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check_todos.yml
haskell-ci-windows.yml
haskell-ci.yml
haskell-release.yml
hlint.yml
normalize-cabal.yml
restyled.yml
scenario-schema.yml
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Use the new wall in move tutorial (#2160)
#190
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Commit
0cd92785e1
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2024-10-01 14:39:45 +00:00
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Propagate origin displacements of child structures to parent (#2150)
#178
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Commit
b2983b9a10
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2024-09-25 02:24:36 +00:00
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use wall rendering (#2153)
#171
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Commit
5c485ad5cd
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2024-09-24 02:16:12 +00:00
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Render contiguous boundaries (#1285)
#167
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Commit
99ab1ce73e
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2024-09-20 12:14:05 +00:00
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Fix growable structure grids for multiple children with negative coordinates (#2127)
#155
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Commit
c2a3220f62
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main
2024-09-18 00:12:11 +00:00
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Watch for lodestone (#2146)
#143
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Commit
c37334f4ae
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main
2024-09-16 21:57:37 +00:00
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cache scenario preview widget (#2143)
#139
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Commit
7b99e721a6
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2024-09-12 00:12:13 +00:00
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better transparency handling for structure recognizer (#2115)
#104
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Commit
d1791a151f
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2024-08-17 23:09:36 +00:00
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use structure palette markers in fishing scenario (#2093)
#56
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Commit
3cf62ab294
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2024-08-03 02:46:28 +00:00
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Structure placeholders in palette (#2086)
#49
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Commit
4231334028
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2024-08-01 23:26:56 +00:00
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ensure non-overlapping mask char (#2079)
#32
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Commit
0ff003529e
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2024-07-30 08:45:38 +00:00
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Use and enforce Char as palette keys (#2077)
#24
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73bf4a94ca
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2024-07-24 20:46:14 +00:00
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Consolidate code in `WorldDescription` (#2071)
#11
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78094f8dae
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2024-07-23 18:56:15 +00:00
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