Fix invalid memory write on lua stack overflow (CVE-2021-32626) (#9591)

When LUA call our C code, by default, the LUA stack has room for 10
elements. In most cases, this is more than enough but sometimes it's not
and the caller must verify the LUA stack size before he pushes elements.

On 3 places in the code, there was no verification of the LUA stack size.
On specific inputs this missing verification could have lead to invalid
memory write:
1. On 'luaReplyToRedisReply', one might return a nested reply that will
   explode the LUA stack.
2. On 'redisProtocolToLuaType', the Redis reply might be deep enough
   to explode the LUA stack (notice that currently there is no such
   command in Redis that returns such a nested reply, but modules might
   do it)
3. On 'ldbRedis', one might give a command with enough arguments to
   explode the LUA stack (all the arguments will be pushed to the LUA
   stack)

This commit is solving all those 3 issues by calling 'lua_checkstack' and
verify that there is enough room in the LUA stack to push elements. In
case 'lua_checkstack' returns an error (there is not enough room in the
LUA stack and it's not possible to increase the stack), we will do the
following:
1. On 'luaReplyToRedisReply', we will return an error to the user.
2. On 'redisProtocolToLuaType' we will exit with panic (we assume this
   scenario is rare because it can only happen with a module).
3. On 'ldbRedis', we return an error.
This commit is contained in:
Meir Shpilraien (Spielrein) 2021-10-04 15:17:50 +03:00 committed by GitHub
parent 9e3dca8bef
commit 0f8b634cd5
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 136 additions and 6 deletions

View File

@ -169,6 +169,11 @@ static void redisProtocolToLuaType_Int(void *ctx, long long val, const char *pro
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 1)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_pushnumber(lua,(lua_Number)val);
}
@ -180,6 +185,11 @@ static void redisProtocolToLuaType_NullBulkString(void *ctx, const char *proto,
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 1)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_pushboolean(lua,0);
}
@ -190,6 +200,11 @@ static void redisProtocolToLuaType_NullArray(void *ctx, const char *proto, size_
return;
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 1)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_pushboolean(lua,0);
}
@ -202,6 +217,11 @@ static void redisProtocolToLuaType_BulkString(void *ctx, const char *str, size_t
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 1)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_pushlstring(lua,str,len);
}
@ -213,7 +233,11 @@ static void redisProtocolToLuaType_Status(void *ctx, const char *str, size_t len
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 3)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_newtable(lua);
lua_pushstring(lua,"ok");
lua_pushlstring(lua,str,len);
@ -228,7 +252,11 @@ static void redisProtocolToLuaType_Error(void *ctx, const char *str, size_t len,
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 3)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_newtable(lua);
lua_pushstring(lua,"err");
lua_pushlstring(lua,str,len);
@ -239,6 +267,11 @@ static void redisProtocolToLuaType_Map(struct ReplyParser *parser, void *ctx, si
UNUSED(proto);
lua_State *lua = ctx;
if (lua) {
if (!lua_checkstack(lua, 3)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_newtable(lua);
lua_pushstring(lua, "map");
lua_newtable(lua);
@ -256,6 +289,11 @@ static void redisProtocolToLuaType_Set(struct ReplyParser *parser, void *ctx, si
lua_State *lua = ctx;
if (lua) {
if (!lua_checkstack(lua, 3)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_newtable(lua);
lua_pushstring(lua, "set");
lua_newtable(lua);
@ -263,6 +301,13 @@ static void redisProtocolToLuaType_Set(struct ReplyParser *parser, void *ctx, si
for (size_t j = 0; j < len; j++) {
parseReply(parser,lua);
if (lua) {
if (!lua_checkstack(lua, 1)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic.
* Notice that here we need to check the stack again because the recursive
* call to redisProtocolToLuaType might have use the room allocated in the stack*/
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_pushboolean(lua,1);
lua_settable(lua,-3);
}
@ -274,7 +319,14 @@ static void redisProtocolToLuaType_Array(struct ReplyParser *parser, void *ctx,
UNUSED(proto);
lua_State *lua = ctx;
if (lua) lua_newtable(lua);
if (lua){
if (!lua_checkstack(lua, 2)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_newtable(lua);
}
for (size_t j = 0; j < len; j++) {
if (lua) lua_pushnumber(lua,j+1);
parseReply(parser,lua);
@ -306,7 +358,11 @@ static void redisProtocolToLuaType_VerbatimString(void *ctx, const char *format,
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 5)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_newtable(lua);
lua_pushstring(lua,"verbatim_string");
lua_newtable(lua);
@ -327,7 +383,11 @@ static void redisProtocolToLuaType_BigNumber(void *ctx, const char *str, size_t
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 3)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_newtable(lua);
lua_pushstring(lua,"big_number");
lua_pushlstring(lua,str,len);
@ -342,6 +402,11 @@ static void redisProtocolToLuaType_Null(void *ctx, const char *proto, size_t pro
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 1)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_pushnil(lua);
}
@ -353,6 +418,11 @@ static void redisProtocolToLuaType_Bool(void *ctx, int val, const char *proto, s
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 1)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_pushboolean(lua,val);
}
@ -364,6 +434,11 @@ static void redisProtocolToLuaType_Double(void *ctx, double d, const char *proto
}
lua_State *lua = ctx;
if (!lua_checkstack(lua, 3)) {
/* Increase the Lua stack if needed, to make sure there is enough room
* to push elements to the stack. On failure, exit with panic. */
serverPanic("lua stack limit reach when parsing redis.call reply");
}
lua_newtable(lua);
lua_pushstring(lua,"double");
lua_pushnumber(lua,d);
@ -449,6 +524,16 @@ void luaSortArray(lua_State *lua) {
void luaReplyToRedisReply(client *c, lua_State *lua) {
int t = lua_type(lua,-1);
if (!lua_checkstack(lua, 4)) {
/* Increase the Lua stack if needed to make sure there is enough room
* to push 4 elements to the stack. On failure, return error.
* Notice that we need, in the worst case, 4 elements because returning a map might
* require push 4 elements to the Lua stack.*/
addReplyErrorFormat(c, "reached lua stack limit");
lua_pop(lua,1); /* pop the element from the stack */
return;
}
switch(t) {
case LUA_TSTRING:
addReplyBulkCBuffer(c,(char*)lua_tostring(lua,-1),lua_strlen(lua,-1));
@ -470,6 +555,7 @@ void luaReplyToRedisReply(client *c, lua_State *lua) {
* field. */
/* Handle error reply. */
/* we took care of the stack size on function start */
lua_pushstring(lua,"err");
lua_gettable(lua,-2);
t = lua_type(lua,-1);
@ -549,6 +635,7 @@ void luaReplyToRedisReply(client *c, lua_State *lua) {
if (t == LUA_TTABLE) {
int maplen = 0;
void *replylen = addReplyDeferredLen(c);
/* we took care of the stack size on function start */
lua_pushnil(lua); /* Use nil to start iteration. */
while (lua_next(lua,-2)) {
/* Stack now: table, key, value */
@ -571,6 +658,7 @@ void luaReplyToRedisReply(client *c, lua_State *lua) {
if (t == LUA_TTABLE) {
int setlen = 0;
void *replylen = addReplyDeferredLen(c);
/* we took care of the stack size on function start */
lua_pushnil(lua); /* Use nil to start iteration. */
while (lua_next(lua,-2)) {
/* Stack now: table, key, true */
@ -590,6 +678,7 @@ void luaReplyToRedisReply(client *c, lua_State *lua) {
void *replylen = addReplyDeferredLen(c);
int j = 1, mbulklen = 0;
while(1) {
/* we took care of the stack size on function start */
lua_pushnumber(lua,j++);
lua_gettable(lua,-2);
t = lua_type(lua,-1);
@ -2270,7 +2359,7 @@ sds *ldbReplParseCommand(int *argcp, char** err) {
argv = zmalloc(sizeof(sds)*(*argcp));
argc = 0;
while(argc < *argcp) {
// reached the end but there should be more data to read
/* reached the end but there should be more data to read */
if (*p == '\0') goto keep_reading;
if (*p != '$') goto protoerr;
@ -2723,6 +2812,17 @@ void ldbEval(lua_State *lua, sds *argv, int argc) {
void ldbRedis(lua_State *lua, sds *argv, int argc) {
int j, saved_rc = server.lua_replicate_commands;
if (!lua_checkstack(lua, argc + 1)) {
/* Increase the Lua stack if needed to make sure there is enough room
* to push 'argc + 1' elements to the stack. On failure, return error.
* Notice that we need, in worst case, 'argc + 1' elements because we push all the arguments
* given by the user (without the first argument) and we also push the 'redis' global table and
* 'redis.call' function so:
* (1 (redis table)) + (1 (redis.call function)) + (argc - 1 (all arguments without the first)) = argc + 1*/
ldbLogRedisReply("max lua stack reached");
return;
}
lua_getglobal(lua,"redis");
lua_pushstring(lua,"call");
lua_gettable(lua,-2); /* Stack: redis, redis.call */

View File

@ -606,6 +606,22 @@ start_server {tags {"scripting"}} {
set res [r eval {redis.setresp(2); return redis.call('hgetall', KEYS[1])} 1 hash]
assert_equal $res $expected_list
}
test {Script return recursive object} {
r readraw 1
set res [r eval {local a = {}; local b = {a}; a[1] = b; return a} 0]
# drain the response
while {true} {
if {$res == "-ERR reached lua stack limit"} {
break
}
assert_equal $res "*1"
set res [r read]
}
r readraw 0
# make sure the connection is still valid
assert_equal [r ping] {PONG}
}
}
# Start a new server since the last test in this stanza will kill the
@ -948,6 +964,20 @@ start_server {tags {"scripting needs:debug external:skip"}} {
catch {r '\0hello\0'} e
assert_match {*Unknown Redis Lua debugger command*} $e
}
test {Test scripting debug lua stack overflow} {
r script debug sync
r eval {return 'hello'} 0
set cmd "*101\r\n\$5\r\nredis\r\n"
append cmd [string repeat "\$4\r\ntest\r\n" 100]
r write $cmd
r flush
set ret [r read]
assert_match {*Unknown Redis command called from Lua script*} $ret
# make sure the server is still ok
reconnect
assert_equal [r ping] {PONG}
}
}
start_server {tags {"scripting resp3 needs:debug"}} {