insomnia/app/ui/components/modals/WorkspaceEnvironmentsEditModal.js
Gregory Schier 1d45367aa1 Added eslint and fixed all problems (#101)
* Fixed duplication kve bug

* Added semistandard and updated code

* Actually got it working

* Even better

* I think it should work on Windows now
2017-03-03 12:09:08 -08:00

285 lines
9.4 KiB
JavaScript

import React, {PropTypes, PureComponent} from 'react';
import autobind from 'autobind-decorator';
import classnames from 'classnames';
import {Dropdown, DropdownButton, DropdownItem} from '../base/dropdown';
import PromptButton from '../base/PromptButton';
import Button from '../base/Button';
import Link from '../base/Link';
import EnvironmentEditor from '../editors/EnvironmentEditor';
import Editable from '../base/Editable';
import Modal from '../base/Modal';
import ModalBody from '../base/ModalBody';
import ModalHeader from '../base/ModalHeader';
import ModalFooter from '../base/ModalFooter';
import * as models from '../../../models';
import {trackEvent} from '../../../analytics/index';
@autobind
class WorkspaceEnvironmentsEditModal extends PureComponent {
constructor (props) {
super(props);
this.state = {
workspace: null,
isValid: true,
subEnvironments: [],
rootEnvironment: null,
activeEnvironmentId: null,
forceRefreshKey: 0
};
}
_hide () {
this.modal.hide();
}
_setEditorRef (n) {
this._envEditor = n;
}
_setModalRef (n) {
this.modal = n;
}
async show (workspace) {
this.modal.show();
await this._load(workspace);
trackEvent('Environment Editor', 'Show');
}
async toggle (workspace) {
this.modal.toggle();
await this._load(workspace);
}
async _load (workspace, environmentToActivate = null) {
const rootEnvironment = await models.environment.getOrCreateForWorkspace(workspace);
const subEnvironments = await models.environment.findByParentId(rootEnvironment._id);
let activeEnvironmentId;
if (environmentToActivate) {
activeEnvironmentId = environmentToActivate._id;
} else if (this.state.workspace && workspace._id !== this.state.workspace._id) {
// We've changed workspaces, so load the root one
activeEnvironmentId = rootEnvironment._id;
} else {
// We haven't changed workspaces, so try loading the last environment, and fall back
// to the root one
activeEnvironmentId = this.state.activeEnvironmentId || rootEnvironment._id;
}
this.setState({
workspace,
rootEnvironment,
subEnvironments,
activeEnvironmentId,
forceRefreshKey: Date.now()
});
}
async _handleAddEnvironment (isPrivate = false) {
const {rootEnvironment, workspace} = this.state;
const parentId = rootEnvironment._id;
const environment = await models.environment.create({parentId, isPrivate});
await this._load(workspace, environment);
trackEvent(
'Environment',
isPrivate ? 'Create' : 'Create Private'
);
}
async _handleShowEnvironment (environment) {
// Don't allow switching if the current one has errors
if (!this._envEditor.isValid()) {
return;
}
if (environment === this._getActiveEnvironment()) {
return;
}
const {workspace} = this.state;
await this._load(workspace, environment);
trackEvent('Environment Editor', 'Show Environment');
}
async _handleDeleteEnvironment () {
const {rootEnvironment, workspace} = this.state;
const environment = this._getActiveEnvironment();
// Don't delete the root environment
if (environment === rootEnvironment) {
return;
}
// Delete the current one, then activate the root environment
await models.environment.remove(environment);
await this._load(workspace, rootEnvironment);
trackEvent('Environment', 'Delete');
}
async _handleChangeEnvironmentName (environment, name) {
const {workspace} = this.state;
// NOTE: Fetch the environment first because it might not be up to date.
// For example, editing the body updates silently.
const realEnvironment = await models.environment.getById(environment._id);
await models.environment.update(realEnvironment, {name});
await this._load(workspace);
trackEvent('Environment', 'Rename');
}
_didChange () {
const isValid = this._envEditor.isValid();
if (this.state.isValid === isValid) {
this.setState({isValid});
}
this._saveChanges();
}
_getActiveEnvironment () {
const {activeEnvironmentId, subEnvironments, rootEnvironment} = this.state;
if (rootEnvironment && rootEnvironment._id === activeEnvironmentId) {
return rootEnvironment;
} else {
return subEnvironments.find(e => e._id === activeEnvironmentId);
}
}
_saveChanges () {
// Only save if it's valid
if (!this._envEditor.isValid()) {
return;
}
const data = this._envEditor.getValue();
const activeEnvironment = this._getActiveEnvironment();
models.environment.update(activeEnvironment, {data});
}
render () {
const {editorFontSize, editorKeyMap, lineWrapping, render} = this.props;
const {subEnvironments, rootEnvironment, isValid, forceRefreshKey} = this.state;
const activeEnvironment = this._getActiveEnvironment();
return (
<Modal ref={this._setModalRef} wide top tall {...this.props}>
<ModalHeader>Manage Environments</ModalHeader>
<ModalBody noScroll className="env-modal">
<div className="env-modal__sidebar">
<li className={classnames(
'env-modal__sidebar-root-item',
{'env-modal__sidebar-item--active': activeEnvironment === rootEnvironment}
)}>
<Button onClick={this._handleShowEnvironment} value={rootEnvironment}>
{rootEnvironment ? rootEnvironment.name : ''}
</Button>
</li>
<div className="pad env-modal__sidebar-heading">
<h3 className="no-margin">Sub Environments</h3>
<Dropdown right>
<DropdownButton>
<i className="fa fa-plus-circle"/>
</DropdownButton>
<DropdownItem onClick={this._handleAddEnvironment} value={false}>
<i className="fa fa-eye"/> Environment
</DropdownItem>
<DropdownItem onClick={this._handleAddEnvironment} value={true}
title="Environment will not be exported or synced">
<i className="fa fa-eye-slash"/> Private Environment
</DropdownItem>
</Dropdown>
</div>
<ul>
{subEnvironments.map(environment => {
const classes = classnames(
'env-modal__sidebar-item',
{'env-modal__sidebar-item--active': activeEnvironment === environment}
);
return (
<li key={environment._id} className={classes}>
<Button onClick={this._handleShowEnvironment} value={environment}>
{environment.isPrivate ? (
<i className="fa fa-eye-slash faint"
title="Environment will not be exported or synced"
/>
) : (
<i className="fa fa-blank faint"/>
)}
&nbsp;&nbsp;
<Editable
className="inline-block"
onSubmit={name => this._handleChangeEnvironmentName(environment, name)}
value={environment.name}
/>
</Button>
</li>
);
})}
</ul>
</div>
<div className="env-modal__main">
<div className="env-modal__main__header">
<h1>
<Editable singleClick
onSubmit={name => this._handleChangeEnvironmentName(activeEnvironment, name)}
value={activeEnvironment ? activeEnvironment.name : ''}/>
</h1>
{rootEnvironment !== activeEnvironment ? (
<PromptButton className="btn btn--clicky"
confirmMessage="Confirm"
onClick={this._handleDeleteEnvironment}>
<i className="fa fa-trash-o"/> Delete
</PromptButton>
) : null}
</div>
<div className="env-modal__editor">
<EnvironmentEditor
editorFontSize={editorFontSize}
editorKeyMap={editorKeyMap}
lineWrapping={lineWrapping}
ref={this._setEditorRef}
key={`${forceRefreshKey}::${(activeEnvironment ? activeEnvironment._id : 'n/a')}`}
environment={activeEnvironment ? activeEnvironment.data : {}}
didChange={this._didChange}
render={render}
/>
</div>
</div>
</ModalBody>
<ModalFooter>
<div className="margin-left faint italic txt-sm tall">
* environment data can be used for&nbsp;
<Link href="https://insomnia.rest/documentation/templating/">
Nunjucks Templating
</Link> in your requests
</div>
<button className="btn" disabled={!isValid} onClick={this._hide}>
Done
</button>
</ModalFooter>
</Modal>
);
}
}
WorkspaceEnvironmentsEditModal.propTypes = {
onChange: PropTypes.func.isRequired,
editorFontSize: PropTypes.number.isRequired,
editorKeyMap: PropTypes.string.isRequired,
render: PropTypes.func.isRequired,
lineWrapping: PropTypes.bool.isRequired
};
export default WorkspaceEnvironmentsEditModal;
export let show = null;