avfilter/vsrc_ddagrab: clear all flags of buffer texture

One some system, one some displays, for unknown reasons,
these contain rather bad flags that cause all kinds of weird
behaviour.

Signed-off-by: Paul B Mahol <onemda@gmail.com>
This commit is contained in:
Timo Rothenpieler 2024-03-15 23:45:33 +01:00 committed by Paul B Mahol
parent 24465faf64
commit a7f530b317

View File

@ -746,6 +746,9 @@ static int next_frame_internal(AVFilterContext *avctx, ID3D11Texture2D **desktop
D3D11_TEXTURE2D_DESC desc;
ID3D11Texture2D_GetDesc(*desktop_texture, &desc);
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = 0;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(dda->device_hwctx->device, &desc, NULL, &dda->buffer_texture);
if (FAILED(hr)) {