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https://github.com/travisgoodspeed/goodwatch
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83 lines
2.3 KiB
C
Executable File
83 lines
2.3 KiB
C
Executable File
/* Minimal LCD example, forked from a reference by G. Larmore at TI.
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The LCD pinout doesn't match ours yet, and will need to be
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modified to fit. */
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#include <msp430.h>
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#include <string.h>
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#include "lcdtext.h"
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#include "rtc.h"
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#include "apps.h"
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#include "sidebutton.h"
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volatile unsigned char *lcdm=&LCDM1;
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volatile unsigned char *lcdbm=&LCDBM1;
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//! Clears the LCD memory and blink memory.
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void lcd_zero(){
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LCDBMEMCTL|=LCDCLRM;
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}
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//! Initialize the LCD memory and populate it with sample text.
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void lcd_init() {
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int i;
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// Select LCD COM pins
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P5SEL |= (/*BIT5 |*/ BIT6 | BIT7);
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P5DIR |= (/*BIT5 |*/ BIT6 | BIT7);
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// Configure LCD_B
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// LCD_FREQ = ACLK/32/4, LCD Mux 3, turn on LCD
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// Charge pump generated internally at 3.44V, external bias (V2-V4) generation
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// Internal reference for charge pump
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LCDBCTL0 = (LCDDIV0 + LCDDIV1 + LCDDIV2 + LCDDIV3 + LCDDIV4)
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| LCDPRE0 | LCD3MUX | LCDON | LCDSON;
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LCDBVCTL = LCDCPEN | VLCD_3_44 | LCD2B; //Highest contrast, 1/2 BIAS
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//LCDBVCTL = LCDCPEN | VLCD_2_60 | LCD2B; //Weakest contrast.
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LCDBCTL0 |= LCDON + LCDSON;
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REFCTL0 &= ~REFMSTR;
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//Select LCD Segments 0-9
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LCDBPCTL0 = 0xFFFF;
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LCDBPCTL1 = 0xFFFF;
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//Begin by blacking the whole display, for diagnostics if our clocks
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//fail.
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for(i=0;i<13;i++){
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lcdm[i]=0xFF;
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lcdbm[i]=0xFF;
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}
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}
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//! Moved the LCD memory to the blink memory, then displays the backup.
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void lcd_predraw(){
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//Switch to the backup of the previous frame.
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LCDBMEMCTL |= LCDDISP; // Enable blink memory
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}
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//! Reverts to the main display.
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void lcd_postdraw(){
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//Mark some flags no matter what the mode.
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if((UCSCTL4&SELM_7)!=SELM_0)
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setmult(1); //Mult indicates main clock is not from XT1
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//Now swap back the buffer.
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LCDBMEMCTL &= ~LCDDISP; // Return to main display memory.
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//Copy to blink memory for the next round.
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memcpy((char*) lcdbm,(char*) lcdm,13);
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/* Uncomment this for a sort of CPU monitor, which will darken one
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piece of the day-of-week characters only while the rest of the
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screen is being drawn. If the segment is very dark, you might be
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taking more than your fair share of cycles. If it is very light,
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you are either not redrawing the screen, or you have plenty of
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cycles to spare.
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*/
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//lcdbm[0x0c]|=0x01; //Set a segment to visualize delay times.
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}
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