PowerToys/Cpp.Build.props
Clint Rutkas c46ccce373
[build]Update to .net 6 framework and VS 2022 (#15741)
* Update release.yml

* Update ColorPickerUI.csproj

* Update release.yml

adding in .net6 sdk and moving stuff sooner

* Update release.yml

* Update release.yml

* fixing test

* Forcing vs17 and adding in .net 6 sdk

* forcing pool

* fixing issues in each pipeline

* moving release .net up

* fixing diff on agent version for nuget installer

* Removing system.text.json.dll as included now

* getting unit tests it looks like to work

* updating everythign to .net 6 minus wxs for runtime

* unit test still have

* getting 6.0 stuff up and going.  Terminal Unit tests have file max length issue ....

* found i think the last .net 5 issue

* looks like i wasn't aggressive enough with the 6.0 upgrade

* Getting stuff .net 6 buildable again

* tweaking with new stuff for installer

* Update newly added merged projects to .net 6

* Fix HeatDirectory bug on VS 2022

* Settings still needs JSON dependency

* Revert "getting 6.0 stuff up and going.  Terminal Unit tests have file max length issue ...."

This reverts commit b9cb4586dc.

* Update sln version

* supress obsolete warning, since this is not a new development

* Partially Revert "Getting stuff .net 6 buildable again"

This reverts commit 42b4201c6b.

* supress another obsolete warning, since this is not a new development

* Reduce the unit test project name to avoid MAX PATH in CI

* Upgrade project's toolset in the main solution

* Some TODOs to review HttpClient usage

* Upgrade project toolsets from other solutions

* Install .net 6 instead of .net 5

* Fix issue when disabling PowerToys Run on .net framework 6

* Update docs for Visual Studio 2022

* PR comments: manually upgrade missing VS 2019 references

* Discard no discard values to solve compiler warnings

Co-authored-by: Jaime Bernardo <jaime@janeasystems.com>
2022-02-07 14:08:30 +00:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Project configurations -->
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<!-- Props that should be disabled while building on CI server -->
<ItemDefinitionGroup Condition="'$(CIBuild)'!='true'">
<ClCompile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<PrecompiledHeader>Use</PrecompiledHeader>
</ClCompile>
</ItemDefinitionGroup>
<!-- C++ source compile-specific things for all configurations -->
<PropertyGroup>
<ExternalIncludePath>$(MSBuildThisFileFullPath)\..\deps\;$(ExternalIncludePath)</ExternalIncludePath>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<DisableAnalyzeExternal >true</DisableAnalyzeExternal>
<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
<ConformanceMode>false</ConformanceMode>
<TreatWarningAsError>true</TreatWarningAsError>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalOptions>/await %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
</Link>
<Lib>
<TreatLibWarningAsErrors>true</TreatLibWarningAsErrors>
</Lib>
</ItemDefinitionGroup>
<!-- C++ source compile-specific things for Debug/Release configurations -->
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>MaxSpeed</Optimization>
<SDLCheck>false</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<!-- Global props -->
<PropertyGroup Label="Globals" Condition="'$(OverrideWindowsTargetPlatformVersion)'!='True'">
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<!-- Props that are constant for both Debug and Release configurations -->
<PropertyGroup Label="Configuration">
<PlatformToolset Condition="'$(OverridePlatformToolset)'!='True'">v143</PlatformToolset>
<IntDir>$(SolutionDir)$(Platform)\$(Configuration)\obj\$(ProjectName)\</IntDir>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<!-- Debug/Release props -->
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
</Project>