lavu/hwcontext_qsv: update AVQSVFramesContext to support dynamic frame pool

Add AVQSVFramesContext.info and update the description.

Signed-off-by: Haihao Xiang <haihao.xiang@intel.com>
Signed-off-by: Paul B Mahol <onemda@gmail.com>
This commit is contained in:
Haihao Xiang 2024-05-08 14:03:08 +08:00 committed by Paul B Mahol
parent 2243ca5a42
commit acfb3545e0
4 changed files with 31 additions and 5 deletions

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@ -2,6 +2,9 @@ The last version increases of all libraries were on 2024-03-07
API changes, most recent first:
2024-05-xx - xxxxxxxxxx - lavu 59.19.100 - hwcontext_qsv.h
Add AVQSVFramesContext.info
2024-05-10 - xxxxxxxxx - lavu 59.18.100 - cpu.h
Add AV_CPU_FLAG_RV_ZVBB.

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@ -627,7 +627,7 @@ static mfxStatus frame_alloc(mfxHDL pthis, mfxFrameAllocRequest *req,
QSVFramesContext *s = ctx->hwctx;
AVQSVFramesContext *hwctx = &s->p;
mfxFrameInfo *i = &req->Info;
mfxFrameInfo *i1 = &hwctx->surfaces[0].Info;
mfxFrameInfo *i1 = hwctx->nb_surfaces ? &hwctx->surfaces[0].Info : hwctx->info;
if (!(req->Type & MFX_MEMTYPE_VIDEO_MEMORY_PROCESSOR_TARGET) ||
!(req->Type & (MFX_MEMTYPE_FROM_VPPIN | MFX_MEMTYPE_FROM_VPPOUT)) ||
@ -1207,7 +1207,7 @@ static int qsv_init_internal_session(AVHWFramesContext *ctx,
MFX_IOPATTERN_OUT_SYSTEM_MEMORY;
par.AsyncDepth = 1;
par.vpp.In = frames_hwctx->surfaces[0].Info;
par.vpp.In = frames_hwctx->nb_surfaces ? frames_hwctx->surfaces[0].Info : *frames_hwctx->info;
/* Apparently VPP requires the frame rate to be set to some value, otherwise
* init will fail (probably for the framerate conversion filter). Since we

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@ -25,8 +25,8 @@
* @file
* An API-specific header for AV_HWDEVICE_TYPE_QSV.
*
* This API does not support dynamic frame pools. AVHWFramesContext.pool must
* contain AVBufferRefs whose data pointer points to an mfxFrameSurface1 struct.
* AVHWFramesContext.pool must contain AVBufferRefs whose data pointer points
* to a mfxFrameSurface1 struct.
*/
/**
@ -51,13 +51,36 @@ typedef struct AVQSVDeviceContext {
* This struct is allocated as AVHWFramesContext.hwctx
*/
typedef struct AVQSVFramesContext {
/**
* A pointer to a mfxFrameSurface1 struct
*
* It is available when nb_surfaces is non-zero.
*/
mfxFrameSurface1 *surfaces;
/**
* Number of frames in the pool
*
* It is 0 for dynamic frame pools or AVHWFramesContext.initial_pool_size
* for fixed frame pools.
*
* Note only oneVPL GPU runtime 2.9+ can support dynamic frame pools
* on d3d11va or vaapi
*/
int nb_surfaces;
/**
* A combination of MFX_MEMTYPE_* describing the frame pool.
*/
int frame_type;
/**
* A pointer to a mfxFrameInfo struct
*
* It is available when nb_surfaces is 0, all buffers allocated from the
* pool have the same mfxFrameInfo.
*/
mfxFrameInfo *info;
} AVQSVFramesContext;
#endif /* AVUTIL_HWCONTEXT_QSV_H */

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@ -79,7 +79,7 @@
*/
#define LIBAVUTIL_VERSION_MAJOR 59
#define LIBAVUTIL_VERSION_MINOR 18
#define LIBAVUTIL_VERSION_MINOR 19
#define LIBAVUTIL_VERSION_MICRO 100
#define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \