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http://github.com/valkey-io/valkey
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118 lines
4.3 KiB
C
118 lines
4.3 KiB
C
/* A simple event-driven programming library. Originally I wrote this code
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* for the Jim's event-loop (Jim is a Tcl interpreter) but later translated
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* it in form of a library for easy reuse.
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*
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* Copyright (c) 2006-2009, Salvatore Sanfilippo <antirez at gmail dot com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Redis nor the names of its contributors may be used
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* to endorse or promote products derived from this software without
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* specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef __AE_H__
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#define __AE_H__
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#define AE_SETSIZE (1024*10) /* Max number of fd supported */
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#define AE_OK 0
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#define AE_ERR -1
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#define AE_NONE 0
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#define AE_READABLE 1
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#define AE_WRITABLE 2
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#define AE_FILE_EVENTS 1
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#define AE_TIME_EVENTS 2
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#define AE_ALL_EVENTS (AE_FILE_EVENTS|AE_TIME_EVENTS)
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#define AE_DONT_WAIT 4
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#define AE_NOMORE -1
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/* Macros */
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#define AE_NOTUSED(V) ((void) V)
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struct aeEventLoop;
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/* Types and data structures */
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typedef void aeFileProc(struct aeEventLoop *eventLoop, int fd, void *clientData, int mask);
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typedef int aeTimeProc(struct aeEventLoop *eventLoop, long long id, void *clientData);
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typedef void aeEventFinalizerProc(struct aeEventLoop *eventLoop, void *clientData);
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typedef void aeBeforeSleepProc(struct aeEventLoop *eventLoop);
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/* File event structure */
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typedef struct aeFileEvent {
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int mask; /* one of AE_(READABLE|WRITABLE) */
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aeFileProc *rfileProc;
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aeFileProc *wfileProc;
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void *clientData;
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} aeFileEvent;
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/* Time event structure */
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typedef struct aeTimeEvent {
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long long id; /* time event identifier. */
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long when_sec; /* seconds */
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long when_ms; /* milliseconds */
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aeTimeProc *timeProc;
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aeEventFinalizerProc *finalizerProc;
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void *clientData;
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struct aeTimeEvent *next;
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} aeTimeEvent;
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/* A fired event */
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typedef struct aeFiredEvent {
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int fd;
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int mask;
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} aeFiredEvent;
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/* State of an event based program */
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typedef struct aeEventLoop {
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int maxfd;
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long long timeEventNextId;
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aeFileEvent events[AE_SETSIZE]; /* Registered events */
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aeFiredEvent fired[AE_SETSIZE]; /* Fired events */
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aeTimeEvent *timeEventHead;
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int stop;
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void *apidata; /* This is used for polling API specific data */
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aeBeforeSleepProc *beforesleep;
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} aeEventLoop;
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/* Prototypes */
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aeEventLoop *aeCreateEventLoop(void);
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void aeDeleteEventLoop(aeEventLoop *eventLoop);
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void aeStop(aeEventLoop *eventLoop);
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int aeCreateFileEvent(aeEventLoop *eventLoop, int fd, int mask,
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aeFileProc *proc, void *clientData);
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void aeDeleteFileEvent(aeEventLoop *eventLoop, int fd, int mask);
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long long aeCreateTimeEvent(aeEventLoop *eventLoop, long long milliseconds,
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aeTimeProc *proc, void *clientData,
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aeEventFinalizerProc *finalizerProc);
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int aeDeleteTimeEvent(aeEventLoop *eventLoop, long long id);
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int aeProcessEvents(aeEventLoop *eventLoop, int flags);
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int aeWait(int fd, int mask, long long milliseconds);
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void aeMain(aeEventLoop *eventLoop);
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char *aeGetApiName(void);
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void aeSetBeforeSleepProc(aeEventLoop *eventLoop, aeBeforeSleepProc *beforesleep);
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#endif
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