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Security: fix Lua struct package offset handling.
After the first fix to the struct package I found another similar problem, which is fixed by this patch. It could be reproduced easily by running the following script: return struct.unpack('f', "xxxxxxxxxxxxx",-3) The above will access bytes before the 'data' pointer.
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deps/lua/src/lua_struct.c
vendored
8
deps/lua/src/lua_struct.c
vendored
@ -293,14 +293,18 @@ static int b_unpack (lua_State *L) {
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const char *fmt = luaL_checkstring(L, 1);
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size_t ld;
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const char *data = luaL_checklstring(L, 2, &ld);
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size_t pos = luaL_optinteger(L, 3, 1) - 1;
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size_t pos = luaL_optinteger(L, 3, 1);
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luaL_argcheck(L, pos > 0, 3, "offset must be 1 or greater");
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pos--; /* Lua indexes are 1-based, but here we want 0-based for C
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* pointer math. */
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int n = 0; /* number of results */
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defaultoptions(&h);
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while (*fmt) {
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int opt = *fmt++;
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size_t size = optsize(L, opt, &fmt);
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pos += gettoalign(pos, &h, opt, size);
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luaL_argcheck(L, pos+size <= ld, 2, "data string too short");
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luaL_argcheck(L, size <= ld && pos <= ld - size,
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2, "data string too short");
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/* stack space for item + next position */
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luaL_checkstack(L, 2, "too many results");
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switch (opt) {
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