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lavu/hwcontext_qsv: update AVQSVFramesContext to support dynamic frame pool
Add AVQSVFramesContext.info and update the description. Signed-off-by: Haihao Xiang <haihao.xiang@intel.com> Signed-off-by: Paul B Mahol <onemda@gmail.com>
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@ -2,6 +2,9 @@ The last version increases of all libraries were on 2024-03-07
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API changes, most recent first:
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2024-05-xx - xxxxxxxxxx - lavu 59.19.100 - hwcontext_qsv.h
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Add AVQSVFramesContext.info
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2024-05-10 - xxxxxxxxx - lavu 59.18.100 - cpu.h
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Add AV_CPU_FLAG_RV_ZVBB.
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@ -627,7 +627,7 @@ static mfxStatus frame_alloc(mfxHDL pthis, mfxFrameAllocRequest *req,
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QSVFramesContext *s = ctx->hwctx;
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AVQSVFramesContext *hwctx = &s->p;
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mfxFrameInfo *i = &req->Info;
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mfxFrameInfo *i1 = &hwctx->surfaces[0].Info;
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mfxFrameInfo *i1 = hwctx->nb_surfaces ? &hwctx->surfaces[0].Info : hwctx->info;
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if (!(req->Type & MFX_MEMTYPE_VIDEO_MEMORY_PROCESSOR_TARGET) ||
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!(req->Type & (MFX_MEMTYPE_FROM_VPPIN | MFX_MEMTYPE_FROM_VPPOUT)) ||
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@ -1207,7 +1207,7 @@ static int qsv_init_internal_session(AVHWFramesContext *ctx,
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MFX_IOPATTERN_OUT_SYSTEM_MEMORY;
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par.AsyncDepth = 1;
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par.vpp.In = frames_hwctx->surfaces[0].Info;
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par.vpp.In = frames_hwctx->nb_surfaces ? frames_hwctx->surfaces[0].Info : *frames_hwctx->info;
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/* Apparently VPP requires the frame rate to be set to some value, otherwise
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* init will fail (probably for the framerate conversion filter). Since we
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@ -25,8 +25,8 @@
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* @file
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* An API-specific header for AV_HWDEVICE_TYPE_QSV.
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*
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* This API does not support dynamic frame pools. AVHWFramesContext.pool must
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* contain AVBufferRefs whose data pointer points to an mfxFrameSurface1 struct.
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* AVHWFramesContext.pool must contain AVBufferRefs whose data pointer points
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* to a mfxFrameSurface1 struct.
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*/
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/**
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@ -51,13 +51,36 @@ typedef struct AVQSVDeviceContext {
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* This struct is allocated as AVHWFramesContext.hwctx
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*/
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typedef struct AVQSVFramesContext {
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/**
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* A pointer to a mfxFrameSurface1 struct
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*
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* It is available when nb_surfaces is non-zero.
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*/
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mfxFrameSurface1 *surfaces;
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/**
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* Number of frames in the pool
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*
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* It is 0 for dynamic frame pools or AVHWFramesContext.initial_pool_size
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* for fixed frame pools.
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*
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* Note only oneVPL GPU runtime 2.9+ can support dynamic frame pools
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* on d3d11va or vaapi
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*/
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int nb_surfaces;
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/**
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* A combination of MFX_MEMTYPE_* describing the frame pool.
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*/
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int frame_type;
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/**
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* A pointer to a mfxFrameInfo struct
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*
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* It is available when nb_surfaces is 0, all buffers allocated from the
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* pool have the same mfxFrameInfo.
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*/
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mfxFrameInfo *info;
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} AVQSVFramesContext;
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#endif /* AVUTIL_HWCONTEXT_QSV_H */
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@ -79,7 +79,7 @@
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*/
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#define LIBAVUTIL_VERSION_MAJOR 59
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#define LIBAVUTIL_VERSION_MINOR 18
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#define LIBAVUTIL_VERSION_MINOR 19
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#define LIBAVUTIL_VERSION_MICRO 100
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#define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \
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