// Code generated by "enumer -type Level -transform snake -trimprefix Level"; DO NOT EDIT. package feature import ( "fmt" "strings" ) const _LevelName = "unspecifiedsysteminstanceorgprojectappuser" var _LevelIndex = [...]uint8{0, 11, 17, 25, 28, 35, 38, 42} const _LevelLowerName = "unspecifiedsysteminstanceorgprojectappuser" func (i Level) String() string { if i < 0 || i >= Level(len(_LevelIndex)-1) { return fmt.Sprintf("Level(%d)", i) } return _LevelName[_LevelIndex[i]:_LevelIndex[i+1]] } // An "invalid array index" compiler error signifies that the constant values have changed. // Re-run the stringer command to generate them again. func _LevelNoOp() { var x [1]struct{} _ = x[LevelUnspecified-(0)] _ = x[LevelSystem-(1)] _ = x[LevelInstance-(2)] _ = x[LevelOrg-(3)] _ = x[LevelProject-(4)] _ = x[LevelApp-(5)] _ = x[LevelUser-(6)] } var _LevelValues = []Level{LevelUnspecified, LevelSystem, LevelInstance, LevelOrg, LevelProject, LevelApp, LevelUser} var _LevelNameToValueMap = map[string]Level{ _LevelName[0:11]: LevelUnspecified, _LevelLowerName[0:11]: LevelUnspecified, _LevelName[11:17]: LevelSystem, _LevelLowerName[11:17]: LevelSystem, _LevelName[17:25]: LevelInstance, _LevelLowerName[17:25]: LevelInstance, _LevelName[25:28]: LevelOrg, _LevelLowerName[25:28]: LevelOrg, _LevelName[28:35]: LevelProject, _LevelLowerName[28:35]: LevelProject, _LevelName[35:38]: LevelApp, _LevelLowerName[35:38]: LevelApp, _LevelName[38:42]: LevelUser, _LevelLowerName[38:42]: LevelUser, } var _LevelNames = []string{ _LevelName[0:11], _LevelName[11:17], _LevelName[17:25], _LevelName[25:28], _LevelName[28:35], _LevelName[35:38], _LevelName[38:42], } // LevelString retrieves an enum value from the enum constants string name. // Throws an error if the param is not part of the enum. func LevelString(s string) (Level, error) { if val, ok := _LevelNameToValueMap[s]; ok { return val, nil } if val, ok := _LevelNameToValueMap[strings.ToLower(s)]; ok { return val, nil } return 0, fmt.Errorf("%s does not belong to Level values", s) } // LevelValues returns all values of the enum func LevelValues() []Level { return _LevelValues } // LevelStrings returns a slice of all String values of the enum func LevelStrings() []string { strs := make([]string, len(_LevelNames)) copy(strs, _LevelNames) return strs } // IsALevel returns "true" if the value is listed in the enum definition. "false" otherwise func (i Level) IsALevel() bool { for _, v := range _LevelValues { if i == v { return true } } return false }