insomnia/app/ui/components/base/Editable.js

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import React, {Component, PropTypes} from 'react';
class Editable extends Component {
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state = {editing: false};
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_handleSetInputRef = n => this._input = n;
_handleSingleClickEditStart = () => {
if (this.props.singleClick) {
this._handleEditStart();
}
};
_handleEditStart = () => {
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this.setState({editing: true});
setTimeout(() => {
this._input && this._input.focus();
this._input && this._input.select();
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});
if (this.props.onEditStart) {
this.props.onEditStart();
}
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};
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_handleEditEnd = () => {
const value = this._input.value.trim();
if (!value) {
// Don't do anything if it's empty
return;
}
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this.props.onSubmit(value);
// This timeout prevents the UI from showing the old value after submit.
// It should give the UI enough time to redraw the new value.
setTimeout(async () => this.setState({editing: false}), 100);
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};
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_handleEditKeyDown = e => {
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if (e.keyCode === 13) {
// Pressed Enter
this._handleEditEnd();
} else if (e.keyCode === 27) {
// Pressed Escape
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// NOTE: This blur causes a save because we save on blur
// TODO: Make escape blur without saving
this._input && this._input.blur();
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}
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};
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render () {
const {value, singleClick, onEditStart, className, ...extra} = this.props;
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const {editing} = this.state;
if (editing) {
return (
<input {...extra}
className={`editable ${className}`}
type="text"
ref={this._handleSetInputRef}
defaultValue={value}
onKeyDown={this._handleEditKeyDown}
onBlur={this._handleEditEnd}
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/>
)
} else {
return (
<div {...extra}
className={`editable ${className}`}
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onClick={this._handleSingleClickEditStart}
onDoubleClick={this._handleEditStart}>
{value}
</div>
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)
}
}
}
Editable.propTypes = {
onSubmit: PropTypes.func.isRequired,
value: PropTypes.string.isRequired,
// Optional
singleClick: PropTypes.bool,
onEditStart: PropTypes.func,
};
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export default Editable;