goodwatch/firmware/apps.c

161 lines
3.6 KiB
C

/*! \file apps.c
\brief Application manager.
This module manages the different applications, and the switching
between them.
*/
#include <msp430.h>
#include <stdio.h>
#include "api.h"
#include "applist.h"
//! We begin on the clock.
static int appindex=DEFAULTAPP, idlecount=0;
//! The currently selected application.
const struct app *applet=&apps[0];
//! Every 3 minutes we return to the clock unless this is called.
void app_cleartimer(){
idlecount=0;
}
//! Renders the current app to the screen.
void app_draw(){
static int lastmin=0;;
//If we go three minutes without action, return to main screen.
if(lastmin!=RTCMIN){
lastmin=RTCMIN;
idlecount++;
}
if(idlecount>3){
app_cleartimer();
app_forcehome();
}
//Call the cap if it exists, or switch to the clock if we're at the
//end of the list.
if(applet->draw)
applet->draw();
else
app_forcehome();
return;
}
//! Force return to the home app.
void app_forcehome(){
//First we try to exit politely.
if(applet->exit)
applet->exit();
//And force it if that doesn't work.
ucs_slow(); //Gotta drop the clock rate, in case it was high.
appindex=0;
applet = &apps[appindex];
applet->init();
}
//! Initializes the set of applications.
void app_init(){
if(applet->init)
applet->init();
else if(!applet->name){
appindex=0;
applet = &apps[appindex];
}
return;
}
//! Sets an app by a pointer to its structure. Used for submenus.
void app_set(const struct app *newapplet){
applet=newapplet;
app_init();
}
//! Move to the next application if the current allows it.
void app_next(){
//Clear the 3-minute timer when we switch apps. This is also
//cleared by keypresses.
app_cleartimer();
/* First we ask the current app if it will allow the transaction by
calling its exit() routine. Zero or a null function pointer allow
for the transition, but non-zero indicates that the transition has
been cancelled. For example, this is done by the RPN calculator
when the item on the stack is not zero.
*/
//Return if there is an exit function and it returns non-zero.
if(applet->exit && applet->exit())
return;
applet = &apps[++appindex];
if(!applet->draw){
appindex=0;
applet = &apps[appindex];
}
//Initialize the new application.
if(applet->init)
applet->init();
return;
}
//! Provide an incoming packet.
void app_packetrx(uint8_t *packet, int len){
/* In monitor mode, we forward the packet to the monitor, rather
than to the application.
*/
if(uartactive){
monitor_packetrx(packet,len);
return;
}
/* Otherwise, we send it to the active application, but only if that
application has a handler.
*/
if(!applet->packetrx){
printf("No packet RX handler for %s.",
applet->name);
return;
}
applet->packetrx(packet,len);
}
//! Callback after sending a packet.
void app_packettx(uint8_t *packet, int len){
/* We send it to the active application, but only if that
application has a handler.
*/
if(!applet->packetrx){
printf("No packet TX handler for %s.",
applet->name);
return;
}
applet->packettx();
}
//! Handles a keypress, if a handler is registered.
void app_keypress(char ch){
//We only pass it to applications that have a handler.
if(applet->keypress){
if(applet->keypress(ch)){
/* Some applets need to visually respond at the moment of their
keypress, while others need to be drawn at a predictable
framerate. So if--any only if--the keypress() function tells
us to do we redraw it.
*/
lcd_predraw();
app_draw();
lcd_postdraw();
}
}
}