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Update memory metrics for INFO during loading (#7690)
During a long AOF or RDB loading, the memory stats were not updated, and INFO would return stale data, specifically about fragmentation and RSS. In the past some of these were sampled directly inside the INFO command, but were moved to cron as an optimization. This commit introduces a concept of loadingCron which should take some of the responsibilities of serverCron. It attempts to limit it's rate to approximately the server Hz, but may not be very accurate. In order to avoid too many system call, we use the cached ustime, and also make sure to update it in both AOF loading and RDB loading inside processEventsWhileBlocked (it seems AOF loading was missing it).
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@ -773,6 +773,7 @@ int loadAppendOnlyFile(char *filename) {
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if (!(loops++ % 1000)) {
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loadingProgress(ftello(fp));
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processEventsWhileBlocked();
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loadingCron();
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processModuleLoadingProgressEvent(1);
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}
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@ -7258,7 +7258,7 @@ void moduleUnsubscribeAllServerEvents(RedisModule *module) {
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}
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void processModuleLoadingProgressEvent(int is_aof) {
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long long now = ustime();
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long long now = server.ustime;
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static long long next_event = 0;
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if (now >= next_event) {
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/* Fire the loading progress modules end event. */
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@ -2887,6 +2887,10 @@ int clientsArePaused(void) {
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void processEventsWhileBlocked(void) {
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int iterations = 4; /* See the function top-comment. */
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/* Update our cached time since it is used to create and update the last
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* interaction time with clients and for other important things. */
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updateCachedTime(0);
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/* Note: when we are processing events while blocked (for instance during
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* busy Lua scripts), we set a global flag. When such flag is set, we
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* avoid handling the read part of clients using threaded I/O.
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@ -2069,14 +2069,11 @@ void rdbLoadProgressCallback(rio *r, const void *buf, size_t len) {
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if (server.loading_process_events_interval_bytes &&
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(r->processed_bytes + len)/server.loading_process_events_interval_bytes > r->processed_bytes/server.loading_process_events_interval_bytes)
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{
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/* The DB can take some non trivial amount of time to load. Update
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* our cached time since it is used to create and update the last
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* interaction time with clients and for other important things. */
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updateCachedTime(0);
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if (server.masterhost && server.repl_state == REPL_STATE_TRANSFER)
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replicationSendNewlineToMaster();
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loadingProgress(r->processed_bytes);
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processEventsWhileBlocked();
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loadingCron();
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processModuleLoadingProgressEvent(0);
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}
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}
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85
src/server.c
85
src/server.c
@ -1839,6 +1839,41 @@ void checkChildrenDone(void) {
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}
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}
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/* Called from serverCron and loadingCron to update cached memory metrics. */
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void cronUpdateMemoryStats() {
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/* Record the max memory used since the server was started. */
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if (zmalloc_used_memory() > server.stat_peak_memory)
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server.stat_peak_memory = zmalloc_used_memory();
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run_with_period(100) {
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/* Sample the RSS and other metrics here since this is a relatively slow call.
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* We must sample the zmalloc_used at the same time we take the rss, otherwise
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* the frag ratio calculate may be off (ratio of two samples at different times) */
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server.cron_malloc_stats.process_rss = zmalloc_get_rss();
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server.cron_malloc_stats.zmalloc_used = zmalloc_used_memory();
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/* Sampling the allcator info can be slow too.
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* The fragmentation ratio it'll show is potentically more accurate
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* it excludes other RSS pages such as: shared libraries, LUA and other non-zmalloc
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* allocations, and allocator reserved pages that can be pursed (all not actual frag) */
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zmalloc_get_allocator_info(&server.cron_malloc_stats.allocator_allocated,
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&server.cron_malloc_stats.allocator_active,
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&server.cron_malloc_stats.allocator_resident);
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/* in case the allocator isn't providing these stats, fake them so that
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* fragmention info still shows some (inaccurate metrics) */
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if (!server.cron_malloc_stats.allocator_resident) {
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/* LUA memory isn't part of zmalloc_used, but it is part of the process RSS,
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* so we must desuct it in order to be able to calculate correct
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* "allocator fragmentation" ratio */
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size_t lua_memory = lua_gc(server.lua,LUA_GCCOUNT,0)*1024LL;
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server.cron_malloc_stats.allocator_resident = server.cron_malloc_stats.process_rss - lua_memory;
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}
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if (!server.cron_malloc_stats.allocator_active)
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server.cron_malloc_stats.allocator_active = server.cron_malloc_stats.allocator_resident;
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if (!server.cron_malloc_stats.allocator_allocated)
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server.cron_malloc_stats.allocator_allocated = server.cron_malloc_stats.zmalloc_used;
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}
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}
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/* This is our timer interrupt, called server.hz times per second.
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* Here is where we do a number of things that need to be done asynchronously.
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* For instance:
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@ -1907,37 +1942,7 @@ int serverCron(struct aeEventLoop *eventLoop, long long id, void *clientData) {
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* LRU_CLOCK_RESOLUTION define. */
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server.lruclock = getLRUClock();
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/* Record the max memory used since the server was started. */
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if (zmalloc_used_memory() > server.stat_peak_memory)
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server.stat_peak_memory = zmalloc_used_memory();
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run_with_period(100) {
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/* Sample the RSS and other metrics here since this is a relatively slow call.
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* We must sample the zmalloc_used at the same time we take the rss, otherwise
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* the frag ratio calculate may be off (ratio of two samples at different times) */
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server.cron_malloc_stats.process_rss = zmalloc_get_rss();
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server.cron_malloc_stats.zmalloc_used = zmalloc_used_memory();
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/* Sampling the allcator info can be slow too.
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* The fragmentation ratio it'll show is potentically more accurate
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* it excludes other RSS pages such as: shared libraries, LUA and other non-zmalloc
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* allocations, and allocator reserved pages that can be pursed (all not actual frag) */
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zmalloc_get_allocator_info(&server.cron_malloc_stats.allocator_allocated,
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&server.cron_malloc_stats.allocator_active,
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&server.cron_malloc_stats.allocator_resident);
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/* in case the allocator isn't providing these stats, fake them so that
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* fragmention info still shows some (inaccurate metrics) */
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if (!server.cron_malloc_stats.allocator_resident) {
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/* LUA memory isn't part of zmalloc_used, but it is part of the process RSS,
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* so we must desuct it in order to be able to calculate correct
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* "allocator fragmentation" ratio */
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size_t lua_memory = lua_gc(server.lua,LUA_GCCOUNT,0)*1024LL;
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server.cron_malloc_stats.allocator_resident = server.cron_malloc_stats.process_rss - lua_memory;
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}
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if (!server.cron_malloc_stats.allocator_active)
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server.cron_malloc_stats.allocator_active = server.cron_malloc_stats.allocator_resident;
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if (!server.cron_malloc_stats.allocator_allocated)
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server.cron_malloc_stats.allocator_allocated = server.cron_malloc_stats.zmalloc_used;
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}
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cronUpdateMemoryStats();
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/* We received a SIGTERM, shutting down here in a safe way, as it is
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* not ok doing so inside the signal handler. */
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@ -2103,6 +2108,24 @@ int serverCron(struct aeEventLoop *eventLoop, long long id, void *clientData) {
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return 1000/server.hz;
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}
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/* This function fill in the role of serverCron during RDB or AOF loading.
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* It attempts to do its duties at a similar rate as the configured server.hz,
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* and updates cronloops variable so that similarly to serverCron, the
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* run_with_period can be used. */
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void loadingCron() {
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long long now = server.ustime;
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static long long next_event = 0;
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if (now >= next_event) {
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cronUpdateMemoryStats();
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/* Increment cronloop so that run_with_period works. */
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server.cronloops++;
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/* Decide when the next event should fire. */
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next_event = now + 1000000 / server.hz;
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}
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}
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extern int ProcessingEventsWhileBlocked;
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/* This function gets called every time Redis is entering the
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@ -1696,6 +1696,7 @@ int listenToPort(int port, int *fds, int *count);
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void pauseClients(mstime_t duration);
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int clientsArePaused(void);
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void processEventsWhileBlocked(void);
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void loadingCron(void);
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int handleClientsWithPendingWrites(void);
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int handleClientsWithPendingWritesUsingThreads(void);
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int handleClientsWithPendingReadsUsingThreads(void);
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