mirror of
https://github.com/HeyPuter/puter
synced 2024-11-14 22:06:00 +00:00
0b39c76c40
This name is easier to understand and more generalizable.
111 lines
3.1 KiB
HTML
111 lines
3.1 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Canvas Manipulation</title>
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<style>
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body {
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margin: 0;
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padding: 0;
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font-family: Arial, sans-serif;
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}
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#canvasContainer {
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position: relative;
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display: block;
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}
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#controls {
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position: fixed;
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top: 10px;
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right: 10px;
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z-index: 999;
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background-color: #f1f1f1;
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padding: 10px;
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border: 1px solid #ccc;
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border-radius: 5px;
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}
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#canvasContainer canvas {
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border: 1px solid #000;
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margin-top: 10px;
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display: block;
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position: relative;
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}
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</style>
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</head>
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<body>
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<div id="controls">
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<label for="width">Width:</label>
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<input type="number" id="width" min="1">
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<label for="height">Height:</label>
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<input type="number" id="height" min="1">
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<button onclick="createCanvas()">Create Canvas</button>
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</div>
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<div id="canvasContainer">
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</div>
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<script>
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let canvasCount = 0;
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function createCanvas() {
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const width = document.getElementById("width").value;
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const height = document.getElementById("height").value;
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if (width <= 0 || height <= 0 || width >= 1080 || height >= 1920) {
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alert("Please enter valid width and height values.");
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return;
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}
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const canvasId = `canvas_${canvasCount}`;
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const canvasContainer = document.getElementById("canvasContainer");
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const canvas = document.createElement("canvas");
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canvas.id = canvasId;
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canvas.width = width;
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canvas.height = height;
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canvasContainer.appendChild(canvas);
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const canvasControls = document.createElement("div");
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canvasControls.classList.add("canvasControls");
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const clearButton = document.createElement("button");
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clearButton.textContent = "Clear";
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clearButton.onclick = function() {
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const ctx = canvas.getContext("2d");
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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};
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const pauseButton = document.createElement("button");
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pauseButton.textContent = "Pause";
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pauseButton.onclick = function() {
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const ctx = canvas.getContext("2d");
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console.log("Pausing v86");
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};
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const consoleButton = document.createElement("button");
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consoleButton.textContent = "Get console";
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consoleButton.onclick = function() {
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const ctx = canvas.getContext("2d");
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console.log("Getting v86 console");
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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};
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const deleteButton = document.createElement("button");
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deleteButton.textContent = "Delete";
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deleteButton.onclick = function() {
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canvas.remove();
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canvasControls.remove();
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};
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canvasControls.appendChild(clearButton);
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canvasControls.appendChild(deleteButton);
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canvasControls.appendChild(pauseButton);
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canvasControls.appendChild(consoleButton);
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canvasContainer.appendChild(canvasControls);
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canvasCount++;
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}
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</script>
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</body>
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</html>
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