package main import ( "encoding/json" "fmt" "log/slog" "os" "path/filepath" "runtime" "github.com/gookit/config/v2" ) type ConfigFile struct { SecretKey string `json:"secret_key"` OneUptimeURL string `json:"oneuptime_url"` } func newConfigFile() *ConfigFile { return &ConfigFile{ SecretKey: "", OneUptimeURL: "", } } func (c *ConfigFile) loadConfig() error { cfg := &ConfigFile{} err := config.LoadFiles(c.configPath()) if err != nil { return err } err = config.BindStruct("", cfg) if err != nil { return err } c.SecretKey = cfg.SecretKey c.OneUptimeURL = cfg.OneUptimeURL return nil } func (c *ConfigFile) save(secretKey string, url string) error { err := c.loadConfig() if err != nil && !os.IsNotExist(err) { return err } err = config.Set("secret_key", secretKey) if err != nil { return err } err = config.Set("oneuptime_url", url) if err != nil { return err } // Open the file with os.Create, which truncates the file if it already exists, // and creates it if it doesn't. file, err := os.Create(c.configPath()) if err != nil { return err } defer file.Close() // Create a JSON encoder that writes to the file, and use Encode method // which will write the map to the file in JSON format. encoder := json.NewEncoder(file) encoder.SetIndent("", " ") // Optional: makes the output more readable return encoder.Encode(config.Data()) } // removeConfigFile deletes the configuration file. func (c *ConfigFile) removeConfigFile() error { // Check if the file exists before attempting to remove it. if _, err := os.Stat(c.configPath()); os.IsNotExist(err) { // File does not exist, return an error or handle it accordingly. return os.ErrNotExist } // Remove the file. err := os.Remove(c.configPath()) if err != nil { // Handle potential errors in deleting the file. return err } return nil } // ensureDir checks if a directory exists and makes it if it does not. func (c *ConfigFile) ensureDir(dirName string) error { // Check if the directory exists info, err := os.Stat(dirName) if os.IsNotExist(err) { // Directory does not exist, create it return os.MkdirAll(dirName, 0755) } if err != nil { return err } if !info.IsDir() { // Exists but is not a directory return os.ErrExist } return nil } // configPath returns the full path to the configuration file, // ensuring the directory exists or creating it if it does not. func (c *ConfigFile) configPath() string { var basePath string if runtime.GOOS == "windows" { basePath = os.Getenv("PROGRAMDATA") if basePath == "" { basePath = fmt.Sprintf("C:%sProgramData", string(filepath.Separator)) } } else { basePath = fmt.Sprintf("%setc", string(filepath.Separator)) } // Define the directory path where the configuration file will be stored. configDirectory := filepath.Join(basePath, "oneuptime-infrastructure-agent") // Ensure the directory exists. err := c.ensureDir(configDirectory) if err != nil { slog.Error("Failed to create config directory: %v", err) } // Return the full path to the configuration file. return filepath.Join(configDirectory, "config.json") }