puter/incubator/x86emu/sandbox/canva.html

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2024-04-02 15:25:21 +00:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Canvas Manipulation</title>
<style>
body {
margin: 0;
padding: 0;
font-family: Arial, sans-serif;
}
#canvasContainer {
position: relative;
display: block;
}
#controls {
position: fixed;
top: 10px;
right: 10px;
z-index: 999;
background-color: #f1f1f1;
padding: 10px;
border: 1px solid #ccc;
border-radius: 5px;
}
#canvasContainer canvas {
border: 1px solid #000;
margin-top: 10px;
display: block;
position: relative;
}
</style>
</head>
<body>
<div id="controls">
<label for="width">Width:</label>
<input type="number" id="width" min="1">
<label for="height">Height:</label>
<input type="number" id="height" min="1">
<button onclick="createCanvas()">Create Canvas</button>
</div>
<div id="canvasContainer">
</div>
<script>
let canvasCount = 0;
function createCanvas() {
const width = document.getElementById("width").value;
const height = document.getElementById("height").value;
if (width <= 0 || height <= 0 || width >= 1080 || height >= 1920) {
alert("Please enter valid width and height values.");
return;
}
const canvasId = `canvas_${canvasCount}`;
const canvasContainer = document.getElementById("canvasContainer");
const canvas = document.createElement("canvas");
canvas.id = canvasId;
canvas.width = width;
canvas.height = height;
canvasContainer.appendChild(canvas);
const canvasControls = document.createElement("div");
canvasControls.classList.add("canvasControls");
const clearButton = document.createElement("button");
clearButton.textContent = "Clear";
clearButton.onclick = function() {
const ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height);
};
const pauseButton = document.createElement("button");
pauseButton.textContent = "Pause";
pauseButton.onclick = function() {
const ctx = canvas.getContext("2d");
console.log("Pausing v86");
};
const consoleButton = document.createElement("button");
consoleButton.textContent = "Get console";
consoleButton.onclick = function() {
const ctx = canvas.getContext("2d");
console.log("Getting v86 console");
ctx.clearRect(0, 0, canvas.width, canvas.height);
};
const deleteButton = document.createElement("button");
deleteButton.textContent = "Delete";
deleteButton.onclick = function() {
canvas.remove();
canvasControls.remove();
};
canvasControls.appendChild(clearButton);
canvasControls.appendChild(deleteButton);
canvasControls.appendChild(pauseButton);
canvasControls.appendChild(consoleButton);
canvasContainer.appendChild(canvasControls);
canvasCount++;
}
</script>
</body>
</html>