diff --git a/doc/platform.texi b/doc/platform.texi index eadb68ed00..5d74a17311 100644 --- a/doc/platform.texi +++ b/doc/platform.texi @@ -121,65 +121,6 @@ This description of how to use the FFmpeg libraries with MSVC++ is based on Microsoft Visual C++ 2005 Express Edition. If you have a different version, you might have to modify the procedures slightly. -@subsection Using static libraries - -Assuming you have just built and installed FFmpeg in @file{/usr/local}: - -@enumerate - -@item Create a new console application ("File / New / Project") and then -select "Win32 Console Application". On the appropriate page of the -Application Wizard, uncheck the "Precompiled headers" option. - -@item Write the source code for your application, or, for testing, just -copy the code from an existing sample application into the source file -that MSVC++ has already created for you. For example, you can copy -@file{libavformat/output-example.c} from the FFmpeg distribution. - -@item Open the "Project / Properties" dialog box. In the "Configuration" -combo box, select "All Configurations" so that the changes you make will -affect both debug and release builds. In the tree view on the left hand -side, select "C/C++ / General", then edit the "Additional Include -Directories" setting to contain the path where the FFmpeg includes were -installed (i.e. @file{c:\msys\1.0\local\include}). -Do not add MinGW's include directory here, or the include files will -conflict with MSVC's. - -@item Still in the "Project / Properties" dialog box, select -"Linker / General" from the tree view and edit the -"Additional Library Directories" setting to contain the @file{lib} -directory where FFmpeg was installed (i.e. @file{c:\msys\1.0\local\lib}), -the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}), -and the directory where MinGW's GCC libs are installed -(i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select -"Linker / Input" from the tree view, and add the files @file{libavformat.a}, -@file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a}, -@file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a}) -to the end of "Additional Dependencies". - -@item Now, select "C/C++ / Code Generation" from the tree view. Select -"Debug" in the "Configuration" combo box. Make sure that "Runtime -Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in -the "Configuration" combo box and make sure that "Runtime Library" is -set to "Multi-threaded DLL". - -@item Click "OK" to close the "Project / Properties" dialog box. - -@item MSVC++ lacks some C99 header files that are fundamental for FFmpeg. -Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list} -and install it in MSVC++'s include directory -(i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}). - -@item MSVC++ also does not understand the @code{inline} keyword used by -FFmpeg, so you must add this line before @code{#include}ing libav*: -@example -#define inline _inline -@end example - -@item Build your application, everything should work. - -@end enumerate - @subsection Using shared libraries This is how to create DLL and LIB files that are compatible with MSVC++: