mirror of
http://github.com/valkey-io/valkey
synced 2024-11-22 09:17:20 +00:00
369 lines
12 KiB
C
369 lines
12 KiB
C
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/* A simple event-driven programming library. Originally I wrote this code
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* for the Jim's event-loop (Jim is a Tcl interpreter) but later translated
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* it in form of a library for easy reuse.
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*
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* Copyright (c) 2006-2009, Salvatore Sanfilippo <antirez at gmail dot com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Redis nor the names of its contributors may be used
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* to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <stdio.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include "ae.h"
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#include "zmalloc.h"
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aeEventLoop *aeCreateEventLoop(void) {
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aeEventLoop *eventLoop;
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eventLoop = zmalloc(sizeof(*eventLoop));
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if (!eventLoop) return NULL;
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eventLoop->fileEventHead = NULL;
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eventLoop->timeEventHead = NULL;
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eventLoop->timeEventNextId = 0;
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eventLoop->stop = 0;
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return eventLoop;
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}
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void aeDeleteEventLoop(aeEventLoop *eventLoop) {
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zfree(eventLoop);
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}
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void aeStop(aeEventLoop *eventLoop) {
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eventLoop->stop = 1;
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}
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int aeCreateFileEvent(aeEventLoop *eventLoop, int fd, int mask,
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aeFileProc *proc, void *clientData,
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aeEventFinalizerProc *finalizerProc)
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{
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aeFileEvent *fe;
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fe = zmalloc(sizeof(*fe));
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if (fe == NULL) return AE_ERR;
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fe->fd = fd;
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fe->mask = mask;
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fe->fileProc = proc;
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fe->finalizerProc = finalizerProc;
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fe->clientData = clientData;
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fe->next = eventLoop->fileEventHead;
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eventLoop->fileEventHead = fe;
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return AE_OK;
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}
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void aeDeleteFileEvent(aeEventLoop *eventLoop, int fd, int mask)
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{
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aeFileEvent *fe, *prev = NULL;
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fe = eventLoop->fileEventHead;
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while(fe) {
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if (fe->fd == fd && fe->mask == mask) {
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if (prev == NULL)
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eventLoop->fileEventHead = fe->next;
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else
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prev->next = fe->next;
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if (fe->finalizerProc)
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fe->finalizerProc(eventLoop, fe->clientData);
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zfree(fe);
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return;
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}
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prev = fe;
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fe = fe->next;
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}
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}
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static void aeGetTime(long *seconds, long *milliseconds)
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{
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struct timeval tv;
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gettimeofday(&tv, NULL);
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*seconds = tv.tv_sec;
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*milliseconds = tv.tv_usec/1000;
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}
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static void aeAddMillisecondsToNow(long long milliseconds, long *sec, long *ms) {
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long cur_sec, cur_ms, when_sec, when_ms;
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aeGetTime(&cur_sec, &cur_ms);
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when_sec = cur_sec + milliseconds/1000;
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when_ms = cur_ms + milliseconds%1000;
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if (when_ms >= 1000) {
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when_sec ++;
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when_ms -= 1000;
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}
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*sec = when_sec;
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*ms = when_ms;
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}
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long long aeCreateTimeEvent(aeEventLoop *eventLoop, long long milliseconds,
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aeTimeProc *proc, void *clientData,
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aeEventFinalizerProc *finalizerProc)
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{
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long long id = eventLoop->timeEventNextId++;
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aeTimeEvent *te;
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te = zmalloc(sizeof(*te));
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if (te == NULL) return AE_ERR;
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te->id = id;
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aeAddMillisecondsToNow(milliseconds,&te->when_sec,&te->when_ms);
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te->timeProc = proc;
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te->finalizerProc = finalizerProc;
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te->clientData = clientData;
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te->next = eventLoop->timeEventHead;
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eventLoop->timeEventHead = te;
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return id;
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}
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int aeDeleteTimeEvent(aeEventLoop *eventLoop, long long id)
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{
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aeTimeEvent *te, *prev = NULL;
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te = eventLoop->timeEventHead;
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while(te) {
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if (te->id == id) {
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if (prev == NULL)
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eventLoop->timeEventHead = te->next;
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else
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prev->next = te->next;
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if (te->finalizerProc)
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te->finalizerProc(eventLoop, te->clientData);
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zfree(te);
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return AE_OK;
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}
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prev = te;
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te = te->next;
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}
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return AE_ERR; /* NO event with the specified ID found */
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}
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/* Search the first timer to fire.
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* This operation is useful to know how many time the select can be
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* put in sleep without to delay any event.
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* If there are no timers NULL is returned.
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*
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* Note that's O(N) since time events are unsorted. */
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static aeTimeEvent *aeSearchNearestTimer(aeEventLoop *eventLoop)
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{
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aeTimeEvent *te = eventLoop->timeEventHead;
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aeTimeEvent *nearest = NULL;
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while(te) {
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if (!nearest || te->when_sec < nearest->when_sec ||
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(te->when_sec == nearest->when_sec &&
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te->when_ms < nearest->when_ms))
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nearest = te;
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te = te->next;
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}
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return nearest;
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}
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/* Process every pending time event, then every pending file event
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* (that may be registered by time event callbacks just processed).
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* Without special flags the function sleeps until some file event
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* fires, or when the next time event occurrs (if any).
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*
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* If flags is 0, the function does nothing and returns.
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* if flags has AE_ALL_EVENTS set, all the kind of events are processed.
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* if flags has AE_FILE_EVENTS set, file events are processed.
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* if flags has AE_TIME_EVENTS set, time events are processed.
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* if flags has AE_DONT_WAIT set the function returns ASAP until all
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* the events that's possible to process without to wait are processed.
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*
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* The function returns the number of events processed. */
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int aeProcessEvents(aeEventLoop *eventLoop, int flags)
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{
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int maxfd = 0, numfd = 0, processed = 0;
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fd_set rfds, wfds, efds;
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aeFileEvent *fe = eventLoop->fileEventHead;
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aeTimeEvent *te;
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long long maxId;
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AE_NOTUSED(flags);
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/* Nothing to do? return ASAP */
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if (!(flags & AE_TIME_EVENTS) && !(flags & AE_FILE_EVENTS)) return 0;
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FD_ZERO(&rfds);
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FD_ZERO(&wfds);
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FD_ZERO(&efds);
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/* Check file events */
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if (flags & AE_FILE_EVENTS) {
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while (fe != NULL) {
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if (fe->mask & AE_READABLE) FD_SET(fe->fd, &rfds);
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if (fe->mask & AE_WRITABLE) FD_SET(fe->fd, &wfds);
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if (fe->mask & AE_EXCEPTION) FD_SET(fe->fd, &efds);
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if (maxfd < fe->fd) maxfd = fe->fd;
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numfd++;
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fe = fe->next;
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}
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}
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/* Note that we want call select() even if there are no
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* file events to process as long as we want to process time
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* events, in order to sleep until the next time event is ready
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* to fire. */
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if (numfd || ((flags & AE_TIME_EVENTS) && !(flags & AE_DONT_WAIT))) {
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int retval;
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aeTimeEvent *shortest = NULL;
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struct timeval tv, *tvp;
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if (flags & AE_TIME_EVENTS && !(flags & AE_DONT_WAIT))
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shortest = aeSearchNearestTimer(eventLoop);
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if (shortest) {
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long now_sec, now_ms;
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/* Calculate the time missing for the nearest
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* timer to fire. */
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aeGetTime(&now_sec, &now_ms);
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tvp = &tv;
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tvp->tv_sec = shortest->when_sec - now_sec;
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if (shortest->when_ms < now_ms) {
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tvp->tv_usec = ((shortest->when_ms+1000) - now_ms)*1000;
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tvp->tv_sec --;
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} else {
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tvp->tv_usec = (shortest->when_ms - now_ms)*1000;
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}
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} else {
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/* If we have to check for events but need to return
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* ASAP because of AE_DONT_WAIT we need to se the timeout
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* to zero */
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if (flags & AE_DONT_WAIT) {
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tv.tv_sec = tv.tv_usec = 0;
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tvp = &tv;
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} else {
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/* Otherwise we can block */
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tvp = NULL; /* wait forever */
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}
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}
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retval = select(maxfd+1, &rfds, &wfds, &efds, tvp);
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if (retval > 0) {
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fe = eventLoop->fileEventHead;
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while(fe != NULL) {
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int fd = (int) fe->fd;
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if ((fe->mask & AE_READABLE && FD_ISSET(fd, &rfds)) ||
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(fe->mask & AE_WRITABLE && FD_ISSET(fd, &wfds)) ||
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(fe->mask & AE_EXCEPTION && FD_ISSET(fd, &efds)))
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{
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int mask = 0;
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if (fe->mask & AE_READABLE && FD_ISSET(fd, &rfds))
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mask |= AE_READABLE;
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if (fe->mask & AE_WRITABLE && FD_ISSET(fd, &wfds))
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mask |= AE_WRITABLE;
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if (fe->mask & AE_EXCEPTION && FD_ISSET(fd, &efds))
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mask |= AE_EXCEPTION;
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fe->fileProc(eventLoop, fe->fd, fe->clientData, mask);
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processed++;
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/* After an event is processed our file event list
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* may no longer be the same, so what we do
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* is to clear the bit for this file descriptor and
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* restart again from the head. */
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fe = eventLoop->fileEventHead;
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FD_CLR(fd, &rfds);
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FD_CLR(fd, &wfds);
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FD_CLR(fd, &efds);
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} else {
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fe = fe->next;
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}
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}
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}
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}
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/* Check time events */
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if (flags & AE_TIME_EVENTS) {
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te = eventLoop->timeEventHead;
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maxId = eventLoop->timeEventNextId-1;
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while(te) {
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long now_sec, now_ms;
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long long id;
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if (te->id > maxId) {
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te = te->next;
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continue;
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}
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aeGetTime(&now_sec, &now_ms);
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if (now_sec > te->when_sec ||
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(now_sec == te->when_sec && now_ms >= te->when_ms))
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{
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int retval;
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id = te->id;
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retval = te->timeProc(eventLoop, id, te->clientData);
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/* After an event is processed our time event list may
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* no longer be the same, so we restart from head.
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* Still we make sure to don't process events registered
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* by event handlers itself in order to don't loop forever.
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* To do so we saved the max ID we want to handle. */
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if (retval != AE_NOMORE) {
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aeAddMillisecondsToNow(retval,&te->when_sec,&te->when_ms);
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} else {
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aeDeleteTimeEvent(eventLoop, id);
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}
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te = eventLoop->timeEventHead;
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} else {
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te = te->next;
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}
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}
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}
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return processed; /* return the number of processed file/time events */
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}
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/* Wait for millseconds until the given file descriptor becomes
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* writable/readable/exception */
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int aeWait(int fd, int mask, long long milliseconds) {
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struct timeval tv;
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fd_set rfds, wfds, efds;
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int retmask = 0, retval;
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tv.tv_sec = milliseconds/1000;
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tv.tv_usec = (milliseconds%1000)*1000;
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FD_ZERO(&rfds);
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FD_ZERO(&wfds);
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FD_ZERO(&efds);
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if (mask & AE_READABLE) FD_SET(fd,&rfds);
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if (mask & AE_WRITABLE) FD_SET(fd,&wfds);
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if (mask & AE_EXCEPTION) FD_SET(fd,&efds);
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if ((retval = select(fd+1, &rfds, &wfds, &efds, &tv)) > 0) {
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if (FD_ISSET(fd,&rfds)) retmask |= AE_READABLE;
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if (FD_ISSET(fd,&wfds)) retmask |= AE_WRITABLE;
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if (FD_ISSET(fd,&efds)) retmask |= AE_EXCEPTION;
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return retmask;
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} else {
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return retval;
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}
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}
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void aeMain(aeEventLoop *eventLoop)
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{
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eventLoop->stop = 0;
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while (!eventLoop->stop)
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aeProcessEvents(eventLoop, AE_ALL_EVENTS);
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}
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