import React, { PureComponent } from 'react'; import PropTypes from 'prop-types'; import autobind from 'autobind-decorator'; @autobind class Editable extends PureComponent { constructor(props) { super(props); this.state = { editing: false, }; } _handleSetInputRef(n) { this._input = n; } _handleSingleClickEditStart() { if (this.props.singleClick) { this._handleEditStart(); } } _handleEditStart() { this.setState({ editing: true }); setTimeout(() => { this._input && this._input.focus(); this._input && this._input.select(); }); if (this.props.onEditStart) { this.props.onEditStart(); } } _handleEditEnd() { const value = this._input.value.trim(); if (!value) { // Don't do anything if it's empty return; } this.props.onSubmit(value); // This timeout prevents the UI from showing the old value after submit. // It should give the UI enough time to redraw the new value. setTimeout(async () => this.setState({ editing: false }), 100); } _handleEditKeyDown(e) { if (e.keyCode === 13) { // Pressed Enter this._handleEditEnd(); } else if (e.keyCode === 27) { // Pressed Escape // NOTE: This blur causes a save because we save on blur // TODO: Make escape blur without saving this._input && this._input.blur(); } } render() { const { value, singleClick, onEditStart, // eslint-disable-line no-unused-vars className, renderReadView, ...extra } = this.props; const { editing } = this.state; if (editing) { return ( ); } else { const readViewProps = { className: `editable ${className}`, title: singleClick ? 'Click to edit' : 'Double click to edit', onClick: this._handleSingleClickEditStart, onDoubleClick: this._handleEditStart, ...extra, }; if (renderReadView) { return renderReadView(value, readViewProps); } else { return {value}; } } } } Editable.propTypes = { onSubmit: PropTypes.func.isRequired, value: PropTypes.string.isRequired, // Optional renderReadView: PropTypes.func, singleClick: PropTypes.bool, onEditStart: PropTypes.func, className: PropTypes.string, }; export default Editable;