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checkasm/sw_rgb: fix alignment of buffers for rgb_to_yuv tests
src is apparently not guaranteed to be >8 byte aligned, but align to 16 nonetheless as the x86 asm will do unaligned loads anyway. dst is guaranteed to be 32 byte aligned for the Y plane, but 16 byte for UV. Signed-off-by: James Almer <jamrial@gmail.com> Signed-off-by: Paul B Mahol <onemda@gmail.com>
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@ -195,8 +195,8 @@ static const enum AVPixelFormat rgb_formats[] = {
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static void check_rgb_to_y(struct SwsContext *ctx)
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{
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LOCAL_ALIGNED_32(uint8_t, src24, [MAX_LINE_SIZE * 3]);
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LOCAL_ALIGNED_32(uint8_t, src32, [MAX_LINE_SIZE * 4]);
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LOCAL_ALIGNED_16(uint8_t, src24, [MAX_LINE_SIZE * 3]);
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LOCAL_ALIGNED_16(uint8_t, src32, [MAX_LINE_SIZE * 4]);
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LOCAL_ALIGNED_32(uint8_t, dst0_y, [MAX_LINE_SIZE * 2]);
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LOCAL_ALIGNED_32(uint8_t, dst1_y, [MAX_LINE_SIZE * 2]);
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@ -238,12 +238,12 @@ static void check_rgb_to_y(struct SwsContext *ctx)
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static void check_rgb_to_uv(struct SwsContext *ctx)
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{
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LOCAL_ALIGNED_32(uint8_t, src24, [MAX_LINE_SIZE * 3]);
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LOCAL_ALIGNED_32(uint8_t, src32, [MAX_LINE_SIZE * 4]);
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LOCAL_ALIGNED_32(uint8_t, dst0_u, [MAX_LINE_SIZE * 2]);
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LOCAL_ALIGNED_32(uint8_t, dst0_v, [MAX_LINE_SIZE * 2]);
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LOCAL_ALIGNED_32(uint8_t, dst1_u, [MAX_LINE_SIZE * 2]);
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LOCAL_ALIGNED_32(uint8_t, dst1_v, [MAX_LINE_SIZE * 2]);
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LOCAL_ALIGNED_16(uint8_t, src24, [MAX_LINE_SIZE * 3]);
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LOCAL_ALIGNED_16(uint8_t, src32, [MAX_LINE_SIZE * 4]);
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LOCAL_ALIGNED_16(uint8_t, dst0_u, [MAX_LINE_SIZE * 2]);
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LOCAL_ALIGNED_16(uint8_t, dst0_v, [MAX_LINE_SIZE * 2]);
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LOCAL_ALIGNED_16(uint8_t, dst1_u, [MAX_LINE_SIZE * 2]);
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LOCAL_ALIGNED_16(uint8_t, dst1_v, [MAX_LINE_SIZE * 2]);
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declare_func(void, uint8_t *dstU, uint8_t *dstV,
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const uint8_t *src1, const uint8_t *src2, const uint8_t *src3,
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