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check_todos.yml
haskell-ci-windows.yml
haskell-ci.yml
haskell-release.yml
hlint.yml
normalize-cabal.yml
restyled.yml
scenario-schema.yml
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Use the new wall in move tutorial (#2160)
#191
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Commit
0cd92785e1
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2024-10-01 14:40:21 +00:00
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Propagate origin displacements of child structures to parent (#2150)
#179
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Commit
b2983b9a10
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2024-09-25 02:24:40 +00:00
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use wall rendering (#2153)
#172
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Commit
5c485ad5cd
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2024-09-24 02:16:42 +00:00
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Render contiguous boundaries (#1285)
#168
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Commit
99ab1ce73e
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2024-09-20 12:14:26 +00:00
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Fix growable structure grids for multiple children with negative coordinates (#2127)
#156
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Commit
c2a3220f62
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2024-09-18 00:12:17 +00:00
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Watch for lodestone (#2146)
#144
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Commit
c37334f4ae
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2024-09-16 21:57:47 +00:00
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cache scenario preview widget (#2143)
#140
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Commit
7b99e721a6
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2024-09-12 00:12:15 +00:00
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better transparency handling for structure recognizer (#2115)
#105
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Commit
d1791a151f
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2024-08-17 23:09:39 +00:00
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Replace `ReadableIORef` with IO (#2098)
#68
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Commit
f82a544cc5
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2024-08-10 05:09:00 +00:00
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use structure palette markers in fishing scenario (#2093)
#57
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Commit
3cf62ab294
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2024-08-03 02:46:39 +00:00
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Structure placeholders in palette (#2086)
#50
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Commit
4231334028
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2024-08-01 23:27:03 +00:00
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ensure non-overlapping mask char (#2079)
#33
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0ff003529e
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2024-07-30 08:45:44 +00:00
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Use and enforce Char as palette keys (#2077)
#25
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73bf4a94ca
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2024-07-24 20:46:16 +00:00
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Consolidate code in `WorldDescription` (#2071)
#12
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78094f8dae
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2024-07-23 18:56:20 +00:00
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