen-stadtsh.ch> Co-authored-by: Clint Rutkas <crutkas@microsoft.com> Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> Co-authored-by: Stefan Markovic <stefan@janeasystems.com> Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
2022-01-25 20:02:10 +00:00
## Utility: ImageResizer
2020-04-10 19:39:25 +00:00
### Brice Lams's Image Resizer License
2020-03-11 22:46:48 +00:00
**Source**: https://github.com/bricelam/ImageResizer/
The MIT License (MIT)
Copyright (c) Brice Lambson. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
2020-04-10 19:39:25 +00:00
Preview Handler for developer files (#15138) * Create Readme.md * Update Readme.md * Rebased to master * started integrating * Resolve merge conflict * Fixed merge conflict * Edited expect.txt * Tried implementig interfaces * Push * Push * push * push * Deleted no longer used files * push * push * Thanks @jaimecbernando for helping * can load via url * getting stuff semi stubbed out * full render without passing vars * making sure we clearly label the file was us * push * push * push (does not work) * Push * push * Added file size limit of 3 Kilobyte in standalone App (MoncaoPreview) * Added monacosrc to excludes.txt (spell checker) * Fixed XAMLHost loading issue and changed namespace of Settings.cs * push * Restructred some code in MonacoPreviewHandler (not functional) * MonacoPreview changes: Added maximal file size and error message as values in Settings.cs Increased maxFileSize to 10 KB Renamed variables and formed code according to style guidelines Added many comments Deleted usused code Added unimplemented(?) NavigationStarted method to prevent navigation in WebView Fixed scrollbar issues (Not beautiful, but still better) Removed never seen laoding window Added some debug information as well as some Exceptions. MonacoPreviewHandler Changes: Changed order of code executions (still not usable) * Push * Push * Push * push * Oh my god, it works * Added loading screen and resize * Added some comments, changed variable names and integrated some stuff from MonacoPreview to MonacoPreviewHandler; * Monaco Preview Handler: * Removed accessibilityhelpurl * Made background of loading screen like theme selected * dev tools open now in Debug mode automatically * Fixed error message for too big file size * push * Fixed a tiny bug * Updated a NuGet Pasckage * Removed some to-do points in FileHandler.cs and added them to #14957 * Removed some to-do points in FileHandler.cs and added them to #14957. Supressed a warning and styled a function better in PrebiewHandlerCommon * Fixed 2 comment typos and a font that didn't load. (Sadly his required enable CORS again :( ) * Removed old standalone project * Removed old unused files & rebase to master #1 * Deleted everything from the monaco source code expect the minified version * Push * Added summary of all functions. Restructred/simplified/clarified some code. * Added resources * Update bug_report.yml * Update translation_issue.yml * Update expect.txt * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/index.html Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/Resources.resx Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Added some additional file types * Added additional file types * Moved to a json file for the available languages and some other changes * Added error message when WebView2 is not installed * Remoing throw error * Update expect.txt * Update excludes.txt * Update excludes.txt * Integrate Monaco preview handler into PowerToys * Update excludes.txt * Ignore .svg extension * Update signing list * Update signing list #2 * Changed monaco string * fix * Fixed wrong JSON field and changed date of Copyright * Added check if WebView is installed * Added error when webview2 is not installed * Increased file size limit to 50kb * Added new file generator for languages.json * Remove unvisible symbol at the beggining of the file * Regenerate resx file * Update MonacoPreviewHandler.csproj * tweaking script to ignore 1.0 check on theme dll * Update src/modules/previewpane/MonacoPreviewHandler/Properties/Resources.resx Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/modules/previewpane/MonacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/modules/previewpane/MonacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/settings-ui/Settings.UI/Strings/en-us/Resources.resw Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update excludes.txt * Update src/modules/previewpane/powerpreview/Resources.resx Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Check and install WebView2 if needed * Run spellcheck script * Update ESRPSigning_core.json adding font * Update versionAndSignCheck.ps1 adding fonts to verify * Adding in Monaco usage * Update NOTICE.md * Update ESRPSigning_core.json * expect.txt update * Use Common.UI/ThemeManager.cs * No user facing strings should reference Monaco * Fix build error * monaco devdocs (#15691) * Create update-monaco-editor.md * Update and rename update-monaco-editor.md to readme.md * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update readme.md * Update readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Fix WebView installer condition * Using system.text.json * Update ESRPSigning_core.json * Remove Newtonsoft.Json.dll from installer * Revert "WinUI bump (#15707)" This reverts commit b6a207c4b69b797dc5589aebbe162ef1f95fe83f. * Revert "Update Settings.UI.csproj (#15704)" This reverts commit 1a25dacc735621dc62a060fd8e6f52c86a1013cc. Co-authored-by: Clint Rutkas <clint@rutkas.com> Co-authored-by: Aaron Junker <aaron.junker@sus.schulen-stadtsh.ch> Co-authored-by: Clint Rutkas <crutkas@microsoft.com> Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> Co-authored-by: Stefan Markovic <stefan@janeasystems.com> Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
2022-01-25 20:02:10 +00:00
## Utility: PowerToys Run
2020-04-10 19:39:25 +00:00
### Wox License
**Fork project source**: https://github.com/jjw24/Wox/
**Base project source**: https://github.com/Wox-launcher/Wox
2020-04-10 19:39:25 +00:00
The MIT License (MIT)
Copyright (c) 2015 Wox
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
### Beta Tadele's Window Walker License
2020-04-10 19:39:25 +00:00
**Source**: https://github.com/betsegaw/windowwalker
The MIT License (MIT)
Copyright 2020 Betsegaw Tadele
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Preview Handler for developer files (#15138) * Create Readme.md * Update Readme.md * Rebased to master * started integrating * Resolve merge conflict * Fixed merge conflict * Edited expect.txt * Tried implementig interfaces * Push * Push * push * push * Deleted no longer used files * push * push * Thanks @jaimecbernando for helping * can load via url * getting stuff semi stubbed out * full render without passing vars * making sure we clearly label the file was us * push * push * push (does not work) * Push * push * Added file size limit of 3 Kilobyte in standalone App (MoncaoPreview) * Added monacosrc to excludes.txt (spell checker) * Fixed XAMLHost loading issue and changed namespace of Settings.cs * push * Restructred some code in MonacoPreviewHandler (not functional) * MonacoPreview changes: Added maximal file size and error message as values in Settings.cs Increased maxFileSize to 10 KB Renamed variables and formed code according to style guidelines Added many comments Deleted usused code Added unimplemented(?) NavigationStarted method to prevent navigation in WebView Fixed scrollbar issues (Not beautiful, but still better) Removed never seen laoding window Added some debug information as well as some Exceptions. MonacoPreviewHandler Changes: Changed order of code executions (still not usable) * Push * Push * Push * push * Oh my god, it works * Added loading screen and resize * Added some comments, changed variable names and integrated some stuff from MonacoPreview to MonacoPreviewHandler; * Monaco Preview Handler: * Removed accessibilityhelpurl * Made background of loading screen like theme selected * dev tools open now in Debug mode automatically * Fixed error message for too big file size * push * Fixed a tiny bug * Updated a NuGet Pasckage * Removed some to-do points in FileHandler.cs and added them to #14957 * Removed some to-do points in FileHandler.cs and added them to #14957. Supressed a warning and styled a function better in PrebiewHandlerCommon * Fixed 2 comment typos and a font that didn't load. (Sadly his required enable CORS again :( ) * Removed old standalone project * Removed old unused files & rebase to master #1 * Deleted everything from the monaco source code expect the minified version * Push * Added summary of all functions. Restructred/simplified/clarified some code. * Added resources * Update bug_report.yml * Update translation_issue.yml * Update expect.txt * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/index.html Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Update ProofOfConcept/MonacoPreview/monacoPreviewHandler/Resources.resx Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> * Added some additional file types * Added additional file types * Moved to a json file for the available languages and some other changes * Added error message when WebView2 is not installed * Remoing throw error * Update expect.txt * Update excludes.txt * Update excludes.txt * Integrate Monaco preview handler into PowerToys * Update excludes.txt * Ignore .svg extension * Update signing list * Update signing list #2 * Changed monaco string * fix * Fixed wrong JSON field and changed date of Copyright * Added check if WebView is installed * Added error when webview2 is not installed * Increased file size limit to 50kb * Added new file generator for languages.json * Remove unvisible symbol at the beggining of the file * Regenerate resx file * Update MonacoPreviewHandler.csproj * tweaking script to ignore 1.0 check on theme dll * Update src/modules/previewpane/MonacoPreviewHandler/Properties/Resources.resx Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/modules/previewpane/MonacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/modules/previewpane/MonacoPreviewHandler/MonacoPreviewHandlerControl.cs Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update src/settings-ui/Settings.UI/Strings/en-us/Resources.resw Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Update excludes.txt * Update src/modules/previewpane/powerpreview/Resources.resx Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> * Check and install WebView2 if needed * Run spellcheck script * Update ESRPSigning_core.json adding font * Update versionAndSignCheck.ps1 adding fonts to verify * Adding in Monaco usage * Update NOTICE.md * Update ESRPSigning_core.json * expect.txt update * Use Common.UI/ThemeManager.cs * No user facing strings should reference Monaco * Fix build error * monaco devdocs (#15691) * Create update-monaco-editor.md * Update and rename update-monaco-editor.md to readme.md * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update doc/devdocs/modules/powerpreview/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update readme.md * Update readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Fix WebView installer condition * Using system.text.json * Update ESRPSigning_core.json * Remove Newtonsoft.Json.dll from installer * Revert "WinUI bump (#15707)" This reverts commit b6a207c4b69b797dc5589aebbe162ef1f95fe83f. * Revert "Update Settings.UI.csproj (#15704)" This reverts commit 1a25dacc735621dc62a060fd8e6f52c86a1013cc. Co-authored-by: Clint Rutkas <clint@rutkas.com> Co-authored-by: Aaron Junker <aaron.junker@sus.schulen-stadtsh.ch> Co-authored-by: Clint Rutkas <crutkas@microsoft.com> Co-authored-by: Josh Soref <2119212+jsoref@users.noreply.github.com> Co-authored-by: Stefan Markovic <stefan@janeasystems.com> Co-authored-by: Franky Chen <franky920920+gpg@gmail.com> Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com>
2022-01-25 20:02:10 +00:00
## Utility: PowerRename
2020-04-10 19:39:25 +00:00
### Chris Davis's SmartRename License
**Source**: https://github.com/chrdavis/SmartRename
MIT License
Copyright (c) 2017 Chris Davis
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
2020-04-13 17:48:05 +00:00
SOFTWARE.
2020-10-22 08:42:12 +00:00
## PowerToy: Installer/Runner
2020-10-22 08:42:12 +00:00
### spdlog
2020-10-22 08:42:12 +00:00
**Source**: https://github.com/gabime/spdlog
The MIT License (MIT)
Copyright (c) 2016 Gabi Melman.
2020-10-22 08:42:12 +00:00
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
2020-10-22 08:42:12 +00:00
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-- NOTE: Third party dependency used by this software --
This software depends on the fmt lib (MIT License),
and users must comply to its license: https://github.com/fmtlib/fmt/blob/master/LICENSE.rst
### expected-lite
**Source**: https://github.com/martinmoene/expected-lite
Boost Software License - Version 1.0 - August 17th, 2003
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
### zip
**Source**: https://github.com/kuba--/zip
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
[New PowerToy] Add Screen Ruler module for measuring screen contents (#19701) * [MeasureTool] initial commit * [chore] clean up needless WindowsTargetPlatformVersion overrides from projects * [MeasureTool] initial implementation * Fix build errors * Update vsconfig for needed Windows 10 SDK versions * fix spellchecker * another spellcheck fix * more spellcheck errors * Fix measurement being off by 1 on both ends * UI fixes * Add feet to crosses * Remove anti-aliasing, as it's creating artifacts * Use pixel tolerance from settings * Tooltip updates * Restore antialiasing to draw the tooltip * remove comment for spell check * Updated icons * Icon updates * Improve measurement accuracy and display * Fix spellchecker * Add less precise drawing on continuous warning * Add setting for turning cross feet on * Swap LMB/RMB for interaction * Uncheck active tool's RadioButton when it exits * activation hotkey toggles UI instead of just launching it * track runner process and exit when it exits * add proj ref * toolbar is interactive during measurements * always open toolbar on the main display * refactor colors * refactor edge detection & overlay ui * refactor overlay ui even more * simplify state structs * multimonitor preparation: eliminate global state * prepare for merge * spelling * proper thread termination + minor fixes * multimonitor: launch tools on all monitors * multimonitor support: track cursor position * spell * fix powertoys! * ScreenSize -> Box * add shadow effect for textbox * spell * fix debug mode * dynamic text box size based on text layout metrics * add mouse wheel to adjust pixel tolerance + per channel detection algorithm setting * spelling * fix per channel distance calculations * update installer deps + spelling * tool activation telemetry * update assets and try to fix build * use × instead of x * allow multiple measurements with bounds tool with shift-click * move #define DEBUG_OVERLAY in an appropriate space * spell-checked * update issue template + refactor text box drawing * implement custom renderer and make × semiopaque * spelling * pass dpiScale to x renderer * add sse2neon license * update OOBE * move license to NOTICE * appropriate module preview image * localization for AutomationPeer * increase default pixel tolerance from 5 to 30 * add PowerToys.MeasureToolUI.exe to bugreport * explicitly set texture dims * clarify continuous capture description * fix a real spelling error! * cleanup * clean up x2 * debug texture * fix texture access * fix saveasbitmap * improve sum of all channel diffs method score calc * optimize * ContinuousCapture is enabled by default to avoid confusion * build fix * draw captured screen in a non continuous mode * cast a spell... * merge fix * disable stroboscopic effect * split global/perScreen measure state and minor improvements * spelling * fix comment * primary monitor debug also active for the bounds tool * dpi from rt for custom renderer * add comment * fix off by 1 * make backround convertion success for non continuous mode non-essential * fix spelling * overlay window covers taskbar * fix CI * revert taskbar covering * fix CI * fix ci again * fix 2 * fix ci * CI fix * fix arm ci * cleanup cursor convertion between coordinate spaces * fix spelling * Fix signing * Fix MeasureToolUI version * Fix core version * fix race condition in system internals which happens during concurrent d3d/d2d resource creation Co-authored-by: Jaime Bernardo <jaime@janeasystems.com> Co-authored-by: Niels Laute <niels.laute@live.nl>
2022-08-26 23:17:20 +00:00
## Utility: Measure tool
### sse2neon
[New PowerToy] Add Screen Ruler module for measuring screen contents (#19701) * [MeasureTool] initial commit * [chore] clean up needless WindowsTargetPlatformVersion overrides from projects * [MeasureTool] initial implementation * Fix build errors * Update vsconfig for needed Windows 10 SDK versions * fix spellchecker * another spellcheck fix * more spellcheck errors * Fix measurement being off by 1 on both ends * UI fixes * Add feet to crosses * Remove anti-aliasing, as it's creating artifacts * Use pixel tolerance from settings * Tooltip updates * Restore antialiasing to draw the tooltip * remove comment for spell check * Updated icons * Icon updates * Improve measurement accuracy and display * Fix spellchecker * Add less precise drawing on continuous warning * Add setting for turning cross feet on * Swap LMB/RMB for interaction * Uncheck active tool's RadioButton when it exits * activation hotkey toggles UI instead of just launching it * track runner process and exit when it exits * add proj ref * toolbar is interactive during measurements * always open toolbar on the main display * refactor colors * refactor edge detection & overlay ui * refactor overlay ui even more * simplify state structs * multimonitor preparation: eliminate global state * prepare for merge * spelling * proper thread termination + minor fixes * multimonitor: launch tools on all monitors * multimonitor support: track cursor position * spell * fix powertoys! * ScreenSize -> Box * add shadow effect for textbox * spell * fix debug mode * dynamic text box size based on text layout metrics * add mouse wheel to adjust pixel tolerance + per channel detection algorithm setting * spelling * fix per channel distance calculations * update installer deps + spelling * tool activation telemetry * update assets and try to fix build * use × instead of x * allow multiple measurements with bounds tool with shift-click * move #define DEBUG_OVERLAY in an appropriate space * spell-checked * update issue template + refactor text box drawing * implement custom renderer and make × semiopaque * spelling * pass dpiScale to x renderer * add sse2neon license * update OOBE * move license to NOTICE * appropriate module preview image * localization for AutomationPeer * increase default pixel tolerance from 5 to 30 * add PowerToys.MeasureToolUI.exe to bugreport * explicitly set texture dims * clarify continuous capture description * fix a real spelling error! * cleanup * clean up x2 * debug texture * fix texture access * fix saveasbitmap * improve sum of all channel diffs method score calc * optimize * ContinuousCapture is enabled by default to avoid confusion * build fix * draw captured screen in a non continuous mode * cast a spell... * merge fix * disable stroboscopic effect * split global/perScreen measure state and minor improvements * spelling * fix comment * primary monitor debug also active for the bounds tool * dpi from rt for custom renderer * add comment * fix off by 1 * make backround convertion success for non continuous mode non-essential * fix spelling * overlay window covers taskbar * fix CI * revert taskbar covering * fix CI * fix ci again * fix 2 * fix ci * CI fix * fix arm ci * cleanup cursor convertion between coordinate spaces * fix spelling * Fix signing * Fix MeasureToolUI version * Fix core version * fix race condition in system internals which happens during concurrent d3d/d2d resource creation Co-authored-by: Jaime Bernardo <jaime@janeasystems.com> Co-authored-by: Niels Laute <niels.laute@live.nl>
2022-08-26 23:17:20 +00:00
We adopted some functions from it.
**Source**: https://github.com/DLTcollab/sse2neon
sse2neon is freely redistributable under the MIT License.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
## Utility: Peek
### The Quite OK Image Format reference decoder
**Source**: https://github.com/phoboslab/qoi
**Note**: [@pedrolamas](https://github.com/pedrolamas) translated and adapted the reference decoder code to C# that is in PowerToys from the original C++ implementation.
MIT License
Copyright (c) 2022 Dominic Szablewski
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
### UTF Unknown
We use the UTF.Unknown NuGet package for detecting encoding in text/code files.
**Source**: https://github.com/CharsetDetector/UTF-unknown
```
MOZILLA PUBLIC LICENSE
Version 1.1
---------------
1. Definitions.
1.0.1. "Commercial Use" means distribution or otherwise making the
Covered Code available to a third party.
1.1. "Contributor" means each entity that creates or contributes to
the creation of Modifications.
1.2. "Contributor Version" means the combination of the Original
Code, prior Modifications used by a Contributor, and the Modifications
made by that particular Contributor.
1.3. "Covered Code" means the Original Code or Modifications or the
combination of the Original Code and Modifications, in each case
including portions thereof.
1.4. "Electronic Distribution Mechanism" means a mechanism generally
accepted in the software development community for the electronic
transfer of data.
1.5. "Executable" means Covered Code in any form other than Source
Code.
1.6. "Initial Developer" means the individual or entity identified
as the Initial Developer in the Source Code notice required by Exhibit
A.
1.7. "Larger Work" means a work which combines Covered Code or
portions thereof with code not governed by the terms of this License.
1.8. "License" means this document.
1.8.1. "Licensable" means having the right to grant, to the maximum
extent possible, whether at the time of the initial grant or
subsequently acquired, any and all of the rights conveyed herein.
1.9. "Modifications" means any addition to or deletion from the
substance or structure of either the Original Code or any previous
Modifications. When Covered Code is released as a series of files, a
Modification is:
A. Any addition to or deletion from the contents of a file
containing Original Code or previous Modifications.
B. Any new file that contains any part of the Original Code or
previous Modifications.
1.10. "Original Code" means Source Code of computer software code
which is described in the Source Code notice required by Exhibit A as
Original Code, and which, at the time of its release under this
License is not already Covered Code governed by this License.
1.10.1. "Patent Claims" means any patent claim(s), now owned or
hereafter acquired, including without limitation, method, process,
and apparatus claims, in any patent Licensable by grantor.
1.11. "Source Code" means the preferred form of the Covered Code for
making modifications to it, including all modules it contains, plus
any associated interface definition files, scripts used to control
compilation and installation of an Executable, or source code
differential comparisons against either the Original Code or another
well known, available Covered Code of the Contributor's choice. The
Source Code can be in a compressed or archival form, provided the
appropriate decompression or de-archiving software is widely available
for no charge.
1.12. "You" (or "Your") means an individual or a legal entity
exercising rights under, and complying with all of the terms of, this
License or a future version of this License issued under Section 6.1.
For legal entities, "You" includes any entity which controls, is
controlled by, or is under common control with You. For purposes of
this definition, "control" means (a) the power, direct or indirect,
to cause the direction or management of such entity, whether by
contract or otherwise, or (b) ownership of more than fifty percent
(50%) of the outstanding shares or beneficial ownership of such
entity.
2. Source Code License.
2.1. The Initial Developer Grant.
The Initial Developer hereby grants You a world-wide, royalty-free,
non-exclusive license, subject to third party intellectual property
claims:
(a) under intellectual property rights (other than patent or
trademark) Licensable by Initial Developer to use, reproduce,
modify, display, perform, sublicense and distribute the Original
Code (or portions thereof) with or without Modifications, and/or
as part of a Larger Work; and
(b) under Patents Claims infringed by the making, using or
selling of Original Code, to make, have made, use, practice,
sell, and offer for sale, and/or otherwise dispose of the
Original Code (or portions thereof).
(c) the licenses granted in this Section 2.1(a) and (b) are
effective on the date Initial Developer first distributes
Original Code under the terms of this License.
(d) Notwithstanding Section 2.1(b) above, no patent license is
granted: 1) for code that You delete from the Original Code; 2)
separate from the Original Code; or 3) for infringements caused
by: i) the modification of the Original Code or ii) the
combination of the Original Code with other software or devices.
2.2. Contributor Grant.
Subject to third party intellectual property claims, each Contributor
hereby grants You a world-wide, royalty-free, non-exclusive license
(a) under intellectual property rights (other than patent or
trademark) Licensable by Contributor, to use, reproduce, modify,
display, perform, sublicense and distribute the Modifications
created by such Contributor (or portions thereof) either on an
unmodified basis, with other Modifications, as Covered Code
and/or as part of a Larger Work; and
(b) under Patent Claims infringed by the making, using, or
selling of Modifications made by that Contributor either alone
and/or in combination with its Contributor Version (or portions
of such combination), to make, use, sell, offer for sale, have
made, and/or otherwise dispose of: 1) Modifications made by that
Contributor (or portions thereof); and 2) the combination of
Modifications made by that Contributor with its Contributor
Version (or portions of such combination).
(c) the licenses granted in Sections 2.2(a) and 2.2(b) are
effective on the date Contributor first makes Commercial Use of
the Covered Code.
(d) Notwithstanding Section 2.2(b) above, no patent license is
granted: 1) for any code that Contributor has deleted from the
Contributor Version; 2) separate from the Contributor Version;
3) for infringements caused by: i) third party modifications of
Contributor Version or ii) the combination of Modifications made
by that Contributor with other software (except as part of the
Contributor Version) or other devices; or 4) under Patent Claims
infringed by Covered Code in the absence of Modifications made by
that Contributor.
3. Distribution Obligations.
3.1. Application of License.
The Modifications which You create or to which You contribute are
governed by the terms of this License, including without limitation
Section 2.2. The Source Code version of Covered Code may be
distributed only under the terms of this License or a future version
of this License released under Section 6.1, and You must include a
copy of this License with every copy of the Source Code You
distribute. You may not offer or impose any terms on any Source Code
version that alters or restricts the applicable version of this
License or the recipients' rights hereunder. However, You may include
an additional document offering the additional rights described in
Section 3.5.
3.2. Availability of Source Code.
Any Modification which You create or to which You contribute must be
made available in Source Code form under the terms of this License
either on the same media as an Executable version or via an accepted
Electronic Distribution Mechanism to anyone to whom you made an
Executable version available; and if made available via Electronic
Distribution Mechanism, must remain available for at least twelve (12)
months after the date it initially became available, or at least six
(6) months after a subsequent version of that particular Modification
has been made available to such recipients. You are responsible for
ensuring that the Source Code version remains available even if the
Electronic Distribution Mechanism is maintained by a third party.
3.3. Description of Modifications.
You must cause all Covered Code to which You contribute to contain a
file documenting the changes You made to create that Covered Code and
the date of any change. You must include a prominent statement that
the Modification is derived, directly or indirectly, from Original
Code provided by the Initial Developer and including the name of the
Initial Developer in (a) the Source Code, and (b) in any notice in an
Executable version or related documentation in which You describe the
origin or ownership of the Covered Code.
3.4. Intellectual Property Matters
(a) Third Party Claims.
If Contributor has knowledge that a license under a third party's
intellectual property rights is required to exercise the rights
granted by such Contributor under Sections 2.1 or 2.2,
Contributor must include a text file with the Source Code
distribution titled "LEGAL" which describes the claim and the
party making the claim in sufficient detail that a recipient will
know whom to contact. If Contributor obtains such knowledge after
the Modification is made available as described in Section 3.2,
Contributor shall promptly modify the LEGAL file in all copies
Contributor makes available thereafter and shall take other steps
(such as notifying appropriate mailing lists or newsgroups)
reasonably calculated to inform those who received the Covered
Code that new knowledge has been obtained.
(b) Contributor APIs.
If Contributor's Modifications include an application programming
interface and Contributor has knowledge of patent licenses which
are reasonably necessary to implement that API, Contributor must
also include this information in the LEGAL file.
(c) Representations.
Contributor represents that, except as disclosed pursuant to
Section 3.4(a) above, Contributor believes that Contributor's
Modifications are Contributor's original creation(s) and/or
Contributor has sufficient rights to grant the rights conveyed by
this License.
3.5. Required Notices.
You must duplicate the notice in Exhibit A in each file of the Source
Code. If it is not possible to put such notice in a particular Source
Code file due to its structure, then You must include such notice in a
location (such as a relevant directory) where a user would be likely
to look for such a notice. If You created one or more Modification(s)
You may add your name as a Contributor to the notice described in
Exhibit A. You must also duplicate this License in any documentation
for the Source Code where You describe recipients' rights or ownership
rights relating to Covered Code. You may choose to offer, and to
charge a fee for, warranty, support, indemnity or liability
obligations to one or more recipients of Covered Code. However, You
may do so only on Your own behalf, and not on behalf of the Initial
Developer or any Contributor. You must make it absolutely clear than
any such warranty, support, indemnity or liability obligation is
offered by You alone, and You hereby agree to indemnify the Initial
Developer and every Contributor for any liability incurred by the
Initial Developer or such Contributor as a result of warranty,
support, indemnity or liability terms You offer.
3.6. Distribution of Executable Versions.
You may distribute Covered Code in Executable form only if the
requirements of Section 3.1-3.5 have been met for that Covered Code,
and if You include a notice stating that the Source Code version of
the Covered Code is available under the terms of this License,
including a description of how and where You have fulfilled the
obligations of Section 3.2. The notice must be conspicuously included
in any notice in an Executable version, related documentation or
collateral in which You describe recipients' rights relating to the
Covered Code. You may distribute the Executable version of Covered
Code or ownership rights under a license of Your choice, which may
contain terms different from this License, provided that You are in
compliance with the terms of this License and that the license for the
Executable version does not attempt to limit or alter the recipient's
rights in the Source Code version from the rights set forth in this
License. If You distribute the Executable version under a different
license You must make it absolutely clear that any terms which differ
from this License are offered by You alone, not by the Initial
Developer or any Contributor. You hereby agree to indemnify the
Initial Developer and every Contributor for any liability incurred by
the Initial Developer or such Contributor as a result of any such
terms You offer.
3.7. Larger Works.
You may create a Larger Work by combining Covered Code with other code
not governed by the terms of this License and distribute the Larger
Work as a single product. In such a case, You must make sure the
requirements of this License are fulfilled for the Covered Code.
4. Inability to Comply Due to Statute or Regulation.
If it is impossible for You to comply with any of the terms of this
License with respect to some or all of the Covered Code due to
statute, judicial order, or regulation then You must: (a) comply with
the terms of this License to the maximum extent possible; and (b)
describe the limitations and the code they affect. Such description
must be included in the LEGAL file described in Section 3.4 and must
be included with all distributions of the Source Code. Except to the
extent prohibited by statute or regulation, such description must be
sufficiently detailed for a recipient of ordinary skill to be able to
understand it.
5. Application of this License.
This License applies to code to which the Initial Developer has
attached the notice in Exhibit A and to related Covered Code.
6. Versions of the License.
6.1. New Versions.
Netscape Communications Corporation ("Netscape") may publish revised
and/or new versions of the License from time to time. Each version
will be given a distinguishing version number.
6.2. Effect of New Versions.
Once Covered Code has been published under a particular version of the
License, You may always continue to use it under the terms of that
version. You may also choose to use such Covered Code under the terms
of any subsequent version of the License published by Netscape. No one
other than Netscape has the right to modify the terms applicable to
Covered Code created under this License.
6.3. Derivative Works.
If You create or use a modified version of this License (which you may
only do in order to apply it to code which is not already Covered Code
governed by this License), You must (a) rename Your license so that
the phrases "Mozilla", "MOZILLAPL", "MOZPL", "Netscape",
"MPL", "NPL" or any confusingly similar phrase do not appear in your
license (except to note that your license differs from this License)
and (b) otherwise make it clear that Your version of the license
contains terms which differ from the Mozilla Public License and
Netscape Public License. (Filling in the name of the Initial
Developer, Original Code or Contributor in the notice described in
Exhibit A shall not of themselves be deemed to be modifications of
this License.)
7. DISCLAIMER OF WARRANTY.
COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
WITHOUT LIMITATION, WARRANTIES THAT THE COVERED CODE IS FREE OF
DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING.
THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED CODE
IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT,
YOU (NOT THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE
COST OF ANY NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER
OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF
ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
8. TERMINATION.
8.1. This License and the rights granted hereunder will terminate
automatically if You fail to comply with terms herein and fail to cure
such breach within 30 days of becoming aware of the breach. All
sublicenses to the Covered Code which are properly granted shall
survive any termination of this License. Provisions which, by their
nature, must remain in effect beyond the termination of this License
shall survive.
8.2. If You initiate litigation by asserting a patent infringement
claim (excluding declatory judgment actions) against Initial Developer
or a Contributor (the Initial Developer or Contributor against whom
You file such action is referred to as "Participant") alleging that:
(a) such Participant's Contributor Version directly or indirectly
infringes any patent, then any and all rights granted by such
Participant to You under Sections 2.1 and/or 2.2 of this License
shall, upon 60 days notice from Participant terminate prospectively,
unless if within 60 days after receipt of notice You either: (i)
agree in writing to pay Participant a mutually agreeable reasonable
royalty for Your past and future use of Modifications made by such
Participant, or (ii) withdraw Your litigation claim with respect to
the Contributor Version against such Participant. If within 60 days
of notice, a reasonable royalty and payment arrangement are not
mutually agreed upon in writing by the parties or the litigation claim
is not withdrawn, the rights granted by Participant to You under
Sections 2.1 and/or 2.2 automatically terminate at the expiration of
the 60 day notice period specified above.
(b) any software, hardware, or device, other than such Participant's
Contributor Version, directly or indirectly infringes any patent, then
any rights granted to You by such Participant under Sections 2.1(b)
and 2.2(b) are revoked effective as of the date You first made, used,
sold, distributed, or had made, Modifications made by that
Participant.
8.3. If You assert a patent infringement claim against Participant
alleging that such Participant's Contributor Version directly or
indirectly infringes any patent where such claim is resolved (such as
by license or settlement) prior to the initiation of patent
infringement litigation, then the reasonable value of the licenses
granted by such Participant under Sections 2.1 or 2.2 shall be taken
into account in determining the amount or value of any payment or
license.
8.4. In the event of termination under Sections 8.1 or 8.2 above,
all end user license agreements (excluding distributors and resellers)
which have been validly granted by You or any distributor hereunder
prior to termination shall survive termination.
9. LIMITATION OF LIABILITY.
UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, WHETHER TORT
(INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE, SHALL YOU, THE INITIAL
DEVELOPER, ANY OTHER CONTRIBUTOR, OR ANY DISTRIBUTOR OF COVERED CODE,
OR ANY SUPPLIER OF ANY OF SUCH PARTIES, BE LIABLE TO ANY PERSON FOR
ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY
CHARACTER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL,
WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER
COMMERCIAL DAMAGES OR LOSSES, EVEN IF SUCH PARTY SHALL HAVE BEEN
INFORMED OF THE POSSIBILITY OF SUCH DAMAGES. THIS LIMITATION OF
LIABILITY SHALL NOT APPLY TO LIABILITY FOR DEATH OR PERSONAL INJURY
RESULTING FROM SUCH PARTY'S NEGLIGENCE TO THE EXTENT APPLICABLE LAW
PROHIBITS SUCH LIMITATION. SOME JURISDICTIONS DO NOT ALLOW THE
EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO
THIS EXCLUSION AND LIMITATION MAY NOT APPLY TO YOU.
10. U.S. GOVERNMENT END USERS.
The Covered Code is a "commercial item," as that term is defined in
48 C.F.R. 2.101 (Oct. 1995), consisting of "commercial computer
software" and "commercial computer software documentation," as such
terms are used in 48 C.F.R. 12.212 (Sept. 1995). Consistent with 48
C.F.R. 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (June 1995),
all U.S. Government End Users acquire Covered Code with only those
rights set forth herein.
11. MISCELLANEOUS.
This License represents the complete agreement concerning subject
matter hereof. If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent
necessary to make it enforceable. This License shall be governed by
California law provisions (except to the extent applicable law, if
any, provides otherwise), excluding its conflict-of-law provisions.
With respect to disputes in which at least one party is a citizen of,
or an entity chartered or registered to do business in the United
States of America, any litigation relating to this License shall be
subject to the jurisdiction of the Federal Courts of the Northern
District of California, with venue lying in Santa Clara County,
California, with the losing party responsible for costs, including
without limitation, court costs and reasonable attorneys' fees and
expenses. The application of the United Nations Convention on
Contracts for the International Sale of Goods is expressly excluded.
Any law or regulation which provides that the language of a contract
shall be construed against the drafter shall not apply to this
License.
12. RESPONSIBILITY FOR CLAIMS.
As between Initial Developer and the Contributors, each party is
responsible for claims and damages arising, directly or indirectly,
out of its utilization of rights under this License and You agree to
work with Initial Developer and Contributors to distribute such
responsibility on an equitable basis. Nothing herein is intended or
shall be deemed to constitute any admission of liability.
13. MULTIPLE-LICENSED CODE.
Initial Developer may designate portions of the Covered Code as
"Multiple-Licensed". "Multiple-Licensed" means that the Initial
Developer permits you to utilize portions of the Covered Code under
Your choice of the NPL or the alternative licenses, if any, specified
by the Initial Developer in the file described in Exhibit A.
EXHIBIT A -Mozilla Public License.
The contents of this file are subject to the Mozilla Public License
Version 1.1 (the "License"); you may not use this file except in
compliance with the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/
Software distributed under the License is distributed on an "AS IS"
basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
License for the specific language governing rights and limitations
under the License.
The Original Code is ______________________________________.
The Initial Developer of the Original Code is ________________________.
Portions created by ______________________ are Copyright (C) ______
_______________________. All Rights Reserved.
Contributor(s): ______________________________________.
Alternatively, the contents of this file may be used under the terms
of the _____ license (the "[___] License"), in which case the
provisions of [______] License are applicable instead of those
above. If you wish to allow use of your version of this file only
under the terms of the [____] License and not to allow others to use
your version of this file under the MPL, indicate your decision by
deleting the provisions above and replace them with the notice and
other provisions required by the [___] License. If you do not delete
the provisions above, a recipient may use your version of this file
under either the MPL or the [___] License."
[NOTE: The text of this Exhibit A may differ slightly from the text of
the notices in the Source Code files of the Original Code. You should
use the text of this Exhibit A rather than the text found in the
Original Code Source Code for Your Modifications.]
```
## NuGet Packages used by PowerToys
[FancyZones]UI testing that works in CI (#29453) * added test project * run fz test * rename proj * editor test project * check if FZ is running * rename * added assert messages * spelling * dev docs * spelling * update to latest stable * exclude ui tests deps * update packages list in notice.md * added sample tests * added file for tests run * removed unrecognized * removed run * fix test configuration * rename job * change dependance * run test template * removed condition * tabulation fix * removed arg * removed dependance * removed log * removed parameters * test * test * added parameters * pool * pool * vs test * dependance * download artifact * publish artifact * artifact publish conditions * artifact name, default download path * set folders * prepare dotnet and vstest platform * copy all * target dotnet8 * test build agents * set vs test version * spellcheck * set test platform version * package feed selector * hardcoded vstest location * are other tests running? * location * vstest.console * upd command * script path * search vstest.console * vs path * tools dir * check files * try full path * try vstest task * try full path in vstest task * change path, remove unnecessary * test with full vsconsole path * winappdriver task * changed args and condition * default address * added start operation type * task name * remove resolution * Update run-ui-tests-ci.yml * Update run-ui-tests-ci.yml * Update run-ui-tests-ci.yml * Update run-ui-tests-ci.yml * AgentResolution should be a string * Update run-ui-tests-ci.yml testing against what WinUI gallery has for agent * Update run-ui-tests-ci.yml * Update run-ui-tests-ci.yml * added WinAppDriver.exe * spellcheck * remove task * checkout * path * src dir variable * added init to the second project * set longer timeout * try waiting * rerun * log session info * exclude WinAppDriver files from spell-check * split io class: editor params * remove unnecessary * move data to the common project * io test helper * write retry * Moved constants * file utils * prepare editor files before launch * remove unused file * spellcheck * create directory * fixed cleaning up * remove WinAppDriver from deps * start WinAppDriver from the default installation path * installation script * Revert "spellcheck" This reverts commit 4bdc3957305daa20a5901aae83de0622ec41a93d. * Revert "exclude WinAppDriver files from spell-check" This reverts commit 21ee6db3f5afb4cae9ea51d9468c07caa8dbc0f4. * install * installation argument * spellcheck * change winappdriver path in fz tests * delete iohelper * update docs * deleted obsolete winappdriver tests * net version * try without vstest location * spellcheck * Revert "try without vstest location" This reverts commit 7cd39f3ae6735f53f7deea8d91312a8046309459. * moved json tag constants to the common project
2024-03-22 12:10:10 +00:00
- Appium.WebDriver 4.4.5
- Azure.AI.OpenAI 1.0.0-beta.12
- CommunityToolkit.Mvvm 8.2.2
- CommunityToolkit.WinUI.Animations 8.0.240109
- CommunityToolkit.WinUI.Collections 8.0.240109
- CommunityToolkit.WinUI.Controls.Primitives 8.0.240109
- CommunityToolkit.WinUI.Controls.Segmented 8.0.240109
- CommunityToolkit.WinUI.Controls.SettingsControls 8.0.240109
- CommunityToolkit.WinUI.Controls.Sizers 8.0.240109
- CommunityToolkit.WinUI.Converters 8.0.240109
- CommunityToolkit.WinUI.Extensions 8.0.240109
- CommunityToolkit.WinUI.UI.Controls.DataGrid 7.1.2
- CommunityToolkit.WinUI.UI.Controls.Markdown 7.1.2
[General]Reduce installer size by flattening application paths (#27451) * Flatten everything and succeed build * Figure out Settings assets * Remove UseCommonOutputDirectory tag * Proper settings app path * [VCM] Fix assets location * Fix some runtime paths * [RegistryPreview]Use MRTCore specific pri file * [Hosts]Use MRTCore specific pri file * [Settings]Use MRTCore specific pri file * [Peek]Use MRTCore specific pri file * [FileLocksmith]Use MRTCore specific pri file * [ScreenRuler]Use MRTCore specific pri file * [PowerRename]Use MRTCore specific pri file * [Peek]Move assets to own folder * [FileLocksmith] Use own Assets path * [Hosts]Use own assets folder * [PowerRename]Use own assets dir * [MeasureTool] Use its own assets folder * [ImageResizer]Use its own assets path * Fix spellcheck * Fix tab instead of space in project files * Normalize target frameworks and platforms * Remove WINRT_NO_MAKE_DETECTION flag. No longer needed? * Fix AOT and Hosts locations * Fix Dll version differences on dependency * Add Common.UI.csproj as refernce to fix dll versions * Update ControlzEx to normalize dll versions * Update System.Management version to 7.0.2 * Add GPOWrapper to Registry Preview to fix dll versions * [PTRun]Reference Microsoft.Extensions.Hosting to fix dll versions * Fix remaining output paths / dll version conflicts * [KeyboardManager]Executables still on their own directories * Fix Monaco paths * WinAppSDK apps get to play outside again * Enable VCM settings again * Fix KBM Editor path again * [Monaco]Set to own Assets dir * Fix installer preamble; Fix publish. remove unneeded publishes * Remove Hardlink functions * Installer builds again (still needs work to work) * Readd Monaco to spellcheck excludes * Fix spellcheck and call publish.cmd again * [Installer] Remove components that don't need own dirs * [Installer] Refactor Power Launcher * [Installer] Refactor Color Picker * [Installer] Refactor Monaco assets * [Installer]Generate File script no longer needs to remove files * [Installer]Refactor FileLocksmith * [Installer] Refactor Hosts * [Installer]Refactor Image Resizer * [Installer]Refactor MouseUtils * [Installer]Refactor MWB * [Installer]Refactor MeasureTool * [Installer]Refactor Peek * [Installer]Refactor PowerRename and registry fixes * [Installer]Refactor RegistryPreview * [Installer]Refactor ShortcutGuide * [Installer]Refactor Settings * [Installer]Clean up some unused stuff * [Installer]Clean up stuff for user install * [Installer]Fix WinUi3Apps wxs * [Installer]Fix misplaced folders * [Installer]Move x86 VCM dll to right path * Fix monaco language list location * [Installer]Fix VCM directory reference * [CI]Fix signing * [Installer] Fix resources folder for release CI * [ci]Looks like we still ship NLog on PowerToys Run * [Settings]Add dependency to avoid dll collision with Experimentation * [RegistryPreview]Move XAML files to own path * [RegistryPreview]Fix app icon * [Hosts]Move XAML files to their own path * [FileLocksmith]Move XAML files to their own path * [Peek]Move XAML files to own path * [ScreenRuler]Move XAML files to its own path * [Settings]Move XAML to its own path * [ColorPicker]Move Resources to Assets * [ShortcutGuide]Move svgs to own Assets path * [Awake]Move images to assets path * [Runner]Remove debug checks for PowerToys Run assets * [PTRun]Move images to its own assets path * [ImageResizer]Icon for context menu on own assets path * [PowerRename]Move ico to its own path * Remove unneeded intermediary directories * Remove further int dirs * Move tests to its own output path * Fix spellcheck * spellcheck: remove warnings * [CppAnalyzers]Ignore rule in a tool * [CI]Check if all deps.json files reference same versions * fix spellcheck * [ci]Fix task identation * [ci]Add script to guard against asset conflicts * [ci]Add more deps.json audit steps in the release build * Add xbf to spellcheck expects * Fix typo in asset conflict check scripts * Fix some more dependency conflicts * Downgrade CsWinRT to have the same dll version as sdk * [ci]Do a recursive check for every deps.json * Fix spellcheck error inside comment * [ci]Fix asset script error * [ci]Name deps.json verify tasks a bit better * [ci]Improve deps json verify script output * [ci]Update WinRT version to the same running in CI * Also upgrade CsWinRT in NOTICE.MD * [PowerRename]Move XAML files to own path * [Common]Fix Settings executable path * [ci]Verify there's no xbf files in app directories * [installer]Fix firewall path * [Monaco]Move new files to their proper assets path * [Monaco]Fix paths for new files after merge * [Feedback]Removed unneeded build conditions * [Feedback]Clear vcxproj direct reference to frameworks * [Feedback]RunPlugins name to hold PTRun plugins * [Feedback]Remove unneeded foreach * [Feedback]Shortcut Guide svgs with ** in project file * [Feedback]Fix spellcheck
2023-07-19 23:12:46 +00:00
- ControlzEx 6.0.0
- HelixToolkit 2.24.0
- HelixToolkit.Core.Wpf 2.24.0
- hyjiacan.pinyin4net 4.1.1
- Interop.Microsoft.Office.Interop.OneNote 1.1.0.2
- LazyCache 2.4.0
- Mages 2.0.2
2024-01-16 11:47:37 +00:00
- Markdig.Signed 0.34.0
- MessagePack 2.5.187
[Dev][Build] .NET 9 Upgrade (#35716) * [Deps] Upgrade Framework Libraries to .NET 9 RC2 * [Common][Build] Update TFM to NET9 * [FileLocksmith][Build] Update TFM to NET9 in Publish Profile * [PreviewPane][Build] Update TFM to NET9 in Publish Profile * [PTRun][Build] Update TFM to NET9 in Publish Profile * [Settings][Build] Update TFM to NET9 in Publish Profile * [MouseWithoutBorders][Analyzers] Resolve WFO1000 by configuring Designer Serialization Visibility * [Deps] Update Microsoft.CodeAnalysis.NetAnalyzers * [Analyzers] Set CA1859,CA2263,CA2022 to be excluded from error * [MouseWithoutBorders] Use System.Threading.Lock to lock instead of object instance * [ColorPicker] Use System.Threading.Lock to lock instead of object instance * [AdvancedPaste] Use System.Threading.Lock to lock instead of object instance * [TextExtractor] Use System.Threading.Lock to lock instead of object instance * [Hosts] Use System.Threading.Lock to lock instead of object instance * [MouseJump] Use System.Threading.Lock to lock instead of object instance * [PTRun] Use System.Threading.Lock to lock instead of object instance * [Wox] Use System.Threading.Lock to lock instead of object instance * [Peek] Use System.Threading.Lock to lock instead of object instance * [PowerAccent] Use System.Threading.Lock to lock instead of object instance * [Settings] Use System.Threading.Lock to lock instead of object instance * [Deps] Update NOTICE.md * [CI] Update .NET version step to target 9.0 * [Build] Attempt to add manual trigger for using Visual Studio Preview for building * [Build] Fix variable typo * [Build][Temporary] set to use preview builds * [Build] Add missing parameters * [Build][Temporary] directly hardcode preview image * [Build][Temporary] Trying ImageOverride * [Build] Revert hardcode and use ImageOverride * [Build] Add env var for adding prerelease argument for vswhere * [Build] Update VCToolsVersion script to use env var to optionally add prerelease version checking * [Build] Remove unneeded parameter * [Build] Re-add parameter in all the right places * [CI][Build] Add NoWarn NU5104 when building with VS Preview * [Deps] Update to stable .NET 9 packages * [Deps] Update NOTICE.md * Everything is WPF and WindowsForms now to fix .NET 9 dependency conflicts * Ensure .NET 9 SDK for tests too --------- Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
2024-11-13 17:36:45 +00:00
- Microsoft.CodeAnalysis.NetAnalyzers 9.0.0-preview.24508.2
- Microsoft.Data.Sqlite 9.0.0
[General]Add an option for telemetry opt-in and visualization(#34078) * Data diagnostics opt-in * [c++] Drop DROP_PII flag * Bump telemtry package to 2.0.2 * Drop DropPii from custom actions * Cleanup * Do not start manually C# EtwTrace. FZ engine exit event. * ImageResizer, PowerRename, FileLocksmith prev handlers * Revert C# handlers exe logging * Revert "Revert C# handlers exe logging" This reverts commit 4c75a3953b085aeffaefe8e9e20c39cebb899ea1. * Do not recreate EtwTrace * consume package * xaml formatting * Fix deps.json audit * Update telem package paths * Address PR comments * Fix AdvancedPaste close on PT close * Override etl file name for explorer loaded dlls Start/stop tracer when needed for explorer loaded dlls to prevent explorer overload * Fix setting desc * Fix missing events * Add infobar to restart when enable data viewing * Flush on timer every 30s * [Settings] Update View Data diagnostic description text [New+] Add tracer * Show Restart info bar for both enable/disable data viewer * Fix newplus * Fix stuck on restart and terminate AdvPaste exe on destroy() * [Installer] Add tracer * Address PR comment * Add missing tracers * Exclude etw dir from BugReport * Fix bad merge * [Hosts] Proper exit on initial dialog * [OOBE] Make Data diagnostic setting visible without scroll * [OOBE] Add hiperlynk to open general settings * Disable data view on disabling data diagnostics * Don't disable View data button * Fix disabling data viewing * Add missing dot * Revert formatting
2024-10-24 20:04:32 +00:00
- Microsoft.Diagnostics.Tracing.TraceEvent 3.1.16
[Dev][Build] .NET 9 Upgrade (#35716) * [Deps] Upgrade Framework Libraries to .NET 9 RC2 * [Common][Build] Update TFM to NET9 * [FileLocksmith][Build] Update TFM to NET9 in Publish Profile * [PreviewPane][Build] Update TFM to NET9 in Publish Profile * [PTRun][Build] Update TFM to NET9 in Publish Profile * [Settings][Build] Update TFM to NET9 in Publish Profile * [MouseWithoutBorders][Analyzers] Resolve WFO1000 by configuring Designer Serialization Visibility * [Deps] Update Microsoft.CodeAnalysis.NetAnalyzers * [Analyzers] Set CA1859,CA2263,CA2022 to be excluded from error * [MouseWithoutBorders] Use System.Threading.Lock to lock instead of object instance * [ColorPicker] Use System.Threading.Lock to lock instead of object instance * [AdvancedPaste] Use System.Threading.Lock to lock instead of object instance * [TextExtractor] Use System.Threading.Lock to lock instead of object instance * [Hosts] Use System.Threading.Lock to lock instead of object instance * [MouseJump] Use System.Threading.Lock to lock instead of object instance * [PTRun] Use System.Threading.Lock to lock instead of object instance * [Wox] Use System.Threading.Lock to lock instead of object instance * [Peek] Use System.Threading.Lock to lock instead of object instance * [PowerAccent] Use System.Threading.Lock to lock instead of object instance * [Settings] Use System.Threading.Lock to lock instead of object instance * [Deps] Update NOTICE.md * [CI] Update .NET version step to target 9.0 * [Build] Attempt to add manual trigger for using Visual Studio Preview for building * [Build] Fix variable typo * [Build][Temporary] set to use preview builds * [Build] Add missing parameters * [Build][Temporary] directly hardcode preview image * [Build][Temporary] Trying ImageOverride * [Build] Revert hardcode and use ImageOverride * [Build] Add env var for adding prerelease argument for vswhere * [Build] Update VCToolsVersion script to use env var to optionally add prerelease version checking * [Build] Remove unneeded parameter * [Build] Re-add parameter in all the right places * [CI][Build] Add NoWarn NU5104 when building with VS Preview * [Deps] Update to stable .NET 9 packages * [Deps] Update NOTICE.md * Everything is WPF and WindowsForms now to fix .NET 9 dependency conflicts * Ensure .NET 9 SDK for tests too --------- Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
2024-11-13 17:36:45 +00:00
- Microsoft.Extensions.DependencyInjection 9.0.0
- Microsoft.Extensions.Hosting 9.0.0
- Microsoft.Extensions.Hosting.WindowsServices 9.0.0
- Microsoft.Extensions.Logging 9.0.0
- Microsoft.Extensions.Logging.Abstractions 9.0.0
- Microsoft.Toolkit.Uwp.Notifications 7.1.2
- Microsoft.Web.WebView2 1.0.2739.15
[Dev][Build] .NET 9 Upgrade (#35716) * [Deps] Upgrade Framework Libraries to .NET 9 RC2 * [Common][Build] Update TFM to NET9 * [FileLocksmith][Build] Update TFM to NET9 in Publish Profile * [PreviewPane][Build] Update TFM to NET9 in Publish Profile * [PTRun][Build] Update TFM to NET9 in Publish Profile * [Settings][Build] Update TFM to NET9 in Publish Profile * [MouseWithoutBorders][Analyzers] Resolve WFO1000 by configuring Designer Serialization Visibility * [Deps] Update Microsoft.CodeAnalysis.NetAnalyzers * [Analyzers] Set CA1859,CA2263,CA2022 to be excluded from error * [MouseWithoutBorders] Use System.Threading.Lock to lock instead of object instance * [ColorPicker] Use System.Threading.Lock to lock instead of object instance * [AdvancedPaste] Use System.Threading.Lock to lock instead of object instance * [TextExtractor] Use System.Threading.Lock to lock instead of object instance * [Hosts] Use System.Threading.Lock to lock instead of object instance * [MouseJump] Use System.Threading.Lock to lock instead of object instance * [PTRun] Use System.Threading.Lock to lock instead of object instance * [Wox] Use System.Threading.Lock to lock instead of object instance * [Peek] Use System.Threading.Lock to lock instead of object instance * [PowerAccent] Use System.Threading.Lock to lock instead of object instance * [Settings] Use System.Threading.Lock to lock instead of object instance * [Deps] Update NOTICE.md * [CI] Update .NET version step to target 9.0 * [Build] Attempt to add manual trigger for using Visual Studio Preview for building * [Build] Fix variable typo * [Build][Temporary] set to use preview builds * [Build] Add missing parameters * [Build][Temporary] directly hardcode preview image * [Build][Temporary] Trying ImageOverride * [Build] Revert hardcode and use ImageOverride * [Build] Add env var for adding prerelease argument for vswhere * [Build] Update VCToolsVersion script to use env var to optionally add prerelease version checking * [Build] Remove unneeded parameter * [Build] Re-add parameter in all the right places * [CI][Build] Add NoWarn NU5104 when building with VS Preview * [Deps] Update to stable .NET 9 packages * [Deps] Update NOTICE.md * Everything is WPF and WindowsForms now to fix .NET 9 dependency conflicts * Ensure .NET 9 SDK for tests too --------- Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
2024-11-13 17:36:45 +00:00
- Microsoft.Win32.SystemEvents 9.0.0
- Microsoft.Windows.Compatibility 9.0.0
- Microsoft.Windows.CsWin32 0.2.46-beta
- Microsoft.Windows.CsWinRT 2.1.5
- Microsoft.Windows.SDK.BuildTools 10.0.22621.2428
- Microsoft.WindowsAppSDK 1.6.240923002
- Microsoft.Xaml.Behaviors.WinUI.Managed 2.0.9
- Microsoft.Xaml.Behaviors.Wpf 1.1.39
- ModernWpfUI 0.9.4
- Moq 4.18.4
- MSTest 3.5.0
- NLog.Extensions.Logging 5.3.8
- NLog.Schema 5.2.8
- ReverseMarkdown 4.1.0
- ScipBe.Common.Office.OneNote 3.0.1
- SharpCompress 0.37.2
- StreamJsonRpc 2.19.27
- StyleCop.Analyzers 1.2.0-beta.556
[Dev][Build] .NET 9 Upgrade (#35716) * [Deps] Upgrade Framework Libraries to .NET 9 RC2 * [Common][Build] Update TFM to NET9 * [FileLocksmith][Build] Update TFM to NET9 in Publish Profile * [PreviewPane][Build] Update TFM to NET9 in Publish Profile * [PTRun][Build] Update TFM to NET9 in Publish Profile * [Settings][Build] Update TFM to NET9 in Publish Profile * [MouseWithoutBorders][Analyzers] Resolve WFO1000 by configuring Designer Serialization Visibility * [Deps] Update Microsoft.CodeAnalysis.NetAnalyzers * [Analyzers] Set CA1859,CA2263,CA2022 to be excluded from error * [MouseWithoutBorders] Use System.Threading.Lock to lock instead of object instance * [ColorPicker] Use System.Threading.Lock to lock instead of object instance * [AdvancedPaste] Use System.Threading.Lock to lock instead of object instance * [TextExtractor] Use System.Threading.Lock to lock instead of object instance * [Hosts] Use System.Threading.Lock to lock instead of object instance * [MouseJump] Use System.Threading.Lock to lock instead of object instance * [PTRun] Use System.Threading.Lock to lock instead of object instance * [Wox] Use System.Threading.Lock to lock instead of object instance * [Peek] Use System.Threading.Lock to lock instead of object instance * [PowerAccent] Use System.Threading.Lock to lock instead of object instance * [Settings] Use System.Threading.Lock to lock instead of object instance * [Deps] Update NOTICE.md * [CI] Update .NET version step to target 9.0 * [Build] Attempt to add manual trigger for using Visual Studio Preview for building * [Build] Fix variable typo * [Build][Temporary] set to use preview builds * [Build] Add missing parameters * [Build][Temporary] directly hardcode preview image * [Build][Temporary] Trying ImageOverride * [Build] Revert hardcode and use ImageOverride * [Build] Add env var for adding prerelease argument for vswhere * [Build] Update VCToolsVersion script to use env var to optionally add prerelease version checking * [Build] Remove unneeded parameter * [Build] Re-add parameter in all the right places * [CI][Build] Add NoWarn NU5104 when building with VS Preview * [Deps] Update to stable .NET 9 packages * [Deps] Update NOTICE.md * Everything is WPF and WindowsForms now to fix .NET 9 dependency conflicts * Ensure .NET 9 SDK for tests too --------- Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
2024-11-13 17:36:45 +00:00
- System.CodeDom 9.0.0
- System.CommandLine 2.0.0-beta4.22272.1
[Dev][Build] .NET 9 Upgrade (#35716) * [Deps] Upgrade Framework Libraries to .NET 9 RC2 * [Common][Build] Update TFM to NET9 * [FileLocksmith][Build] Update TFM to NET9 in Publish Profile * [PreviewPane][Build] Update TFM to NET9 in Publish Profile * [PTRun][Build] Update TFM to NET9 in Publish Profile * [Settings][Build] Update TFM to NET9 in Publish Profile * [MouseWithoutBorders][Analyzers] Resolve WFO1000 by configuring Designer Serialization Visibility * [Deps] Update Microsoft.CodeAnalysis.NetAnalyzers * [Analyzers] Set CA1859,CA2263,CA2022 to be excluded from error * [MouseWithoutBorders] Use System.Threading.Lock to lock instead of object instance * [ColorPicker] Use System.Threading.Lock to lock instead of object instance * [AdvancedPaste] Use System.Threading.Lock to lock instead of object instance * [TextExtractor] Use System.Threading.Lock to lock instead of object instance * [Hosts] Use System.Threading.Lock to lock instead of object instance * [MouseJump] Use System.Threading.Lock to lock instead of object instance * [PTRun] Use System.Threading.Lock to lock instead of object instance * [Wox] Use System.Threading.Lock to lock instead of object instance * [Peek] Use System.Threading.Lock to lock instead of object instance * [PowerAccent] Use System.Threading.Lock to lock instead of object instance * [Settings] Use System.Threading.Lock to lock instead of object instance * [Deps] Update NOTICE.md * [CI] Update .NET version step to target 9.0 * [Build] Attempt to add manual trigger for using Visual Studio Preview for building * [Build] Fix variable typo * [Build][Temporary] set to use preview builds * [Build] Add missing parameters * [Build][Temporary] directly hardcode preview image * [Build][Temporary] Trying ImageOverride * [Build] Revert hardcode and use ImageOverride * [Build] Add env var for adding prerelease argument for vswhere * [Build] Update VCToolsVersion script to use env var to optionally add prerelease version checking * [Build] Remove unneeded parameter * [Build] Re-add parameter in all the right places * [CI][Build] Add NoWarn NU5104 when building with VS Preview * [Deps] Update to stable .NET 9 packages * [Deps] Update NOTICE.md * Everything is WPF and WindowsForms now to fix .NET 9 dependency conflicts * Ensure .NET 9 SDK for tests too --------- Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
2024-11-13 17:36:45 +00:00
- System.ComponentModel.Composition 9.0.0
- System.Configuration.ConfigurationManager 9.0.0
- System.Data.OleDb 9.0.0
- System.Data.SqlClient 4.8.6
[Dev][Build] .NET 9 Upgrade (#35716) * [Deps] Upgrade Framework Libraries to .NET 9 RC2 * [Common][Build] Update TFM to NET9 * [FileLocksmith][Build] Update TFM to NET9 in Publish Profile * [PreviewPane][Build] Update TFM to NET9 in Publish Profile * [PTRun][Build] Update TFM to NET9 in Publish Profile * [Settings][Build] Update TFM to NET9 in Publish Profile * [MouseWithoutBorders][Analyzers] Resolve WFO1000 by configuring Designer Serialization Visibility * [Deps] Update Microsoft.CodeAnalysis.NetAnalyzers * [Analyzers] Set CA1859,CA2263,CA2022 to be excluded from error * [MouseWithoutBorders] Use System.Threading.Lock to lock instead of object instance * [ColorPicker] Use System.Threading.Lock to lock instead of object instance * [AdvancedPaste] Use System.Threading.Lock to lock instead of object instance * [TextExtractor] Use System.Threading.Lock to lock instead of object instance * [Hosts] Use System.Threading.Lock to lock instead of object instance * [MouseJump] Use System.Threading.Lock to lock instead of object instance * [PTRun] Use System.Threading.Lock to lock instead of object instance * [Wox] Use System.Threading.Lock to lock instead of object instance * [Peek] Use System.Threading.Lock to lock instead of object instance * [PowerAccent] Use System.Threading.Lock to lock instead of object instance * [Settings] Use System.Threading.Lock to lock instead of object instance * [Deps] Update NOTICE.md * [CI] Update .NET version step to target 9.0 * [Build] Attempt to add manual trigger for using Visual Studio Preview for building * [Build] Fix variable typo * [Build][Temporary] set to use preview builds * [Build] Add missing parameters * [Build][Temporary] directly hardcode preview image * [Build][Temporary] Trying ImageOverride * [Build] Revert hardcode and use ImageOverride * [Build] Add env var for adding prerelease argument for vswhere * [Build] Update VCToolsVersion script to use env var to optionally add prerelease version checking * [Build] Remove unneeded parameter * [Build] Re-add parameter in all the right places * [CI][Build] Add NoWarn NU5104 when building with VS Preview * [Deps] Update to stable .NET 9 packages * [Deps] Update NOTICE.md * Everything is WPF and WindowsForms now to fix .NET 9 dependency conflicts * Ensure .NET 9 SDK for tests too --------- Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
2024-11-13 17:36:45 +00:00
- System.Diagnostics.EventLog 9.0.0
- System.Diagnostics.PerformanceCounter 9.0.0
- System.Drawing.Common 9.0.0
- System.IO.Abstractions 21.0.29
- System.IO.Abstractions.TestingHelpers 21.0.29
[Dev][Build] .NET 9 Upgrade (#35716) * [Deps] Upgrade Framework Libraries to .NET 9 RC2 * [Common][Build] Update TFM to NET9 * [FileLocksmith][Build] Update TFM to NET9 in Publish Profile * [PreviewPane][Build] Update TFM to NET9 in Publish Profile * [PTRun][Build] Update TFM to NET9 in Publish Profile * [Settings][Build] Update TFM to NET9 in Publish Profile * [MouseWithoutBorders][Analyzers] Resolve WFO1000 by configuring Designer Serialization Visibility * [Deps] Update Microsoft.CodeAnalysis.NetAnalyzers * [Analyzers] Set CA1859,CA2263,CA2022 to be excluded from error * [MouseWithoutBorders] Use System.Threading.Lock to lock instead of object instance * [ColorPicker] Use System.Threading.Lock to lock instead of object instance * [AdvancedPaste] Use System.Threading.Lock to lock instead of object instance * [TextExtractor] Use System.Threading.Lock to lock instead of object instance * [Hosts] Use System.Threading.Lock to lock instead of object instance * [MouseJump] Use System.Threading.Lock to lock instead of object instance * [PTRun] Use System.Threading.Lock to lock instead of object instance * [Wox] Use System.Threading.Lock to lock instead of object instance * [Peek] Use System.Threading.Lock to lock instead of object instance * [PowerAccent] Use System.Threading.Lock to lock instead of object instance * [Settings] Use System.Threading.Lock to lock instead of object instance * [Deps] Update NOTICE.md * [CI] Update .NET version step to target 9.0 * [Build] Attempt to add manual trigger for using Visual Studio Preview for building * [Build] Fix variable typo * [Build][Temporary] set to use preview builds * [Build] Add missing parameters * [Build][Temporary] directly hardcode preview image * [Build][Temporary] Trying ImageOverride * [Build] Revert hardcode and use ImageOverride * [Build] Add env var for adding prerelease argument for vswhere * [Build] Update VCToolsVersion script to use env var to optionally add prerelease version checking * [Build] Remove unneeded parameter * [Build] Re-add parameter in all the right places * [CI][Build] Add NoWarn NU5104 when building with VS Preview * [Deps] Update to stable .NET 9 packages * [Deps] Update NOTICE.md * Everything is WPF and WindowsForms now to fix .NET 9 dependency conflicts * Ensure .NET 9 SDK for tests too --------- Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
2024-11-13 17:36:45 +00:00
- System.Management 9.0.0
- System.Reactive 6.0.1
[Dev][Build] .NET 9 Upgrade (#35716) * [Deps] Upgrade Framework Libraries to .NET 9 RC2 * [Common][Build] Update TFM to NET9 * [FileLocksmith][Build] Update TFM to NET9 in Publish Profile * [PreviewPane][Build] Update TFM to NET9 in Publish Profile * [PTRun][Build] Update TFM to NET9 in Publish Profile * [Settings][Build] Update TFM to NET9 in Publish Profile * [MouseWithoutBorders][Analyzers] Resolve WFO1000 by configuring Designer Serialization Visibility * [Deps] Update Microsoft.CodeAnalysis.NetAnalyzers * [Analyzers] Set CA1859,CA2263,CA2022 to be excluded from error * [MouseWithoutBorders] Use System.Threading.Lock to lock instead of object instance * [ColorPicker] Use System.Threading.Lock to lock instead of object instance * [AdvancedPaste] Use System.Threading.Lock to lock instead of object instance * [TextExtractor] Use System.Threading.Lock to lock instead of object instance * [Hosts] Use System.Threading.Lock to lock instead of object instance * [MouseJump] Use System.Threading.Lock to lock instead of object instance * [PTRun] Use System.Threading.Lock to lock instead of object instance * [Wox] Use System.Threading.Lock to lock instead of object instance * [Peek] Use System.Threading.Lock to lock instead of object instance * [PowerAccent] Use System.Threading.Lock to lock instead of object instance * [Settings] Use System.Threading.Lock to lock instead of object instance * [Deps] Update NOTICE.md * [CI] Update .NET version step to target 9.0 * [Build] Attempt to add manual trigger for using Visual Studio Preview for building * [Build] Fix variable typo * [Build][Temporary] set to use preview builds * [Build] Add missing parameters * [Build][Temporary] directly hardcode preview image * [Build][Temporary] Trying ImageOverride * [Build] Revert hardcode and use ImageOverride * [Build] Add env var for adding prerelease argument for vswhere * [Build] Update VCToolsVersion script to use env var to optionally add prerelease version checking * [Build] Remove unneeded parameter * [Build] Re-add parameter in all the right places * [CI][Build] Add NoWarn NU5104 when building with VS Preview * [Deps] Update to stable .NET 9 packages * [Deps] Update NOTICE.md * Everything is WPF and WindowsForms now to fix .NET 9 dependency conflicts * Ensure .NET 9 SDK for tests too --------- Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
2024-11-13 17:36:45 +00:00
- System.Runtime.Caching 9.0.0
- System.ServiceProcess.ServiceController 9.0.0
- System.Text.Encoding.CodePages 9.0.0
- System.Text.Json 9.0.0
- UnicodeInformation 2.6.0
- UnitsNet 5.56.0
- UTF.Unknown 2.5.1
- WinUIEx 2.2.0
2024-10-11 10:51:02 +00:00
- WPF-UI 3.0.5