oneuptime/InfrastructureAgent/config.go

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package main
import (
"encoding/json"
"fmt"
"log/slog"
"os"
"path/filepath"
"runtime"
"github.com/gookit/config/v2"
)
type ConfigFile struct {
SecretKey string `json:"secret_key"`
OneUptimeURL string `json:"oneuptime_url"`
}
func newConfigFile() *ConfigFile {
return &ConfigFile{
SecretKey: "",
OneUptimeURL: "",
}
}
func (c *ConfigFile) loadConfig() error {
cfg := &ConfigFile{}
err := config.LoadFiles(c.configPath())
if err != nil {
return err
}
err = config.BindStruct("", cfg)
if err != nil {
return err
}
c.SecretKey = cfg.SecretKey
c.OneUptimeURL = cfg.OneUptimeURL
return nil
}
func (c *ConfigFile) save(secretKey string, url string) error {
err := c.loadConfig()
if err != nil && !os.IsNotExist(err) {
return err
}
err = config.Set("secret_key", secretKey)
if err != nil {
return err
}
err = config.Set("oneuptime_url", url)
if err != nil {
return err
}
// Open the file with os.Create, which truncates the file if it already exists,
// and creates it if it doesn't.
file, err := os.Create(c.configPath())
if err != nil {
return err
}
defer file.Close()
// Create a JSON encoder that writes to the file, and use Encode method
// which will write the map to the file in JSON format.
encoder := json.NewEncoder(file)
encoder.SetIndent("", " ") // Optional: makes the output more readable
return encoder.Encode(config.Data())
}
// removeConfigFile deletes the configuration file.
func (c *ConfigFile) removeConfigFile() error {
// Check if the file exists before attempting to remove it.
if _, err := os.Stat(c.configPath()); os.IsNotExist(err) {
// File does not exist, return an error or handle it accordingly.
return os.ErrNotExist
}
// Remove the file.
err := os.Remove(c.configPath())
if err != nil {
// Handle potential errors in deleting the file.
return err
}
return nil
}
// ensureDir checks if a directory exists and makes it if it does not.
func (c *ConfigFile) ensureDir(dirName string) error {
// Check if the directory exists
info, err := os.Stat(dirName)
if os.IsNotExist(err) {
// Directory does not exist, create it
return os.MkdirAll(dirName, 0755)
}
if err != nil {
return err
}
if !info.IsDir() {
// Exists but is not a directory
return os.ErrExist
}
return nil
}
// configPath returns the full path to the configuration file,
// ensuring the directory exists or creating it if it does not.
func (c *ConfigFile) configPath() string {
var basePath string
if runtime.GOOS == "windows" {
basePath = os.Getenv("PROGRAMDATA")
if basePath == "" {
basePath = fmt.Sprintf("C:%sProgramData", string(filepath.Separator))
}
} else {
basePath = fmt.Sprintf("%setc", string(filepath.Separator))
}
// Define the directory path where the configuration file will be stored.
configDirectory := filepath.Join(basePath, "oneuptime-infrastructure-agent")
// Ensure the directory exists.
err := c.ensureDir(configDirectory)
if err != nil {
slog.Error("Failed to create config directory: %v", err)
}
// Return the full path to the configuration file.
return filepath.Join(configDirectory, "config.json")
}