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https://github.com/librempeg/librempeg
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Unroll base64 decode loop.
Around 50% faster. decode: 374139 -> 248852 decicycles syntax check: 236955 -> 123854 decicycles Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
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@ -26,7 +26,6 @@
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#include "common.h"
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#include "base64.h"
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#include "avassert.h"
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#include "intreadwrite.h"
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/* ---------------- private code */
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@ -69,29 +68,53 @@ static const uint8_t map2[256] =
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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};
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#define BASE64_DEC_STEP(i) \
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bits = map2[in[i]]; \
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if (bits & 0x80) \
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goto out; \
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v = (v << 6) + bits; \
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if (i & 3) \
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*dst++ = v >> (6 - 2 * (i & 3)); \
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int av_base64_decode(uint8_t *out, const char *in_str, int out_size)
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{
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int i, v;
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int v;
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uint8_t *dst = out;
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uint8_t *end = out + out_size;
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// no sign extension
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const uint8_t *in = in_str;
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unsigned bits = 0xff;
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v = 0;
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for (i = 0; ; i++) {
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unsigned bits = map2[in[i]];
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if (bits & 0x80)
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return bits & 1 ? -1 : dst - out;
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v = (v << 6) + bits;
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if (i & 3) {
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if (dst < end) {
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*dst++ = v >> (6 - 2 * (i & 3));
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}
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while (end - dst > 2) {
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BASE64_DEC_STEP(0)
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BASE64_DEC_STEP(1)
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BASE64_DEC_STEP(2)
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BASE64_DEC_STEP(3)
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in += 4;
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}
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if (end - dst) {
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BASE64_DEC_STEP(0)
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BASE64_DEC_STEP(1)
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if (end - dst) {
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BASE64_DEC_STEP(2)
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in++;
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}
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in += 2;
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}
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while (1) {
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BASE64_DEC_STEP(0)
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in++;
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BASE64_DEC_STEP(0)
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in++;
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BASE64_DEC_STEP(0)
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in++;
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BASE64_DEC_STEP(0)
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in++;
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}
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av_assert1(0);
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return 0;
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out:
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return bits & 1 ? -1 : dst - out;
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}
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/*****************************************************************************
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