mirror of
https://github.com/microsoft/PowerToys
synced 2024-11-22 00:03:48 +00:00
65 lines
2.0 KiB
C#
65 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows.Threading;
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namespace Wox
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{
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public static class DispatcherExtensions
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{
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private static Dictionary<string, DispatcherTimer> timers =
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new Dictionary<string, DispatcherTimer>();
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private static readonly object syncRoot = new object();
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public static string DelayInvoke(this Dispatcher dispatcher, string namedInvocation,
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Action<string> action, TimeSpan delay,
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DispatcherPriority priority = DispatcherPriority.Normal)
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{
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return DelayInvoke(dispatcher, namedInvocation, action, delay, string.Empty, priority);
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}
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public static string DelayInvoke(this Dispatcher dispatcher, string namedInvocation,
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Action<string> action, TimeSpan delay, string arg,
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DispatcherPriority priority = DispatcherPriority.Normal)
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{
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lock (syncRoot)
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{
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if (String.IsNullOrEmpty(namedInvocation))
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{
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namedInvocation = Guid.NewGuid().ToString();
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}
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else
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{
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RemoveTimer(namedInvocation);
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}
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var timer = new DispatcherTimer(delay, priority, (s, e) =>
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{
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RemoveTimer(namedInvocation);
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action(arg);
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}, dispatcher);
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timer.Start();
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timers.Add(namedInvocation, timer);
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return namedInvocation;
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}
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}
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public static void CancelNamedInvocation(this Dispatcher dispatcher, string namedInvocation)
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{
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lock (syncRoot)
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{
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RemoveTimer(namedInvocation);
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}
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}
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private static void RemoveTimer(string namedInvocation)
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{
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if (!timers.ContainsKey(namedInvocation)) return;
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timers[namedInvocation].Stop();
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timers.Remove(namedInvocation);
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}
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}
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}
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