ffplay: ignore keypress events before a window is created

Current ffplay code assumes that the read thread is in its main loop before any
key events are captured, but apparently on IOS even keypresses without a window
are forwared.

Fixes ticket #7252.

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2018-06-11 23:19:37 +02:00
parent b1e0e21646
commit e8050aa791

View File

@ -3251,15 +3251,14 @@ static void event_loop(VideoState *cur_stream)
refresh_loop_wait_event(cur_stream, &event);
switch (event.type) {
case SDL_KEYDOWN:
if (exit_on_keydown) {
if (exit_on_keydown || event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_q) {
do_exit(cur_stream);
break;
}
// If we don't yet have a window, skip all key events, because read_thread might still be initializing...
if (!cur_stream->width)
continue;
switch (event.key.keysym.sym) {
case SDLK_ESCAPE:
case SDLK_q:
do_exit(cur_stream);
break;
case SDLK_f:
toggle_full_screen(cur_stream);
cur_stream->force_refresh = 1;