insomnia/app/ui/components/base/Editable.js
Gregory Schier d58edf1d25 Cleanup before major team features (#72)
* Started on UI makeover for teams

* Some small tweaks and fixes

* Adjusted settings
2016-12-21 15:37:48 -08:00

93 lines
2.1 KiB
JavaScript

import React, {Component, PropTypes} from 'react';
class Editable extends Component {
state = {editing: false};
_handleSetInputRef = n => this._input = n;
_handleSingleClickEditStart = () => {
if (this.props.singleClick) {
this._handleEditStart();
}
};
_handleEditStart = () => {
this.setState({editing: true});
setTimeout(() => {
this._input && this._input.focus();
this._input && this._input.select();
});
if (this.props.onEditStart) {
this.props.onEditStart();
}
};
_handleEditEnd = () => {
const value = this._input.value.trim();
if (!value) {
// Don't do anything if it's empty
return;
}
this.props.onSubmit(value);
// This timeout prevents the UI from showing the old value after submit.
// It should give the UI enough time to redraw the new value.
setTimeout(async () => this.setState({editing: false}), 100);
};
_handleEditKeyDown = e => {
if (e.keyCode === 13) {
// Pressed Enter
this._handleEditEnd();
} else if (e.keyCode === 27) {
// Pressed Escape
// NOTE: This blur causes a save because we save on blur
// TODO: Make escape blur without saving
this._input && this._input.blur();
}
};
render () {
const {value, singleClick, onEditStart, ...extra} = this.props;
const {editing} = this.state;
if (editing) {
return (
<input
className="editable"
type="text"
ref={this._handleSetInputRef}
defaultValue={value}
onKeyDown={this._handleEditKeyDown}
onBlur={this._handleEditEnd}
{...extra}
/>
)
} else {
return (
<div className="editable"
onClick={this._handleSingleClickEditStart}
onDoubleClick={this._handleEditStart}
{...extra}>
{value}
</div>
)
}
}
}
Editable.propTypes = {
onSubmit: PropTypes.func.isRequired,
value: PropTypes.string.isRequired,
// Optional
singleClick: PropTypes.bool,
onEditStart: PropTypes.func,
};
export default Editable;