countdown app

This commit is contained in:
aka 2021-01-28 09:58:40 +01:00
parent efa975b477
commit 7199e63a16
5 changed files with 307 additions and 0 deletions

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@ -1,5 +1,6 @@
ALARM_APP = 1
COUNTDOWN_APP = 0
CALIBRATE_APP = 1
RPN_APP = 1
HEX_APP = 1
@ -29,6 +30,10 @@ ifeq ($(ALARM_APP),1)
APPS_OBJ += apps/alarm.o
APPS_DEFINES += ALARM_APP
endif
ifeq ($(COUNTDOWN_APP),1)
APPS_OBJ += apps/countdown.o
APPS_DEFINES += COUNTDOWN_APP
endif
ifeq ($(SHABBAT_APP),1)
APPS_OBJ += apps/shabbat.o
APPS_DEFINES += SHABBAT_APP

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@ -45,6 +45,8 @@ const struct app apps[]={
the main menu once selected.
*/
const struct app subapps[]={
#ifdef RPN_APP
//RPN Calculator
{.name="rpn calc", .init=rpn_init, .draw=rpn_draw, .exit=rpn_exit,
@ -60,6 +62,12 @@ const struct app subapps[]={
},
#endif
#ifdef COUNTDOWN_APP
{.name="cntdown", .init=countdown_init, .draw=countdown_draw, .exit=countdown_exit,
.keypress=countdown_keypress
},
#endif
#ifdef HEX_APP
//Hex Viewer.
{.name="hex edit", .init=hex_init, .draw=hex_draw, .exit=hex_exit,

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@ -12,6 +12,7 @@ extern const struct app clock_applet;
#include "apps/settime.h"
#include "apps/alarm.h"
#include "apps/stopwatch.h"
#include "apps/countdown.h"
#include "apps/calibrate.h"
#include "apps/rpn.h"
#include "apps/hex.h"

280
firmware/apps/countdown.c Normal file
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@ -0,0 +1,280 @@
/*! \file countdown.c
\brief Countdown application.
Simple countdown application, use the SET button to input a time to countdown from.
Start and stop it with + or MODE and reset it with 0.
*/
#include "api.h"
#include "countdown.h"
#include "apps/clock.h"
// States
#define STATE_READY 0
#define STATE_COUNTING 1
#define STATE_SETUP 2
#define STATE_FINISHED 3
static uint8_t state = STATE_READY;
static uint16_t count;
static uint8_t hour, hourhex;
static uint8_t min, minhex;
static uint8_t sec, sechex;
static uint8_t saved_hour = 0, saved_min = 5, saved_sec = 0;
static uint8_t flicker = 0;
static uint8_t setup_digit = 0;
static uint8_t showtime = 0;
static void countdown_reset(){
count = 0;
hour = saved_hour;
hourhex = int2bcd(hour);
min = saved_min;
minhex = int2bcd(min);
sec = saved_sec;
sechex = int2bcd(sec);
}
static void countdown_save(){
saved_hour = hour;
saved_min = min;
saved_sec = sec;
}
//! Entry to the countdown app.
void countdown_init(){
countdown_reset();
state = STATE_READY;
countdown_draw(1);
}
//! Exit from the countdown app.
int countdown_exit(){
if (state == STATE_SETUP) {
setup_digit--;
if (setup_digit == 0){
countdown_save();
state = STATE_READY;
countdown_draw(1);
}
return 1;
}
if (state == STATE_FINISHED) {
countdown_reset();
state = STATE_READY;
countdown_draw(1);
return 1;
}
if (state == STATE_COUNTING){
state = STATE_READY;
return 1;
}
//Give up without a fight when the mode button is pressed.
return 0;
}
static void countdown_keypress_setup(char ch){
if ((ch & 0x30) != 0x30)
return;
uint8_t digit = ch & 0x0f;
switch(setup_digit) {
case 6:
if (digit <= 5){
hour = hour % 10 + digit * 10;
setup_digit--;
}
break;
case 5:
hour = hour - hour % 10 + digit;
setup_digit--;
break;
case 4:
if (digit <= 5){
min = min % 10 + digit * 10;
setup_digit--;
}
break;
case 3:
min = min - min % 10 + digit;
setup_digit--;
break;
case 2:
if (digit <= 5){
sec = sec % 10 + digit * 10;
setup_digit--;
}
break;
case 1:
sec = sec - sec % 10 + digit;
countdown_save();
state = STATE_READY;
countdown_draw(1);
break;
}
hourhex = int2bcd(hour);
minhex = int2bcd(min);
sechex = int2bcd(sec);
}
//! A button has been pressed for the countdown.
int countdown_keypress(char ch){
showtime = 0;
if (state == STATE_SETUP) {
countdown_keypress_setup(ch);
return 1;
}
switch(ch){
case '+': //Pause/Resume the countdown.
if (state == STATE_COUNTING)
state = STATE_READY;
else if (state == STATE_READY)
state = STATE_COUNTING;
break;
case '0': //Resets the countdown.
if (state == STATE_READY || state == STATE_FINISHED) {
countdown_reset();
state = STATE_READY;
countdown_draw(1);
}
break;
case '/': //Briefly show the clock time.
showtime = 1;
break;
default:
return 1; //Redraw the whole screen on key-up.
break;
}
return state != STATE_COUNTING;
}
//! Draw the countdown app and handle its input.
void countdown_draw(int forced){
if (sidebutton_set()){
if (state == STATE_READY){
countdown_reset();
setup_digit = 6;
state = STATE_SETUP;
} else if (state == STATE_SETUP){
countdown_save();
state = STATE_READY;
forced = 1;
}
}
if (state == STATE_FINISHED) {
flicker ^= 1;
if (flicker){
tone(2048, 180);
}
return;
}
if (state == STATE_COUNTING) {
app_cleartimer();
count++;
if ((count & 3) == 3){
if (sec == 0 && min == 0 && hour == 0){
state = STATE_FINISHED;
} else {
if (sec == 0 && min != 0){
sec = 59;
min--;
minhex = int2bcd(min);
} else if (sec == 0 && min == 0){
hour--;
hourhex = int2bcd(hour);
min = 59;
minhex = int2bcd(min);
sec = 59;
} else {
sec--;
}
sechex = int2bcd(sec);
}
}
}
if (forced){
lcd_zero();
}
if (showtime) {
draw_time(1);
return;
}
if (!forced && state != STATE_COUNTING && state != STATE_SETUP)
return;
lcd_digit(7, hourhex >> 4);
lcd_digit(6, hourhex & 0xF);
lcd_digit(4, minhex >> 4);
lcd_digit(3, minhex & 0xF);
lcd_digit(1, sechex >> 4);
lcd_digit(0, sechex & 0xF);
setcolon((count >> 1) & 1);
if (state == STATE_SETUP) {
flicker ^= 1;
if (flicker){
switch(setup_digit){
case 6:
lcd_cleardigit(7); break;
case 5:
lcd_cleardigit(6); break;
case 4:
lcd_cleardigit(4); break;
case 3:
lcd_cleardigit(3); break;
case 2:
lcd_cleardigit(1); break;
case 1:
lcd_cleardigit(0); break;
}
}
}
}

13
firmware/apps/countdown.h Normal file
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@ -0,0 +1,13 @@
/*! \file countdown.h
\brief Countdown application.
*/
//! A button has been pressed for the countdown.
int countdown_keypress(char ch);
//! Enter the countdown.
void countdown_init();
//! Exit the countdown.
int countdown_exit();
//! Draw the screen and increase the count.
void countdown_draw(int forced);